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Thread Statistics | Show CCP posts - 0 post(s) |
Valentine Crendre
ZionTCD
28
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Posted - 2013.08.10 09:44:00 -
[1] - Quote
Need some sort of nerf... Am I right Armor Vehicle drivers?
I know they're supposed to have a bonus against armor and blah blah..
But having THREE quickly throwable tiny grenades at 1k or higher damage a piece?
That and the Proto SLs are just a bit overkill, esp. on Gallente vehicles... |
Valentine Crendre
ZionTCD
51
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Posted - 2013.08.14 00:16:00 -
[2] - Quote
Thank you, Genny. Mostly, you just gotta ignore the trolls, but then there are those really inbred ones who just spout the most irrelevant and assuming spew... |
Valentine Crendre
ZionTCD
53
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Posted - 2013.08.14 02:14:00 -
[3] - Quote
Jason Pearson wrote:Rynoceros wrote: missles outrange most of the maps.
Get the **** out of here you scrub, I can't believe anything else you post simply for this idiotic statement. Missiles have **** range, it's atrocious.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
True, small missle turrets ranges have been seriously over-nerfed. |
Valentine Crendre
ZionTCD
53
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Posted - 2013.08.14 02:17:00 -
[4] - Quote
Xender17 wrote:Xi Vi wrote:Stay away from AV nades!!
AV nades are just fine !!!
I tell you this as a tanker.
Yes - I drive the tanks!
With 4 mil SP dumped into tanks if I cant sink those proto tankers then SL & AV'nades comes into scene...
CCP dont touch AV gear!!
...and For Sake - Plasma Cannon needs some L O V E - its a junk atm...
Regards! Xi Vi Read Plasma Cannon description.It's not an AV weapon. It just CAN kill vehicles in certain conditions. Sort of like the mass driver.
Regardless, there defintely needs to be "assault" (big splash, less damage, maybe 2 in a clip) and "breach" (High damage, low splash, fast projectile) variants of the PLC... one more effective for Inf. and the other more effective for AV. |
Valentine Crendre
ZionTCD
59
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Posted - 2013.08.14 23:45:00 -
[5] - Quote
Takahiro Kashuken wrote:
I would straight cut the damage by 50% and give it to vehicle mines, also remove the homing crutch so they have to explode when they hit the vehicle so that requires at least aiming in the general direction of the vehicle and not spamming it everywhere and having the homing crutch make up for it and if they miss then the nade just dissappers after 3sec
Wow, this actually makes a LOT of sense. This is one of the most intelligent balancing ideas I have heard of in a while... Taka, PLEASE tell me you're posting stuff like this in vehicle and AV threads? |
Valentine Crendre
ZionTCD
59
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Posted - 2013.08.15 03:12:00 -
[6] - Quote
KPDATNIKKA wrote:Valentine Crendre wrote:Need some sort of nerf... Am I right Armor Vehicle drivers?
I know they're supposed to have a bonus against armor and blah blah..
But having THREE quickly throwable tiny grenades at 1k or higher damage a piece?
That and the Proto SLs are just a bit overkill, esp. on Gallente vehicles... Negga u must be smoking crack fk that ish if all means that.need.buff ish out of off av for u cal jeeps goin 50/0 tank spamming azz niggas get on foot man up shoot with a gun..
dafuq did you just say to me?? no rly, I didn't catch a word of that...
Jason Pearson wrote:KPDATNIKKA wrote:Valentine Crendre wrote:Need some sort of nerf... Am I right Armor Vehicle drivers?
I know they're supposed to have a bonus against armor and blah blah..
But having THREE quickly throwable tiny grenades at 1k or higher damage a piece?
That and the Proto SLs are just a bit overkill, esp. on Gallente vehicles... Negga u must be smoking crack fk that ish if all means that.need.buff ish out of off av for u cal jeeps goin 50/0 tank spamming azz niggas get on foot man up shoot with a gun.. By the gods, I hate console players.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! What he said... |
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