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Canaan Knute
Conspiratus Immortalis Covert Intervention
96
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Posted - 2013.08.12 12:09:00 -
[1] - Quote
Dimitri Rascolovitch wrote:the logic is, your health has reached Zero. Once zero has been reached you are dead, the nanites are there to repair the dead cells/tissue/armor it doesnt prevent your death, nor does it erase the past The health bars represent shields and armor, so no, you're not dead. You're mortally wounded, but not dead. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
99
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Posted - 2013.08.12 14:27:00 -
[2] - Quote
KalOfTheRathi wrote:That is why they are different. The death is your performance (or not) on the battlefield. Your performance would be conveyed just as well if there was a separate counter to keep track of how many times you were downed. It simply doesn't make sense that being downed counts as a death. Also, the way the death statistic currently works makes it difficult to calculate ISK efficiency. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
101
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Posted - 2013.08.13 00:02:00 -
[3] - Quote
KING CHECKMATE wrote:I mean if i kill you, and you get revived, i would have 1 kill and you NO deaths? Adding a counter to keep track of how many players you downed would fix that. You'd still get 50 points, but the kill would only be awarded upon clone death. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
104
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Posted - 2013.08.14 04:09:00 -
[4] - Quote
NewOldMan wrote:People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic.
If you get dropped by an enemy, that is recorded as the fact that YOU lost a fight. If you take that away, how are corps supposed to grade you? This wouldn't be a problem if a statistic was added to keep track of how many times you were downed. For example, there could be a kill/knockout ratio in addition to the kill/death ratio, and recruiters could find these by scouring the leaderboards or looking up a player's profile.
The current kill/death ratio is misleading because it doesn't tell you how many clones you lost, and it shouldn't be that way. There is a similar problem with kills: you can't tell how many clones have been terminated by each player. |
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