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Thread Statistics | Show CCP posts - 0 post(s) |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 21:50:00 -
[1] - Quote
I'm not a tanker and I'm a armour user so bare with me shield HAV users.
Boost the base shield recharge rate somewhere between 30-50 per second.
Make it so shield boosters increase your natural shield rate for 15 solid secs. Say by like 500-800 percent.
OK...that's all I got...
BTW again, not a tanker...just a AV ground dude that also fly's Gallente ships. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 22:13:00 -
[2] - Quote
I don't have a clue about how to fix armour tanks. I feel bad for them(and to a lkesser extent, myself) once they "fix" reps. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 23:33:00 -
[3] - Quote
Yeah, I was looking at it today and was a bit shocked. I kind of figured it would be at least 30 or 40...but 22...that's just crazy. So even with max skills, you'd only getting another 4 or 5 shield points per sec. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 23:45:00 -
[4] - Quote
Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 OK, but to be fair that is a bug. Also, they don't recover armour...at all unless aided by a rep tool or mod.
Not trying to start a argument here, just saying that Gallente should be able to rep a good amount of their armour back. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.11 23:50:00 -
[5] - Quote
ZDub 303 wrote:Yeah I would have thought somewhere around 60-80 for cal HAVs and 30-40 for gallente HAVs would be much more appropriate. I think its only 10 on the Gallente HAV(never checked it to be honest)
I don't know if the Gallente HAV should be able to recover so much shield a sec, maybe 20 a sec but I believe the shields on a Gallente HAV(or dropship or LAV) are meant to be a small buffer before you kick your hardeners on.
Also kind of sucks that shield hardeners are so short since they you never know when to pop'em. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.12 02:13:00 -
[6] - Quote
Chunky Munkey wrote:ZDub 303 wrote:Yeah the shield recharge rate on HAVs is a little silly... dropsuits should not be out recharging vehicles.
This would help armor tanks a fair bit as well I think if you gave them a little boost as well as that shield buffer can really help with the alpha on that first swarm hit.
Scouts out-recharge heavies, why not tanks? They also out charge shield base suits... |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.12 02:46:00 -
[7] - Quote
Spkr4theDead wrote:Lol... someone that doesn't tank, trying to help shield tanks. What can I say, I like balance. |
Cody Sietz
Bullet Cluster
691
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Posted - 2013.08.12 12:10:00 -
[8] - Quote
CLONE117 wrote:buff the mlt tanks! That...sounds...counter productive. |
Cody Sietz
Bullet Cluster
692
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Posted - 2013.08.12 14:43:00 -
[9] - Quote
Maybe reps restore a instant amount of armour in one shot... |
Cody Sietz
Bullet Cluster
696
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Posted - 2013.08.13 23:51:00 -
[10] - Quote
Hope we get a dev blog on the marrow. |
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Cody Sietz
Bullet Cluster
696
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Posted - 2013.08.13 23:56:00 -
[11] - Quote
Jason Pearson wrote:Missiles that fire 400m. Best fix ever.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! you mean rail guns? *ba dum da*
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Cody Sietz
Bullet Cluster
698
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Posted - 2013.08.14 00:59:00 -
[12] - Quote
*tears* OK *sniff* here are the keys...take good care her *runs away* |
Cody Sietz
Bullet Cluster
701
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Posted - 2013.08.14 15:19:00 -
[13] - Quote
Meow. |
Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 13:50:00 -
[14] - Quote
Why does that work for Cat Merc? |
Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 14:27:00 -
[15] - Quote
Eurydice Itzhak wrote:Cy Clone1 wrote:I got both passive recharge skills max and it brings it up to 26.5. while armor tanks get reps that work 15% better, on top of the 3x more they are already doing. Cant wait for 1.5 I've brought it up many times. Why do core shield skills do NOTHING but unlock modules? No one gives a crap about a 1% increase to your 24 regenerate rate. Well, there is another skill that brings it up by 3 percent per level. |
Cody Sietz
Bullet Cluster
740
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Posted - 2013.08.20 15:11:00 -
[16] - Quote
Yes, but I made the thread to say they should increase base shield regain.
The armour rep skill needs to be helpful since you can only repair armour with a mod. They do not regain on their own. |
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