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Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 21:50:00 -
[1] - Quote
I'm not a tanker and I'm a armour user so bare with me shield HAV users.
Boost the base shield recharge rate somewhere between 30-50 per second.
Make it so shield boosters increase your natural shield rate for 15 solid secs. Say by like 500-800 percent.
OK...that's all I got...
BTW again, not a tanker...just a AV ground dude that also fly's Gallente ships. |
ladwar
Dead Six Initiative Lokun Listamenn
1113
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Posted - 2013.08.11 22:07:00 -
[2] - Quote
Cody Sietz wrote:I'm not a tanker and I'm a armour user so bare with me shield HAV users.
Boost the base shield recharge rate somewhere between 30-50 per second.
Make it so shield boosters increase your natural shield rate for 15 solid secs. Say by like 500-800 percent.
OK...that's all I got...
BTW again, not a tanker...just a AV ground dude that also fly's Gallente ships. fixing booster and armors broken repairers will go a long way to all issues. |
Cody Sietz
Bullet Cluster
691
|
Posted - 2013.08.11 22:13:00 -
[3] - Quote
I don't have a clue about how to fix armour tanks. I feel bad for them(and to a lkesser extent, myself) once they "fix" reps. |
Cy Clone1
Ancient Exiles Negative-Feedback
194
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Posted - 2013.08.11 22:36:00 -
[4] - Quote
give shield tanks a higher passive shield recharge rate a powerful machine being out recharged by gallente scouts? come on |
ZDub 303
TeamPlayers EoN.
1602
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Posted - 2013.08.11 22:40:00 -
[5] - Quote
Yeah the shield recharge rate on HAVs is a little silly... dropsuits should not be out recharging vehicles.
This would help armor tanks a fair bit as well I think if you gave them a little boost as well as that shield buffer can really help with the alpha on that first swarm hit.
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Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 23:33:00 -
[6] - Quote
Yeah, I was looking at it today and was a bit shocked. I kind of figured it would be at least 30 or 40...but 22...that's just crazy. So even with max skills, you'd only getting another 4 or 5 shield points per sec. |
ZDub 303
TeamPlayers EoN.
1602
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Posted - 2013.08.11 23:38:00 -
[7] - Quote
Yeah I would have thought somewhere around 60-80 for cal HAVs and 30-40 for gallente HAVs would be much more appropriate. |
Cy Clone1
Ancient Exiles Negative-Feedback
195
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Posted - 2013.08.11 23:39:00 -
[8] - Quote
I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 23:45:00 -
[9] - Quote
Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 OK, but to be fair that is a bug. Also, they don't recover armour...at all unless aided by a rep tool or mod.
Not trying to start a argument here, just saying that Gallente should be able to rep a good amount of their armour back. |
Cody Sietz
Bullet Cluster
691
|
Posted - 2013.08.11 23:50:00 -
[10] - Quote
ZDub 303 wrote:Yeah I would have thought somewhere around 60-80 for cal HAVs and 30-40 for gallente HAVs would be much more appropriate. I think its only 10 on the Gallente HAV(never checked it to be honest)
I don't know if the Gallente HAV should be able to recover so much shield a sec, maybe 20 a sec but I believe the shields on a Gallente HAV(or dropship or LAV) are meant to be a small buffer before you kick your hardeners on.
Also kind of sucks that shield hardeners are so short since they you never know when to pop'em. |
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Chunky Munkey
Amarr Templars Amarr Empire
1132
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Posted - 2013.08.12 00:37:00 -
[11] - Quote
ZDub 303 wrote:Yeah the shield recharge rate on HAVs is a little silly... dropsuits should not be out recharging vehicles.
This would help armor tanks a fair bit as well I think if you gave them a little boost as well as that shield buffer can really help with the alpha on that first swarm hit.
Scouts out-recharge heavies, why not tanks? |
Cody Sietz
Bullet Cluster
691
|
Posted - 2013.08.12 02:13:00 -
[12] - Quote
Chunky Munkey wrote:ZDub 303 wrote:Yeah the shield recharge rate on HAVs is a little silly... dropsuits should not be out recharging vehicles.
This would help armor tanks a fair bit as well I think if you gave them a little boost as well as that shield buffer can really help with the alpha on that first swarm hit.
Scouts out-recharge heavies, why not tanks? They also out charge shield base suits... |
Spkr4theDead
Namtar Elite Gallente Federation
353
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Posted - 2013.08.12 02:17:00 -
[13] - Quote
Lol... someone that doesn't tank, trying to help shield tanks. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
398
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Posted - 2013.08.12 02:19:00 -
[14] - Quote
ladwar wrote:Cody Sietz wrote:I'm not a tanker and I'm a armour user so bare with me shield HAV users.
Boost the base shield recharge rate somewhere between 30-50 per second.
Make it so shield boosters increase your natural shield rate for 15 solid secs. Say by like 500-800 percent.
OK...that's all I got...
BTW again, not a tanker...just a AV ground dude that also fly's Gallente ships. fixing booster and armors broken repairers will go a long way to all issues.
"fixing" the reppers and buffing the boosters would make what we have now the exact opposite, but only worse (AV weapons do more damage to armor, except the PC, and that's not really even a AV weapon). So yea, no. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
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Posted - 2013.08.12 02:37:00 -
[15] - Quote
I think if ccp simoly raised the passive regen on a gunlogi to say 70 with max skills in place. That and increas the ammount of hp gaind by heavy shield boosters to say aprox 3500 to 4000 hp over the acctivity of the module. A slight buff to the hardners acctive time would also help tge balance say from 10 seconds to 20 seconds keeping the 30 second cooldown. All these would balance shield havs against armour only if armour tanks remain as they are now with slightly higher resistance to explosive dammage say 9% brining explosive dammage down to 120% against armour. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.12 02:46:00 -
[16] - Quote
Spkr4theDead wrote:Lol... someone that doesn't tank, trying to help shield tanks. What can I say, I like balance. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
95
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Posted - 2013.08.12 02:59:00 -
[17] - Quote
buff the mlt tanks! |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
639
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Posted - 2013.08.12 03:03:00 -
[18] - Quote
CLONE117 wrote:buff the mlt tanks!
(Slap) no .... ( slap slap ) ... no bad dog no . |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.12 12:10:00 -
[19] - Quote
CLONE117 wrote:buff the mlt tanks! That...sounds...counter productive. |
Cody Sietz
Bullet Cluster
692
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Posted - 2013.08.12 14:43:00 -
[20] - Quote
Maybe reps restore a instant amount of armour in one shot... |
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Cody Sietz
Bullet Cluster
696
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Posted - 2013.08.13 23:51:00 -
[21] - Quote
Hope we get a dev blog on the marrow. |
Jason Pearson
Seraphim Auxiliaries
2506
|
Posted - 2013.08.13 23:55:00 -
[22] - Quote
Missiles that fire 400m. Best fix ever.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Cody Sietz
Bullet Cluster
696
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Posted - 2013.08.13 23:56:00 -
[23] - Quote
Jason Pearson wrote:Missiles that fire 400m. Best fix ever.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! you mean rail guns? *ba dum da*
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Jason Pearson
Seraphim Auxiliaries
2506
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Posted - 2013.08.14 00:00:00 -
[24] - Quote
Cody Sietz wrote:Jason Pearson wrote:Missiles that fire 400m. Best fix ever.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! you mean rail guns? *ba dum da*
You, get out of this thread, I don't care if you own it.
Your king demands it.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Cody Sietz
Bullet Cluster
698
|
Posted - 2013.08.14 00:59:00 -
[25] - Quote
*tears* OK *sniff* here are the keys...take good care her *runs away* |
Cody Sietz
Bullet Cluster
701
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Posted - 2013.08.14 15:19:00 -
[26] - Quote
Meow. |
Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 13:50:00 -
[27] - Quote
Why does that work for Cat Merc? |
Eurydice Itzhak
Militaires Sans Jeux
186
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Posted - 2013.08.20 14:03:00 -
[28] - Quote
Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5
I've brought it up many times.
Why do core shield skills do NOTHING but unlock modules? No one gives a crap about a 1% increase to your 24 regenerate rate. |
Beld Errmon
Paladin Survey Force Amarr Empire
813
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Posted - 2013.08.20 14:09:00 -
[29] - Quote
why does every buff shield tanks thread come with some pole smoker saying nerf armour tanks, seriously, most armour tankers are right here with you recommending buffs for shields. |
Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 14:27:00 -
[30] - Quote
Eurydice Itzhak wrote:Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 I've brought it up many times. Why do core shield skills do NOTHING but unlock modules? No one gives a crap about a 1% increase to your 24 regenerate rate. Well, there is another skill that brings it up by 3 percent per level. |
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Eurydice Itzhak
Militaires Sans Jeux
186
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Posted - 2013.08.20 14:33:00 -
[31] - Quote
Cody Sietz wrote:Eurydice Itzhak wrote:Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 I've brought it up many times. Why do core shield skills do NOTHING but unlock modules? No one gives a crap about a 1% increase to your 24 regenerate rate. Well, there is another skill that brings it up by 3 percent per level.
With both skills capped youll regenerate 28 pr so hp compared to the base 22 or whatever.
Armor increases the efficiency of their repairers by 15%. |
Cy Clone1
Intara Direct Action Caldari State
212
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Posted - 2013.08.20 14:50:00 -
[32] - Quote
Cody Sietz wrote:Eurydice Itzhak wrote:Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 I've brought it up many times. Why do core shield skills do NOTHING but unlock modules? No one gives a crap about a 1% increase to your 24 regenerate rate. Well, there is another skill that brings it up by 3 percent per level.
yeah but with all the skills you get up to 26.5...... doesn't seem worth over a million sp. also to answer one of your early replies armor tanks reps will still rep a considerable amount they just wont be able to rep through every know av weapon in the game. we need to wait until the vehicle rework comes closer before openly arguing about fixes, they may not be valid after 1.5. thanks
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Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 15:11:00 -
[33] - Quote
Yes, but I made the thread to say they should increase base shield regain.
The armour rep skill needs to be helpful since you can only repair armour with a mod. They do not regain on their own. |
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