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XxArrowxX
Northwind Alliance Dark Taboo
5
|
Posted - 2013.08.13 10:48:00 -
[31] - Quote
Aeon Amadi wrote:XxWarlordxX97 wrote:I just want to play one match and get 300,000 SP for it Nah, I'm willing to be reasonable but christ this whole 6,000 - 10,000 SP a match thing is silly... It's like having to play anywhere from 30-60 matches throughout the week just to hit the cap as opposed to 20-30... Double SP from WP doesn't mean that much unless you're a hardcore Logi player or you're running with a defense marker on your face 90% of the game...
Right here lol |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
34
|
Posted - 2013.08.13 10:53:00 -
[32] - Quote
Don't play then.
I suppose you're going thru with the game what I am with the forums.
I hate coming here because it's just full of whining little b'''''' but I'm strangely drawn to it. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
34
|
Posted - 2013.08.13 10:55:00 -
[33] - Quote
Madagascan Eagle wrote:Don't play then.
I suppose you're going thru with the game what I am with the forums.
I hate coming here because it's just full of whining little b'''''' but I'm strangely drawn to it.
OH GOD I'M TURNING INTO ONE OF YOU, NOOOOOOOOOOOOOOOOOOOOOOOOO.
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Zero Notion
Red Star Jr. EoN.
185
|
Posted - 2013.08.13 10:59:00 -
[34] - Quote
Aeon Amadi wrote:HYENAKILLER X wrote:Um im out of my sp.
If you dont want to play,want good gear, and you dont want to compete how do you care enough to post. Lmfao - have you read any of my previous posts? I didn't get 2,500 likes for nothing dude. I have almost every skill even remotely related to my specialization at level 5, I've actually started to bridge into other specializations because I have no reason to invest further SP into anything else or I simply can't. I'm sorry, but some skills just aren't worth the SP. Put it to you this way... I have to drop 1,500,000 SP into Assault Rifle Fitting Optimization 5 to get a whole 3 extra PG from a prototype rifle. You know what sucks about that the most? The fact that level 2 and 4 give absolutely no benefit due to the rounding system. The only levels in that skill that are worth a damn are 1, 3 and 5. Level 1: 9.22 Level 2: 8.77 Both round off to 9, so you will see no benefit from level 2 at all. So, having to spend twice the effort to grind up an extra 190,000 (285,000 with booster) SP for absolutely no benefit from the skill as I will be leveling it up to Lvl 4, is insane. There's a significant difference between grinding SP for some cool new stuff and being toward the "end game" in which you're throwing SP at skills that barely make a difference if any at all. And this isn't even mentioning the fact that it's the same.... exact.... routine.... over... and over.... I'm physically ill and the sad part is I want to remain competitive because that's just how I am as a gamer. This is -my- game, this is my preferred game in which I want to be king (in my own world) and I've done a damn good job of keeping that edge. I am simply stating that it's bollocks having to do two-to-three times the work for twice the benefit all because Mary Poppins and the Kaleidoscope ******* decided to AFK through the entirety of the last event. The entire premise of this event's mechanics was to discourage AFK camping and instead it just made **** THAT MUCH MORE DIFFICULT for the players who actually play. I mean, christ - you want to know the best solution? Remove the damn MCCs entirely. Done. Over with.
A few points of PG/CPU make a world of difference. Why don't you start exploring other alternatives and specializations in order to achieve the same reward that you once felt when you began filling out your current concept? At least it might help alleviate the mental fatigue.
Edit: The game is meant to be challenging, i.e; the grind. The benefit is that you are one step closer to level 5. It's not pretty but players who are dedicated are 'rewarded' by maxing out their statistics while others who want quick hits of instant gratification are more spread out. It's give and take. |
Arx Ardashir
Imperium Aeternum
172
|
Posted - 2013.08.13 11:18:00 -
[35] - Quote
Usually I can cap all 4 of my characters in a week and have about a day to spare.
I just barely capped 2 this week because of the event. While I appreciate the extra SP and that CCP's heart was in the right place, hopefully we won't see this situation happen again.
One of the chars I capped out is saving all his SP for Amarrian vehicles. He has no SP in any skill whatsoever. God, was he a ***** to cap out with. On a side note, I learned the best place to be to ***** WP is the gunner's seat of a tank. Vehicle Kill Assist + Kill Assist = more WP than the sucker of a driver that scored the actual kill. |
Beren Hurin
The Vanguardians
1062
|
Posted - 2013.08.13 11:28:00 -
[36] - Quote
Do you guys think this way in real life? I mean, you "COULD" have like 500,000 in like 2 years if you worked 60-70 hours a week and just saved up really well. Unless you are already a rich mofo then get lost. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
94
|
Posted - 2013.08.13 11:54:00 -
[37] - Quote
Aeon Amadi wrote:Sure, having the flu might have something to do with it but making it so that doubled passive SP from battle isn't an option (to discourage AFK camping no less, lmfao) it's practically forcing the players to play the game more to keep a competitive edge. So a game company incentivizing its players to, ya know, play the game, is a bad thing?
Get out of the mentality that you have to cap, player skill is also just as important, I have been winning against Protos with my advanced gear for a month or two now. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
258
|
Posted - 2013.08.13 13:32:00 -
[38] - Quote
i'll keep grinding because I love the game. It was hard but rewarding. CCP should implement the rollover ASAP because no everyoe is as fortunate as me because I have time and a wife that understands and encourages me. (helps that she's a gamer ^^) |
Zero Notion
Red Star Jr. EoN.
188
|
Posted - 2013.08.13 13:43:00 -
[39] - Quote
Beren Hurin wrote:Do you guys think this way in real life? I mean, you "COULD" have like 500,000 in like 2 years if you worked 60-70 hours a week and just saved up really well. Unless you are already a rich mofo then get lost.
I totally would. |
Surt gods end
Demon Ronin
787
|
Posted - 2013.08.13 13:51:00 -
[40] - Quote
because the thought is that grinding is what is going to hook those players in, and keep this game alive. Like FPS games that don't grind are now dead. Like BF3, TF2, Counter strike, tribes, KZ3 ext. .....Oh wait. Players are still playing them. Right up into their next incarnation on the new console. |
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Lucifalic
Baked n Loaded
47
|
Posted - 2013.08.13 13:55:00 -
[41] - Quote
What's a sp cap?? Never hit one
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Zero Notion
Red Star Jr. EoN.
188
|
Posted - 2013.08.13 14:01:00 -
[42] - Quote
Surt gods end wrote:because the thought is that grinding is what is going to hook those players in, and keep this game alive. Like FPS games that don't grind are now dead. Like BF3, TF2, Counter strike, tribes, KZ3 ext. .....Oh wait. Players are still playing them. Right up into their next incarnation on the new console.
Different types of games, man. I find Dust more rewarding in the sense that there is some metric I can apply to 'accomplishment'. WP, SP, ISK, etc. There's slightly more meaning. |
Surt gods end
Demon Ronin
787
|
Posted - 2013.08.13 14:07:00 -
[43] - Quote
Lucifalic wrote:What's a sp cap?? Never hit one
they put a cap in the amount of Sp you can get. Cause get this..
*sit down. and get ready to laugh*
It will drive the noobs away, cause they won't be able to catch up.
*isn't there already a cap? like it's called LV5?*
Well see, the theory is that they don't want proto's switching in the heat of battle to other proto suits. no lifers will have an advantage.
*but, that's every game... mmo and FPS alike. you play longer, you unlock more stuff..*
Yeah, but THIS IS DUST. they put the right shoe in the left foot here.
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Csikszent Mihalyi
DUST University Ivy League
39
|
Posted - 2013.08.13 14:28:00 -
[44] - Quote
I was actually having more fun than I ever had the last few days before the event. Just playing, without expectations...
Then the event came along, and I got a booster for the occasion. First day was horrible, and I couldn't really be arsed to play more. I hardly made use of the booster in the end, and ultimately played less than in the weeks before. I've gotten kind of busy so Dust is going to be on the back-burner anyway for a while, but this event was certainly counter-productive for my motivation. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
128
|
Posted - 2013.08.13 14:31:00 -
[45] - Quote
Well, I agree Aeon. I capped my main and my alt this week. That is like a month's worth of playing in one week. I am ****** burnt out. The last thing we needed was an event that caused more of a grind. I liked the 3x SP week they did awhile back. They should have just ran that again. |
Takahiro Kashuken
Red Star. EoN.
830
|
Posted - 2013.08.13 14:42:00 -
[46] - Quote
Dont want to play dont play simple as |
Bazookah Tooth
The Phoenix Federation
320
|
Posted - 2013.08.13 14:55:00 -
[47] - Quote
Idk I had a blast this double sp week. Got a 3 day active booster. Didnt really play the first day but enjoyed the last two. Learned a new playstyle. Leveled up some skills that weren't important but necessary in their regards (electronics, dampening, range etc). Its all in your head whether you want to have fun in this game or not. There are plenty of choices but you have to think of a plan. This is not a 15 second shooter like cod. SP earned this week makes you more of a contender next week. Its all about the future man!
*waves from hippie van*
-bazookah
(HMG for life) |
Viktor Zokas
187.
206
|
Posted - 2013.08.13 17:28:00 -
[48] - Quote
Thor McStrut wrote:Viktor Zokas wrote:This just in, DUST 514 takes no effort. More at 11. Fixed
Double fixed. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1218
|
Posted - 2013.08.13 17:37:00 -
[49] - Quote
This double SP week has been rough, took me until up to the last day to hit my cap. Still played a few rounds after the fact, though.
Surt gods end wrote:*wait.. so they put a cap, so noobs will have a chance to catch up. but.. they kept everyone that was in beta sp? * That's the part you laugh. laugh. It will be no different than everyone now keeping their SP once the next major expansion (past Uprising) releases. We can't go resetting the SP every time just to stay on a level playing field.
And on that note, I abandoned my beta character and made Aero after May 14th. I already feel well caught up, at least for instant battles and FW and why would I want to play PC anyways? Sounds like the lamest thing ever with everyone exploiting everything possible to hell and back.
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reydient
Rogue Spades EoN.
83
|
Posted - 2013.08.13 17:59:00 -
[50] - Quote
DUDE WE BEEN FIGHTING THE GREAT SP BATTLE SINCE CHROMOSOME ! |
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Rogatien Merc
Red Star. EoN.
661
|
Posted - 2013.08.13 18:17:00 -
[51] - Quote
Madagascan Eagle wrote:Madagascan Eagle wrote:Don't play then.
I suppose you're going thru with the game what I am with the forums.
I hate coming here because it's just full of whining little b'''''' but I'm strangely drawn to it. OH GOD I'M TURNING INTO ONE OF YOU, NOOOOOOOOOOOOOOOOOOOOOOOOO. ... anger leads to hate... hate... to suffering.
Muhahahaha!!
Welcome to the dark side. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2497
|
Posted - 2013.08.13 18:22:00 -
[52] - Quote
Zero Notion wrote:
A few points of PG/CPU make a world of difference. Why don't you start exploring other alternatives and specializations in order to achieve the same reward that you once felt when you began filling out your current concept? At least it might help alleviate the mental fatigue.
Edit: The game is meant to be challenging, i.e; the grind. The benefit is that you are one step closer to level 5. It's not pretty but players who are dedicated are 'rewarded' by maxing out their statistics while others who want quick hits of instant gratification are more spread out. It's give and take.
Challenging =/= Grinding. Grinding is the compulsory action for scheduled rewards through operant conditioning. You play because you KNOW you will get rewards. This doesn't make a game fun, it's just like work. You go to work because you know you will get paid.
See below:
http://www.youtube.com/watch?v=KbtAn3dic-g#at=394
Vin Mora wrote: So a game company incentivizing its players to, ya know, play the game, is a bad thing?
Get out of the mentality that you have to cap, player skill is also just as important, I have been winning against Protos with my advanced gear for a month or two now.
You're missing the point like a huge majority of the people responding in this thread.
It's not about playing the game - it's a heavy handed way to get players to play a game that is repetitive, redundant and un-entertaining after the first hundred thousand matches. It's the same routine over and over again for the same rewards. ISK and SP. There's no difference in it to jumble it up and make it interesting.
There's no way to keep the player engaged once they reach a satiation point in which they're stating to themselves: "Why the hell did I waste eighty hours of my life?" You hit the skill cap, you invest in skills that have absolutely no real meaning. The game hallmarks on you "being able to make the shot that changes history" but there's no history to be changed. Yanno, unless you look at Planetary Conquest in which you have to have the right kind of gear and the right kind of skill - so it's not for everyone, and even then you have to get past the power blocs to even get a foot in the door.
I don't think I have to remind you that this is why Eve Online is such a ***** for independent projects to get started up in Null-Sec. |
Zero Notion
Red Star Jr. EoN.
193
|
Posted - 2013.08.13 18:25:00 -
[53] - Quote
Aeon Amadi wrote:Zero Notion wrote:
A few points of PG/CPU make a world of difference. Why don't you start exploring other alternatives and specializations in order to achieve the same reward that you once felt when you began filling out your current concept? At least it might help alleviate the mental fatigue.
Edit: The game is meant to be challenging, i.e; the grind. The benefit is that you are one step closer to level 5. It's not pretty but players who are dedicated are 'rewarded' by maxing out their statistics while others who want quick hits of instant gratification are more spread out. It's give and take.
Challenging =/= Grinding. Grinding is the compulsory action for scheduled rewards through operant conditioning. You play because you KNOW you will get rewards. This doesn't make a game fun, it's just like work. You go to work because you know you will get paid. See below: http://www.youtube.com/watch?v=KbtAn3dic-g#at=394Vin Mora wrote: So a game company incentivizing its players to, ya know, play the game, is a bad thing?
Get out of the mentality that you have to cap, player skill is also just as important, I have been winning against Protos with my advanced gear for a month or two now.
You're missing the point like a huge majority of the people responding in this thread. It's not about playing the game - it's a heavy handed way to get players to play a game that is repetitive, redundant and un-entertaining after the first hundred thousand matches. It's the same routine over and over again for the same rewards. ISK and SP. There's no difference in it to jumble it up and make it interesting. There's no way to keep the player engaged once they reach a satiation point in which they're stating to themselves: "Why the hell did I waste eighty hours of my life?" You hit the skill cap, you invest in skills that have absolutely no real meaning. The game hallmarks on you "being able to make the shot that changes history" but there's no history to be changed. Yanno, unless you look at Planetary Conquest in which you have to have the right kind of gear and the right kind of skill - so it's not for everyone, and even then you have to get past the power blocs to even get a foot in the door. I don't think I have to remind you that this is why Eve Online is such a ***** for independent projects to get started up in Null-Sec.
What do other FPS games offer, if not less or similar? The issue is not SP/ISK, it's the lack of maps, proper matchmaking and etc. A game is subjective, the enjoyment relative to the individual enjoyment. I like grinding for things, therefore this is fun. I enjoy 'unlocking attributes, weapons, etc. I enjoy designing dropsuits. I enjoy theorycrafting to create a good suit and plot out potential, future suits.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2497
|
Posted - 2013.08.13 18:49:00 -
[54] - Quote
Zero Notion wrote:Aeon Amadi wrote:Zero Notion wrote:
A few points of PG/CPU make a world of difference. Why don't you start exploring other alternatives and specializations in order to achieve the same reward that you once felt when you began filling out your current concept? At least it might help alleviate the mental fatigue.
Edit: The game is meant to be challenging, i.e; the grind. The benefit is that you are one step closer to level 5. It's not pretty but players who are dedicated are 'rewarded' by maxing out their statistics while others who want quick hits of instant gratification are more spread out. It's give and take.
Challenging =/= Grinding. Grinding is the compulsory action for scheduled rewards through operant conditioning. You play because you KNOW you will get rewards. This doesn't make a game fun, it's just like work. You go to work because you know you will get paid. See below: http://www.youtube.com/watch?v=KbtAn3dic-g#at=394Vin Mora wrote: So a game company incentivizing its players to, ya know, play the game, is a bad thing?
Get out of the mentality that you have to cap, player skill is also just as important, I have been winning against Protos with my advanced gear for a month or two now.
You're missing the point like a huge majority of the people responding in this thread. It's not about playing the game - it's a heavy handed way to get players to play a game that is repetitive, redundant and un-entertaining after the first hundred thousand matches. It's the same routine over and over again for the same rewards. ISK and SP. There's no difference in it to jumble it up and make it interesting. There's no way to keep the player engaged once they reach a satiation point in which they're stating to themselves: "Why the hell did I waste eighty hours of my life?" You hit the skill cap, you invest in skills that have absolutely no real meaning. The game hallmarks on you "being able to make the shot that changes history" but there's no history to be changed. Yanno, unless you look at Planetary Conquest in which you have to have the right kind of gear and the right kind of skill - so it's not for everyone, and even then you have to get past the power blocs to even get a foot in the door. I don't think I have to remind you that this is why Eve Online is such a ***** for independent projects to get started up in Null-Sec. What do other FPS games offer, if not less or similar? The issue is not SP/ISK, it's the lack of maps, proper matchmaking and etc. A game is subjective, the enjoyment relative to the individual enjoyment. I like grinding for things, therefore this is fun. I enjoy 'unlocking attributes, weapons, etc. I enjoy designing dropsuits. I enjoy theorycrafting to create a good suit and plot out potential, future suits.
I won't touch that because no matter what game I bring up you're prepared to defeat it with some kind of argument in favor of grinding. Lack of maps and proper match making doesn't affect the aspect of that grinding, however. It doesn't matter what map your on if the rewards are always the same. It's conditioned. You play, you get something - it's like work. You go to your job and you get a paycheck at the end of it all.
Call of Duty, Battlefield and Halo are the biggest contenders for FPS games but you're forgetting one thing that all of those games have in common: Fluctuating and ever prevalent releases of more titles. They don't release new content (and if they do it's almost ALWAYS maps/weapons) so you're still playing for the same scheduled reward. You're pressing a button for a cookie but the main thing that you're not taking into account is the satiation point from having too much.
The inclusion of that RPG-esque system is just delaying you from realizing the core design of the game. You fight, you get paid. That simple. A lot of players don't realize this until they hit the end-game and that's what happened with me. I swore up and down to the veteran players that the game had content that we just had to be patient for.
Let me put it to you like this: When you hit 15,000,000 SP you're going to start to notice some things:
A.) There are less skills that you can put SP into that give you new things to work with. B.) Those skills are often extraordinarily high in their SP cost. C.) More times than not the tools gained from investing in those skills isn't something you're going to like.
Watch the video. Don't beat around the bush - just watch it.
http://www.youtube.com/watch?v=KbtAn3dic-g#at=394 |
Zero Notion
Red Star Jr. EoN.
193
|
Posted - 2013.08.13 18:58:00 -
[55] - Quote
I understand the limitations; it's an RPG/MMO/FPS. It has the same positive and negative attributes of all those things. It's why I don't continue playing WoW or other MMOs despite 'new content'.
CCP is attempting to do the same thing in regards to events; giving out more reward (not always SP) for completing objectives.
As an MMO, there is going to be emergent game play - this is important for CCP and what makes Eve successful to some degree. The players are given a sandbox, some tools and their own human nature with little in the way of moral reigns to mechanically limit them.
It's not that I disagree with you but playing Halo, CoD or BF it inevitably becomes the same thing, after a while. If you enjoy FPS and seeing new FPS content then certainly, those games are going to be more flavorful for you. Dust is not just an FPS and is an experiment in blending the genres. Clearly, it has it faults. A lot of them. However, you missed the point; you don't like it for the limitations you experience as not being rewarding or enjoyable. For me, I find those same things enjoyable. I enjoy looking forward to opening up multiple proto suits, experimenting with different setups, etc. Even if I end up playing casually, it's still rewarding for the time I invest into it and that is what is most important for every gamer.
Not everyone is going to agree on what makes a game fun for them.
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Soldiersaint
Deepspace Digital
323
|
Posted - 2013.08.13 19:33:00 -
[56] - Quote
Dust 514 a new virtual job! |
First Prophet
Valor Company Incorporated
802
|
Posted - 2013.08.13 19:34:00 -
[57] - Quote
The event was a good idea that was poorly executed. "Everyone's getting burnt out and afk farming? wat do? New SP event that discourages AFK farming! How do event? Make everyone grind twice as much to cap out! Brilliant!"
The story of dust. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2503
|
Posted - 2013.08.13 19:42:00 -
[58] - Quote
Zero Notion wrote:I understand the limitations; it's an RPG/MMO/FPS. It has the same positive and negative attributes of all those things. It's why I don't continue playing WoW or other MMOs despite 'new content'.
CCP is attempting to introduce content, right now, via events; giving out more reward (not always SP) for completing objectives. Content, for CCP, seems to be in the realm of introducing new mechanics and lore, from what I've seen, but my experience with Eve is limited. Their expansions are different from how Blizzard does an expansion.
Every RPG/MMO is the same thing; grinding.
Every FPS is the same thing; fighting.
Content will take the form of events, new mechanics/large updates and player driven battles as PC expands.
As an MMO, there is going to be emergent game play - this is important for CCP and what makes Eve successful to some degree. The players are given a sandbox, some tools and their own human nature with little in the way of moral reigns to mechanically limit them.
It's not that I disagree with you but playing Halo, CoD or BF it inevitably becomes the same thing, after a while. If you enjoy FPS and seeing new FPS content then certainly, those games are going to be more flavorful for you. Dust is not just an FPS and is an experiment in blending the genres. Clearly, it has it faults. A lot of them. However, you missed the point; you don't like it for the limitations you experience as not being rewarding or enjoyable. For me, I find those same things enjoyable. I enjoy looking forward to opening up multiple proto suits, experimenting with different setups, etc. Even if I end up playing casually, it's still rewarding for the time I invest into it and that is what is most important for every gamer.
Not everyone is going to agree on what makes a game fun for them.
But you're addressing the exact issue I'm getting at... Not all players enjoy the grind, and with 22 likes so far I'd say that not a lot of Dust players enjoy it either. Dust 514 claims to offer something more but in it's current iteration it does not. There are other games that are better for grinding with more plentiful, easier to obtain rewards than Dust.
Dust is a shooter that is supposed to have content and player driven stories, the "omg that's unbelievable" aspect of which we've had maybe one (Dust mercs collaborating with Faction Warfare guys in Eve Online to flip a very hard to conquer system).
"Dust is not just an FPS and is an experiment in blending the genres."
What genres does it blend besides a customization system (something I don't consider "RPG" by the way) and FPS mechanics? Nothing, really. |
XxWarlordxX97
187.
4441
|
Posted - 2013.08.13 21:30:00 -
[59] - Quote
Heimdallr69 wrote:XxWarlordxX97 wrote:I just want to play one match and get 300,000 SP for it Those were the good days
Bring it back |
Dust Project 514
Pistol King
233
|
Posted - 2013.08.13 22:25:00 -
[60] - Quote
Yeah but the more people play, the more likely they are to buy AURUM!
CCP don't give donkey crotch if you don't like the event. |
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