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Thread Statistics | Show CCP posts - 0 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
943
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Posted - 2013.08.11 00:33:00 -
[1] - Quote
This repair tool would have the following characteristics.
500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats CPU/PG wise for a proto repair tool.
This tool would allow dedicated support players, the advantage to keep armour heavy infantry alive while in close proximity to them. Heavies will be very hard to kill while this is on them. The support player will have to be taken down in order for the armour player to be neutralized.
This Super Triage Repair tool gets extremely hot while distributing that many nanites at once and has to cool down every 20 seconds. This many nanites would break up a beam at farther ranges than 7 meters so that is why it is a short range repair tool.
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N1ck Comeau
Ahrendee Mercenaries EoN.
944
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Posted - 2013.08.11 00:48:00 -
[2] - Quote
ALPHA DECRIPTER wrote:Hmmm... would this still work on vehicles and instillations? This is an interesting idea to say the least.
`Sigh. Just another fun game of DUST . 250 on vehicles and 250 on installations. |
N1ck Comeau
Ahrendee Mercenaries EoN.
944
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Posted - 2013.08.11 00:52:00 -
[3] - Quote
Komodo Jones wrote:Does it repair shields and ammo too? lol jk I like the idea, but how bout a twist on constant repping? How about a 1 shot burst kind of thing with a couple seconds of cooldown, just BAM heal. I do feel like it would be quite OP on something like a tank but I guess to make the tank not invincible you just gotta shoot 1 guy. No, that would not make as effective.
If it gave 1000 armour then your idea is a good one, but it doesn't. At least not this variant |
N1ck Comeau
Ahrendee Mercenaries EoN.
944
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Posted - 2013.08.11 01:06:00 -
[4] - Quote
ladwar wrote:N1ck Comeau wrote:This repair tool would have the following characteristics.
500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats CPU/PG wise for a proto repair tool.
This tool would allow dedicated support players, the advantage to keep armour heavy infantry alive while in close proximity to them. Heavies will be very hard to kill while this is on them. The support player will have to be taken down in order for the armour player to be neutralized.
This Super Triage Repair tool gets extremely hot while distributing that many nanites at once and has to cool down every 20 seconds. This many nanites would break up a beam at farther ranges than 7 meters so that is why it is a short range repair tool.
lol... i love the troll post you guys come up with. Explain? It's balanced by having low range and a cool down. |
N1ck Comeau
Ahrendee Mercenaries EoN.
944
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Posted - 2013.08.11 01:18:00 -
[5] - Quote
changed to be more balanced. |
N1ck Comeau
Ahrendee Mercenaries EoN.
947
|
Posted - 2013.08.11 05:02:00 -
[6] - Quote
Changed again to become more balanced.
People seem to forget that 5 meters is a very small distance |
N1ck Comeau
Ahrendee Mercenaries EoN.
947
|
Posted - 2013.08.11 05:15:00 -
[7] - Quote
Vyzion Eyri wrote:I imagine a super repair tool to be a sort of automatic lock-on, unlimited target kinda thing, so you essentially become a walking triage nanohive.
Lets say its 500hp/s, but is distributed evenly to all teammates in a 5m radius? And make the visual effect obvious; like a yellow aura around the logibro using the tool. It would be interesting, to see people start aiming at the logibro because they're a bigger threat than the heavy.
Perhaps add a movement penalty when using the super repair tool, too. Either 50% or no movement at all, when activated.
It might encourage more grenade spam though. i like what i have. any more penalties then what i have would make it useless. |
N1ck Comeau
Ahrendee Mercenaries EoN.
947
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Posted - 2013.08.11 14:17:00 -
[8] - Quote
Arc-08 wrote:dude 500 armor repair a second, and 20 seconds of it, that's enough to be unstopable. it needs more than 10 second cooldown. do you know what would happen if they added this
3 guys get this and rep each other, they all stand right next to each other a 4th guy goes and hacks an objective while all the other guys unstopably block every single shot, and don't die. or a hidden guy heals a guy hacking an objective so he can't die... or 4 guys stand on a tank and heal it, that's 1000 armor per second for 20 seconds!!!
sooooo manyyyy exploooiiittsss Grenades, and teamwork equals unexploitable |
N1ck Comeau
Ahrendee Mercenaries EoN.
947
|
Posted - 2013.08.11 21:36:00 -
[9] - Quote
Sgt Buttscratch wrote:The worry of teamwork over using this idea can be countered, with the fact you have 1 heavy with 3 healers, making him boss, or 3 or 4 guys spamming heals on a hack, plasma cannons, forge guns, grenades. This wont make every one invincible, but it will make you have to pick you targets wisely. Plus right now, it's not as if even these heals will stand up 2 the current squad style, flux and MD, non stop explosions, logi would be dead quick. I was laughing at the amount of explosions in a match last night, reminded me of that blackadder goes forth poem. The game on the other hand is suffering, so many new players met with pure MD spam...
Back to the topic: This might be ok if the triage tool used you L weapon slot instead, or make it have to over charge itself, using the logi's shield for power. 5 meter range and a cooldown is enough. |
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