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Logi Stician
The Vanguardians
124
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Posted - 2013.08.13 05:13:00 -
[1] - Quote
Silas Swakhammer wrote:bal-+ance noun - a state of equilibrium or equipoise
Removing the one thing LAVs excel at does not balance them; it simply renames them to LV. Adjustment to infantry collision damage is not the change LAVs need.
Contrary to popular belief, running into infantry does have adverse affects on a LAV, such as forcing a sudden stop, flipping the vehicle over, damage to the vehicle, or sometimes getting the vehicle stuck in terrain geometry.
I'm apprehensive about 1.4's changes and nerfs. I fear that the period between 1.4 and 1.5 will be grueling for us dedicated drivers. Like a few others, I've dumped a majority of my SP into vehicles and related mods (both reps, scanners, etc.). I try to use my vehicle to actually support my team, but such play style is a huge ISK sink. The only way to make up for those losses is by foregoing support for a couple of matches and doing the only thing that nets me WPs in a vehicle.
Oddly enough, one simple mechanic would dramatically change drivers' playstyle: a driver's locking mechanic.
LV?? Wait, wait, wait, wait. If the, in my opinion, very stupid collision damage was nerfed, how would that take the "A" out of LAV? What is that gun looking thing on the back side of those things that I see mercs standing behind every so often? Is a gun of some kind? Does it work? Shoot confetti or something?
"Adverse effects?" More like minor inconveniences.
Now, I certainly do hope within the coming months that vehicles get the love they desperately deserve, but seriously, I have had to stop logiing and go AV for whole games because repping and sticking are just treating the symptom and not the cause. AV is super fun, its like big game hunting, but its not what I love, which is being a "force multiplier." Now, for many games, force multiplication involves trying to keep the murder taxi nuisance at bay.
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Logi Stician
The Vanguardians
124
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Posted - 2013.08.13 05:18:00 -
[2] - Quote
CAELAN Andoril wrote:I support the LAV 'nerf' so that murder taxis finally end, but I say buff all vehicle users by adding more ways to make WP.
That would probably solve many problems.
So for more transportation-orientated vehicles [LAV, DS, upcoming MAV], add in a WP bonus for moving players. Some calculation involving distance travelled and how many players you're ferrying at once. Something else that would be fantastic: suppressing fire bonus. Just because you didn't kill a person when shooting at them doesn't mean you didn't contribute to the battle.
Or perhaps WP when arriving at an enemy controlled destination. The reds have C, get the squad into a couple of LAVs and voom! 75 points for arrival, and maybe a 10 or 15 point passenger "assist." That's just off the top of my head. But I really would like to see a more Carpool 514 rather than Deathcab 514, where the wheels get you there and the gun that is on the vehicle does the brunt of the killing. |
Logi Stician
The Vanguardians
125
|
Posted - 2013.08.13 16:51:00 -
[3] - Quote
Silas Swakhammer wrote:Logi Stician wrote:LV?? Wait, wait, wait, wait. If the, in my opinion, very stupid collision damage was nerfed, how would that take the "A" out of LAV? What is that gun looking thing on the back side of those things that I see mercs standing behind every so often? Is a gun of some kind? Does it work? Shoot confetti or something?
The small turret is near worthless. Talk to any dedicated driver and they'll tell you that they'd wish they can make a fit without a turret. Admittedly, I have a LLAV fit centered around a more powerful turret, but it's still mostly a psychological weapon, much like the sniper rifle. How is a couple tonnes of vehicle running into someone and killing them stupid? Bear in mind that an adequate speed is necessary to accomplish that.
Adequate? You mean barely graze? Literally driving a very short distance back and forth has great kill potential. Try again, sir. |
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