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Bears Beets
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Posted - 2013.09.02 18:47:00 -
[1] - Quote
Damus Trifarn wrote:Thanks; speaking of armor reps, I've been looking into how skill level affects their total rate, and with my maxed out skill I can stack two advanced armor reps and the total rate is as if I have 3 equipped. With maxing the skill out I have a Sentinel with with a repair rate of 12, assuming I stack two proto reps. Now I'm looking into the bonus with plates, especially with reactive plates; if a repairing bonus and armor bonus both apply then maybe its stats become somewhat decent.
With Armor Repair level 5, Complex Repair modules mend 6.25 armor per tick. In-game you'll see this as 3 ticks for 6 and 1 tick for 7. However, the bonus from Armor Repair does not apply to Reactive Plates for whatever reason. CCP has said this is intended. |
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Bears Beets
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Posted - 2013.09.02 18:54:00 -
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Also with 1.4 patch notes up, a lot of things you're discussing will change. Armor Plates will once again be worth having at higher levels and Ferroscale/Reactive Plates will still be useless to a Heavy. 1.4 Patch Notes
Here are some excerpts of Heavy-related changes:
CCP Logibro wrote:Movement * Removed rotation modifier on heavy frames - all frames can now rotate at the same speed
CCP Logibro wrote:Modules/Equipment * Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
CCP Logibro wrote:Skills * All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000 * All heavy weapon reload skills now provide a 5% bonus, up from 3% * The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level * The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level |
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Bears Beets
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Posted - 2013.09.03 04:56:00 -
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GET ATMESON, you make a good point. If I had the SP to throw around, I'd give your build a try. However, I don't think I'd be able to give up my Complex Armor Repairer. I'd probably have to run Cardreg, Kincat, and Repper for my 3 lows. I'd really like to see how your fit performs in-game. I bet it's awesome to watch ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
As for the patch, I'm really not excited about the changes to the HMG Operation skill. Recoil is not an issue. Bullet spread is. You can mitage 100% of recoil by feathering R1 (firing until the reticle starts to shake, then letting go and re-pressing R1 super fast resets the recoil buildup). I am, however, rather interested in reload skills. They've been pretty useless up until now, but with the reduced SP cost and increased bonus, you should be able to lower your 8 second reload to something like 5 seconds. Could be interesting.
Sorry to take this thread away from its original purpose, but I just can't stop myself once I start talking Heavy ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
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Bears Beets
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Posted - 2013.09.07 12:00:00 -
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Megaman Trigger wrote:Been testing the 'new' Plates on my Heavy and my Alt's Logi suits and I have to say, the difference in speed is very noticeable.
I'd still recommend a Ferroscale Plate for anyone looking to maintain their mobility while getting a little more HP, since the speed drop might mean more to you than to me.
To be honest, if you aren't going to use a plain armor plate, then I probably wouldn't use any at all. Even a complex Ferroscale plate will only give you 66 armor. That's about 2 militia AR bullets (without damage mods). At that rate, it might be more worth your SP, CPU, and PG to fit something like a Cardiac Regulator, Armor Repairer, or maybe even a Shield Regulator. |
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