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Thread Statistics | Show CCP posts - 0 post(s) |
halii oloektan
Reap Mercenary Corp
6
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Posted - 2013.08.13 04:11:00 -
[1] - Quote
I am using small xt-1 cycled missile and it does hardly anything short of tanks. it should do at least some damage against foot soldiers. |
BL4CKST4R
WarRavens League of Infamy
1048
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Posted - 2013.08.13 04:30:00 -
[2] - Quote
halii oloektan wrote:I am using small xt-1 cycled missile and it does hardly anything short of tanks. it should do at least some damage against foot soldiers.
Splash radius of infantry weapons and vehicles should be swapped, the mass driver has a splash radius of 4-8 while the missile turrets have a radius of 2.0-3 that's just ridiculous. |
ladwar
Dead Six Initiative Lokun Listamenn
1125
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Posted - 2013.08.13 04:32:00 -
[3] - Quote
switch to frag, cycled have the smallest range on splash. |
DRaven DeMort
0uter.Heaven EoN.
31
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Posted - 2013.08.13 08:19:00 -
[4] - Quote
BL4CKST4R wrote:halii oloektan wrote:I am using small xt-1 cycled missile and it does hardly anything short of tanks. it should do at least some damage against foot soldiers. Splash radius of infantry weapons and vehicles should be swapped, the mass driver has a splash radius of 4-8 while the missile turrets have a radius of 2.0-3 that's just ridiculous.
Agreed |
Midas Fool
Guardian Solutions DARKSTAR ARMY
108
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Posted - 2013.08.13 12:54:00 -
[5] - Quote
XT-1 Fragmented. Less Range, more splash. Knock yourself out. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3099
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Posted - 2013.08.13 14:17:00 -
[6] - Quote
Midas Fool wrote:XT-1 Fragmented. Less Range, more splash. Knock yourself out. Dropship, man. He'd have to be within spitting distance to hit anything.
Honestly, the splash nerf on missiles was a little too hard.
There's no way in hell they should ever get the splash they had pre-nerf, but they need enough given back that they can be more useful. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
114
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Posted - 2013.08.13 16:26:00 -
[7] - Quote
maybe 4m blast radius?
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develsgun
S.e.V.e.N.
31
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Posted - 2013.08.13 17:01:00 -
[8] - Quote
I find the accelerated missile launcher works well for anti infantry but that's cause I can get a direct hit |
Blade Masterson
Hellstorm Inc League of Infamy
0
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Posted - 2013.08.13 17:13:00 -
[9] - Quote
It would be nice to see a mod that boost splash radius or a turrent that deals only moderate splash damage over a 3-10, range with higher radius dealing less overall damage and lower rof |
Mobius Kaethis
Molon Labe. League of Infamy
474
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Posted - 2013.08.13 17:15:00 -
[10] - Quote
Clearly the OP wasn't playing when dropships were unstoppable killing machines. The small missile turret was, in large part, to blame for their total domination of the game. The reason small missile turrets are in their current state is that they were previously used to pour unaimed fire into the general direction of infantry which almost always resulted in the death of said infantry. The way CCP stopped this madness was nerfing the missile turret. Now I, and many like me, thought at the time that they went too far with the nerf (a common issue). A more modest buff to the missile turrets blast radius, say .5m - 1.0m would make the small missile turret relevant again without making it the be all and end all of weaponry. |
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Tiffany NE Shephard
Opus Arcana Covert Intervention
5
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Posted - 2013.08.13 18:37:00 -
[11] - Quote
Mobius Kaethis wrote:Clearly the OP wasn't playing when dropships were unstoppable killing machines. The small missile turret was, in large part, to blame for their total domination of the game. The reason small missile turrets are in their current state is that they were previously used to pour unaimed fire into the general direction of infantry which almost always resulted in the death of said infantry. The way CCP stopped this madness was nerfing the missile turret. Now I, and many like me, thought at the time that they went too far with the nerf (a common issue). A more modest buff to the missile turrets blast radius, say .5m - 1.0m would make the small missile turret relevant again without making it the be all and end all of weaponry.
I'm actually preferring the nerf stay in place, it forces me as a missile gunner to aim more precisely. . But any slight movement tends to throw the rocket aim way askew - Devs should look into that more if possible. |
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