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NewOldMan
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2013.08.12 16:07:00 -
[1] - Quote
Your "Death" is merely a statistic which represents your fighting ability (KDR). You losing a fight against one, or numerous opponents is reflected in this. You being revived does not change the fact that you lost in a conflict. The Revive does however save clones, which is far more important than KDR.
The death is just a statistic which due to revives only being available by teammates means that your death is on your hands and personnel file. And don't say that it is a team game and the revive should take away a death due to team mechanics. Your KDR is not a team mechanic, only a standard which YOU are beholden to as a measure of excellence.
The only thing a TEAM is measured up to is a Win: Loss Ratio, which the revives do count towards too in terms of mitigating a loss. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2013.08.14 03:30:00 -
[2] - Quote
People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic.
If you get dropped by an enemy, that is recorded as the fact that YOU lost a fight. If you take that away, how are corps supposed to grade you? We don't have access to an API key. Besides, if a corp wanteda member the best kdr, then they would just have a crack team of logis following one guy. have him play a bunch of games (if he dies he will get brought back, no kdr loss) and pwn the other team (pubstomps of course) and then just have that guy not play on that character anymore, permanently on the leaderboards.
So my real question, is why remove it? Just cause of the rez whores? Ok, I can see complaining because of them. But I will not have core statistic in FPS's taken away because of that. (I don't care about my KDR, but it is a standard as to which people are held to for greatness) |
NewOldMan
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2013.08.14 03:59:00 -
[3] - Quote
True Adamance wrote: I really don't know what you mean by core mechanic of FPS.... since Battlefield uses this mechanic and its a vastly more successful game that dust is (no offence CCP they just dedicated themselves to the FPS genre.
Also this game isn't about solo performance its about squad work and achieving something. No matter what you cannot achieve big things solo in New Eden.
I mean core mechanic by the fact that this game is about shooting people in the face until they die and taking their planets kind of mechanic. And that statistic is there to record progress in that field. The only thing this option improves is your KDR. And I don't like the way battlefield does it either (also there are a lot of games that are far more popular than dust in this genre)
I don't like this because you can't prove homocide without proof of the murder in some way, or a body. You died, lost a fight, got ambushed, etc. etc. To me it NEEDS to be recorded on your record. Team stats are fine, heck throw in one that gives number of times revived or something. But There still needs to be a statistic that the individual can be held to. Which in most FPS games its KDR. Dust is a shooter at core. KDR is a stat that shows how skillful you are with staying alive in a game where the main objective for the enemy is to kill you. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2013.08.14 05:03:00 -
[4] - Quote
Canaan Knute wrote:NewOldMan wrote:People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic.
If you get dropped by an enemy, that is recorded as the fact that YOU lost a fight. If you take that away, how are corps supposed to grade you? This wouldn't be a problem if a statistic was added to keep track of how many times you were downed. For example, there could be a kill/knockout ratio in addition to the kill/death ratio, and recruiters could find these by scouring the leaderboards or looking up a player's profile. The current kill/death ratio is misleading because it doesn't tell you how many clones you lost, and it shouldn't be that way. There is a similar problem with kills: you can't tell how many clones have been terminated by each player.
This. I don't care if we remove "deaths" and replace it with downs, and then have the number of times your clone has actually been terminated (respawn). But I will not support the removal of the stat in and of itself.
And about the win loss thing. Yeah win loss is all that matters, and yeah its a team game where you can't get into a match with more than 1/4th of the team as people you know (guaranteed). Also when you get an app from someone for a position, are you gonna look at how successful the company was? Or the person who is applying to the job? |
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