Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Justin Tymes
Dem Durrty Boyz
301
|
Posted - 2013.08.12 23:39:00 -
[1] - Quote
Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. |
Vin Vicious
Capital Acquisitions LLC
226
|
Posted - 2013.08.12 23:51:00 -
[2] - Quote
Agreed and its hit detection needs aome srs love, I've seen LAV book it over them without even a scratch
The only way I've found to take out LAVs is place them at flat road cornerswhete they have to slow down
Taking out a shield LLAV is impossible though, watched one go over all four of my mines and come out still having 3 quarter shield left |
Jason Pearson
Seraphim Auxiliaries
2469
|
Posted - 2013.08.13 00:03:00 -
[3] - Quote
I know they need a slight buff, but it seems to me you're just throwing them down hoping for the best. That is idiotic and you deserve to not get any kills.
Mines are strategic, for LAVs place them in well traversed areas, for Tanks, sneak behind them whilst they're engaging your team, place them on the exit route and wait for the team to drive him back (Preferred method is Voice with Squad), as they're bashing him, you just wait as he rolls across it and the damage makes him cry. |
KING CHECKMATE
Bragian Order Amarr Empire
506
|
Posted - 2013.08.13 00:09:00 -
[4] - Quote
Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected.
Proxy mines should do a MINIMUM of 1800 Damage.
We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles.
750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too.
I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them.
STD: 1800 ADV :2000 Proto: 2250
AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them
Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die.... |
Scheneighnay McBob
Bojo's School of the Trades
2951
|
Posted - 2013.08.13 00:15:00 -
[5] - Quote
They can blow up militia LAVs, but that's it. |
KING CHECKMATE
Bragian Order Amarr Empire
506
|
Posted - 2013.08.13 00:25:00 -
[6] - Quote
Scheneighnay McBob wrote:They can blow up militia LAVs, but that's it.
With a LOT of luck .. >..> |
Buster Friently
Rosen Association
1595
|
Posted - 2013.08.13 00:43:00 -
[7] - Quote
Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Yep. They're pretty worthless now.
|
Jason Pearson
Seraphim Auxiliaries
2473
|
Posted - 2013.08.13 00:46:00 -
[8] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Proxy mines should do a MINIMUM of 1800 Damage. We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles. 750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too. I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them. STD: 1800 ADV :2000 Proto: 2250 AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die....
No.
You can place 3 of each tier down, ******* 9 mines in a single explosion. |
BL4CKST4R
WarRavens League of Infamy
1043
|
Posted - 2013.08.13 01:29:00 -
[9] - Quote
Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected.
Proxy mines should do 1500 damage, remote explosives 2000, and an infantry proximity mine 750 and they should all go invisble like in chromosome with the only way to spot them is with an active scanner. |
Promethius Franklin
DUST University Ivy League
160
|
Posted - 2013.08.13 01:53:00 -
[10] - Quote
Jason Pearson wrote:KING CHECKMATE wrote:Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Proxy mines should do a MINIMUM of 1800 Damage. We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles. 750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too. I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them. STD: 1800 ADV :2000 Proto: 2250 AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die.... No. You can place 3 of each tier down, ******* 9 mines in a single explosion. Actually you can get more. With the help of a nanohive I can place 9 using 2 equipment slots for the standard and advanced versions. |
|
KING CHECKMATE
Bragian Order Amarr Empire
509
|
Posted - 2013.08.13 01:55:00 -
[11] - Quote
Jason Pearson wrote:KING CHECKMATE wrote:Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Proxy mines should do a MINIMUM of 1800 Damage. We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles. 750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too. I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them. STD: 1800 ADV :2000 Proto: 2250 AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die.... No. You can place 3 of each tier down, ******* 9 mines in a single explosion.
Not everyone plays FOTW Logi bro.... |
BL4CKST4R
WarRavens League of Infamy
1045
|
Posted - 2013.08.13 01:57:00 -
[12] - Quote
Jason Pearson wrote:KING CHECKMATE wrote:Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Proxy mines should do a MINIMUM of 1800 Damage. We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles. 750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too. I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them. STD: 1800 ADV :2000 Proto: 2250 AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die.... No. You can place 3 of each tier down, ******* 9 mines in a single explosion.
Place a limit to how many you can put regardless of tier who cares they are still UP as hell. |
Promethius Franklin
DUST University Ivy League
160
|
Posted - 2013.08.13 01:58:00 -
[13] - Quote
BL4CKST4R wrote:Jason Pearson wrote:KING CHECKMATE wrote:Justin Tymes wrote:Tanks know exactly where they are and they do nothing but chip on well fit tanks. I've had better luck blowing up tanks by laying REs and detonating them when the tank rolls over them. Proxy Mines need a damage buff, 750 on Proto Proxy Mines is just too low to be respected. Proxy mines should do a MINIMUM of 1800 Damage. We have Basic Packed Nades that do 1700 Militia Forge guns that do 1320 Swarm launchers that do 300 per missile up to 6 missiles. 750 is a joke. With 3 of them you cant even take out the shields of a Logi LAV...Useless against Dropships, and Tanks will laugh at them too. I say give them respected power since they HAVE to be set, they HAVE to be run over and the player placing them is actually in danger while putting them. STD: 1800 ADV :2000 Proto: 2250 AND YOU WOULD STILL need more than 3 to take out a well made tank. But that will show him to camp cities....... Plus it would be a VERY good solution to MURDER TAXIS, WITHOUT nerfin them Proximity mines are supposed to be the STRONGEST solution vs land vehicles, as they are, even a Medium frame infantry could detonate a proto one with his teeth and would t die.... No. You can place 3 of each tier down, ******* 9 mines in a single explosion. Place a limit to how many you can put regardless of tier who cares they are still UP as hell. There is a limit, it's 15. |
|
|
|
Pages: 1 :: [one page] |