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Thread Statistics | Show CCP posts - 9 post(s) |
Buster Friently
Rosen Association
1575
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Posted - 2013.08.12 03:11:00 -
[1] - Quote
Summ Dude wrote:Super +1. Really this should be obvious. But then, CCP logic.
CCP has claimed, on more than one occasion, that the blast damage is already spherical. Personally, I think their measurements are off - the 1 foot = 1 meter issue, but they claim this isn't the case too.
I have seen people jump over splash damage, and I've seen other weird situations too, so I'd like CCP to take a fresh look at splash damage - because something is still wrong. |
Buster Friently
Rosen Association
1576
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Posted - 2013.08.12 05:31:00 -
[2] - Quote
CCP Wolfman wrote:We are going to be taking a look at splash damage to see if there is anything fishy going on with it. However I can confirm it is a sphere.
Thanks |
Buster Friently
Rosen Association
1585
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Posted - 2013.08.12 16:15:00 -
[3] - Quote
CCP Wolfman wrote:Trust me, it is spherical. I can see the sphere on my screen right now :-)
On my local server it is literally impossible to drop shells at my feet and not take damage whilst jumping. There is a good chance the issues you are seeing are related to latency so the sphere (or the character) on the client and the server are not in exactly the same place. This would explain why it sometimes feels 'off'.
We've made further improvements to hit detection/lag compensation in the 1.4 release and will continue to do more in 1.5 so we should see things getting better.
The other thing to consider is that in first person distances can seem a lot closer than they actually are. So you think it went off very close to you but it was actually a fair bit further away.
Lastly, the guns do have both kick and dispersion.
I've seen you guys mention the FOV making distances look short before, but this doesn't affect people jumping over explosions. Seriously, any MD explosion should apply damage to a distance, at minimum, to the height of a dropsuit.
This is what I wonder about.
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Buster Friently
Rosen Association
1599
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Posted - 2013.08.13 01:39:00 -
[4] - Quote
Maybe distance, as in splash radius, is being measured from impact point to the center point of a target player rather than the closest extremity point?
This would explain a lot of what I see regarding splash oddities. |
Buster Friently
Rosen Association
1622
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Posted - 2013.08.13 19:28:00 -
[5] - Quote
Aeon Amadi wrote:CCP Wolfman wrote:just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields.
One thing that springs to mind is whether in any of your tests (particulalry with the forge) did you cross over from shields in to armour. In that case the damage gets split and the relevant modifiers applied to each chunk. That could give confusing results in a test. http://www.youtube.com/watch?v=uO9t2fqgsGM&feature=youtu.beWatch the video please.
Interesting video. Something I'd like to point out after watching is is the range at which the splash starts to hit.
The first hit, the 102 pts damage, is clearly just under 2m from the target's foot. I'm curious what MD you were using, and what skills you have in it.
It seems to me that you should be doing damage sooner than that, but without knowing the details, it's hard to tell.
The last miss seems to be just over 3m, so I'm thinking the splash area isn't as large as is stated on the stats. |
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