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DeadlyAztec11
Max-Pain-inc Dark Taboo
1831
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Posted - 2013.08.12 01:37:00 -
[1] - Quote
Only the bugs that make it not shoot and not explode should be fixed. NOTHING else should be changed. It is perfect right now, asides from the bugs. It takes skill to use, yes, but it is not underpowered.
And for anybody who doesn't know; it's meant for COX not long range fights! It even says it in the description. It doesn't need bigger splash or more splash damage, nor less arc, it doesn't need more than one round in the clip, it doesn't need to shoot faster and it definitely doesn't need a faster projectile.
All these things would make it to easy to use and OP. That's what the Mass Driver's for. |
Knight Soiaire
Better Hide R Die
1735
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Posted - 2013.08.12 01:39:00 -
[2] - Quote
Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1831
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Posted - 2013.08.12 01:43:00 -
[3] - Quote
Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. You are suppose to use it at shotgun range. Not Sniper rifle range.
Speed in not an issue at this range. |
Cosgar
ParagonX
4104
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Posted - 2013.08.12 01:47:00 -
[4] - Quote
It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. |
ZDub 303
TeamPlayers EoN.
1604
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Posted - 2013.08.12 01:57:00 -
[5] - Quote
Needs more variants... an assault variant with low damage and high splash for anti personnel and a breach/std variant with zero to almost no splash and high direct damage for AV work.
Same should probably go for the forge gun. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1831
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Posted - 2013.08.12 01:58:00 -
[6] - Quote
Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements.
The charge is fine, helps make it a high skill weapon.
If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless.
Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1831
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Posted - 2013.08.12 02:00:00 -
[7] - Quote
ZDub 303 wrote:Needs more variants... an assault variant with low damage and high splash for anti personnel and a breach/std variant with zero to almost no splash and high direct damage for AV work.
Same should probably go for the forge gun. Forge gun already has assault and breach variant.
Assault is good for spamming on infantry from roofs and the breach is good for ambushing tanks. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3057
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Posted - 2013.08.12 02:14:00 -
[8] - Quote
DeadlyAztec11 wrote:Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. You are suppose to use it at shotgun range. Not Sniper rifle range. Speed in not an issue at this range. AV usable only at shotgun range is crap AV.
At that point you're just going to get hit by the vehicle you're trying to take down. |
Protocake JR
Internal Error. Negative-Feedback
541
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Posted - 2013.08.12 02:15:00 -
[9] - Quote
With the plasma cannon, I have to lead an LAV so far that the LAV is off-screen. Increase the projectile speed because, so far, i'm unable develop the ability to predict the future. |
Valentine Crendre
ZionTCD
36
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Posted - 2013.08.12 02:27:00 -
[10] - Quote
Protocake JR wrote:With the plasma cannon, I have to lead an LAV so far that the LAV is off-screen. Increase the projectile speed because, so far, i'm unable develop the ability to predict the future.
These are actually good points. Breach variant should be higher damage and faster proj. speed and maybe less drop for AV. Aslt variant for Anti-Inf. |
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ZDub 303
TeamPlayers EoN.
1605
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Posted - 2013.08.12 02:31:00 -
[11] - Quote
DeadlyAztec11 wrote:ZDub 303 wrote:Needs more variants... an assault variant with low damage and high splash for anti personnel and a breach/std variant with zero to almost no splash and high direct damage for AV work.
Same should probably go for the forge gun. Forge gun already has assault and breach variant. Assault is good for spamming on infantry from roofs and the breach is good for ambushing tanks.
They have the variants but im saying the FG should be reworked so that assault is high splash low damage and breach is high damage no splash. |
Cosgar
ParagonX
4107
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Posted - 2013.08.12 02:32:00 -
[12] - Quote
DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
95
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Posted - 2013.08.12 03:00:00 -
[13] - Quote
increase is blast radius to 5m and i though it was an anti infantry weapon? |
Ruthless Lee
The Eliminators
38
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Posted - 2013.08.12 03:12:00 -
[14] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right?
I really love it as-is. Works on infantry and vehicles just fine, if you make your shot. It's not super duper easy mode, but it does reward those who put some time in with the thing.
I really don't want to see it screwed up, or worse, buffed only to be over nerfed.
Let's all just get back to the AR vs. mass driver debate, and leave my plasma cannon alone, alright? |
Chunky Munkey
Amarr Templars Amarr Empire
1132
|
Posted - 2013.08.12 03:16:00 -
[15] - Quote
Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants.
Is it supposed to be an AV weapon? It's less effective than standard AV nades. It just has a bonus of being useable against infantry. |
Mamertine Son
R.E.B.E.L.S
74
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Posted - 2013.08.12 03:34:00 -
[16] - Quote
I used to spam the RPG in COD as a CQC weapon.
After toting an AR all day its just so much fun to pick something up that's going to splash a real interesting expression on a recipient's face.
(A cocktail of anger and shock followed by a sense of acceptance at being murdered by one of the hardest to use weapons in the game) |
Medic 1879
Forsaken Immortals Top Men.
855
|
Posted - 2013.08.12 03:38:00 -
[17] - Quote
I say fix it and buff it, I loved the idea of this gun but in practice its useless against any kind of vehicle as it is short range only and is totally outclassed by AV nades. I know this gets a damage increase vs shields and AV nades get a penalty but the sad fact is if you say for example see a shield tank in a compound you fire your PC at it and do a decentish amount of damage but by the time its reloaded the tank has likely buggered off. Plus you have to expose yourself to fire to fire it in the first place. Imagine the same scenario but with AV nades. You see the tank you hide behind cover and proceed to lob all your nades in its general direction they home in and hit and individually do less damage (unless your using proto nades anyway.) but in the time it takes you to fire one PC shot you have easily landed 5+ grenades.
My idea of a buff is to give it a capacity to hold more than one shot but keep the same damage (well except better scaling bonus's.) Keep the charge time to stop it being a spam able weapon. Then see how it goes if suddenly we see lots of people using PC's as the new FOTM then we can look at tweaking the splash radius/damage. |
G Felix
Federated Consultants PMC
21
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Posted - 2013.08.12 03:55:00 -
[18] - Quote
I have always felt, as I'm seeing many do, that the PLC needs a fix and not a buff. The "Dud" shots and the projectile's collision detection on a number of surfaces need some love badly. But I've always really liked that DUST's "Noob tube" is actually playing on hard mode. |
crispipin
The Vanguardians
0
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Posted - 2013.08.12 04:03:00 -
[19] - Quote
increase the projectile speed and increase the damage on it but not to the point where it is OP |
ROADKILLURAZZ
MURDER TAXI COMPANY
38
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Posted - 2013.08.12 14:10:00 -
[20] - Quote
I have NEVER been killed my the cannon! Feel so left out! chanting: BUFF IT BUFF IT BUFF IT! |
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Scheneighnay McBob
Bojo's School of the Trades
2936
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Posted - 2013.08.12 14:25:00 -
[21] - Quote
Any plasma cannon above standard is pointless. Standard plasma cannons are more powerful than standard swarm launchers and AV nades. However, advanced and prototype are far weaker. |
Roldrage
DIOS X. II Top Men.
140
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Posted - 2013.08.12 14:36:00 -
[22] - Quote
It needs more direct damage at least for ADV and proto (and maybe a small buff to splash damage) and the bugs fixing but otherwise it's fine. |
Korvin Lomont
United Pwnage Service RISE of LEGION
94
|
Posted - 2013.08.12 14:59:00 -
[23] - Quote
As an AV weapon the plasma cannon really underperforms in eery way the damage output is less than a militia swarmluncher. The Arc makes it basicly a massdriver on steroids instead of an AV option. One shot per clip plus charge gives this wepon horrible dps.
And you know there is something wrong when an AV weapon is only used against infantry and even against infantry this weapon is maybe fun and satisfying but not rewarding in terms ofd effectivness. IMHO the plasma cannn is a huge fail wich is pretty sad because its a cool weapon (from a design aspect)... |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
|
Posted - 2013.08.12 15:47:00 -
[24] - Quote
Mobius Wyvern wrote:DeadlyAztec11 wrote:Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. You are suppose to use it at shotgun range. Not Sniper rifle range. Speed in not an issue at this range. AV usable only at shotgun range is crap AV. At that point you're just going to get hit by the vehicle you're trying to take down. So AV grenades are fine right?
Why do HAV people talk bad about them? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
|
Posted - 2013.08.12 15:50:00 -
[25] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right? Cosgar, get a scout suit Plasma Cannon and some AV nades.
Use the Plasma Cannon to take out their shields and use AV nades for the armor. Boom, OP fit right there. You can't do it, leave it alone and let the rest of us do it. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
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Posted - 2013.08.12 15:52:00 -
[26] - Quote
G Felix wrote:I have always felt, as I'm seeing many do, that the PLC needs a fix and not a buff. The "Dud" shots and the projectile's collision detection on a number of surfaces need some love badly. But I've always really liked that DUST's "Noob tube" is actually playing on hard mode. Naw, this is the RPG of Dust.
The noob tube is the Mass Driver, that is OP. Not for being OP, but because most of the other light weapons and the HMG are under powered. |
Lorhak Gannarsein
DUST University Ivy League
138
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Posted - 2013.08.12 15:54:00 -
[27] - Quote
DeadlyAztec11 wrote:Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right? Cosgar, get a scout suit Plasma Cannon and some AV nades. Use the Plasma Cannon to take out their shields and use AV nades for the armor. Boom, OP fit right there. You can't do it, leave it alone and let the rest of us do it.
Or just fit AV nades? I mean, you're gonna have to restock anyway. Why bother with the UP plasma cannon?
Or better yet, use a swarm launcher instead. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
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Posted - 2013.08.12 15:56:00 -
[28] - Quote
Scheneighnay McBob wrote:Any plasma cannon above standard is pointless. Standard plasma cannons are more powerful than standard swarm launchers and AV nades. However, advanced and prototype are far weaker. I agree, I was going to get advanced, but saw it was barely an improvement.
The only thing I can think of is to maybe make advanced hold two rounds and proto three? It wouldn't be OP because the only thing it would do, is reduce the reload time for every three shots. Right now the only real incentives are so you can get the damage proficiency and lessen the charging speed. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
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Posted - 2013.08.12 16:00:00 -
[29] - Quote
Lorhak Gannarsein wrote:DeadlyAztec11 wrote:Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right? Cosgar, get a scout suit Plasma Cannon and some AV nades. Use the Plasma Cannon to take out their shields and use AV nades for the armor. Boom, OP fit right there. You can't do it, leave it alone and let the rest of us do it. Or just fit AV nades? I mean, you're gonna have to restock anyway. Why bother with the UP plasma cannon? Or better yet, use a swarm launcher instead. Normally the way I use my Swarm launcher is to use advanced flux nades on the HAV first and then follow up with the Swarms for the damage bonus.
The Plasma cannon is the inverse. Use the Plasma cannon against the shields and then follow up with AV nades on the armor.
Pretty effective, unfortunately most people don't know to use it like this. |
Jason Pearson
Seraphim Auxiliaries
2456
|
Posted - 2013.08.12 16:13:00 -
[30] - Quote
DeadlyAztec11 wrote:Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. You are suppose to use it at shotgun range. Not Sniper rifle range. Speed in not an issue at this range.
But dude.. AV Grenades > Plasma Cannon, and you get 3 shots rather than 1.
It needs a speed buff, it's far too slow. |
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1838
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Posted - 2013.08.12 16:35:00 -
[31] - Quote
Jason Pearson wrote:DeadlyAztec11 wrote:Knight Soiaire wrote:Its supposed to be an AV weapon. Its incredibly easy to dodge even in a tank.
Increase Projectile Speed, but do not touch Splash at all.
Also make Breach and Assault variants. You are suppose to use it at shotgun range. Not Sniper rifle range. Speed in not an issue at this range. But dude.. AV Grenades > Plasma Cannon, and you get 3 shots rather than 1. It needs a speed buff, it's far too slow. Except that Plasma Cannons destroy shields, AV grenades destroy armor. You can take out a shields tank's shields in usually 1-2 shots with the Plasma Cannon, while you may have used all three of your AV nades on their shields and then you have to resupply and you give them time to get their shields up.
So Plasma Cannon is for Shields, AV nades are for use against armor. It is that simple. |
TunRa
The Vanguardians
43
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Posted - 2013.08.12 16:41:00 -
[32] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Cosgar wrote:It needs to at least be scaled better across the variants and that charging mechanic has to go. Face it, the damn thing came in pre-nerfed just like the Commando and Amarr logi. The only thing I could see them changing is the CPU & PG requirements. The charge is fine, helps make it a high skill weapon. If they buff it they will make it another spam cannon like the Flaylock and Mass Driver. Another weapon to exploit. It will then be nerfed into the ground and it will be useless. Right now it is 100% fine (asides bugs). It is a hard weapon to use, but if you learn to use it, you will be one shotting heavies before your know it. You know it's meant to be an AV weapon right? The weapon was desined like a dumb fire rocket launcher. So yes it is a AV weapon but it is also a anti infantry weapon. It is basicly a bad RPG. |
Ruthless Lee
The Eliminators
39
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Posted - 2013.08.12 17:03:00 -
[33] - Quote
Aztec is right. This gun is fine. It's tricky to get the hang of, but it doesn't need anything buffed or changed. If anything, make some breach or assault (or burst?) variants ... but seriously, don't keep on about this. Those of us who use it don't want it pulled into all of this tiresome nerf/buff debate... |
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