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Lillica Deathdealer
Mango and Friends
63
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Posted - 2013.08.10 02:46:00 -
[1] - Quote
Use the laser rifle to make ARs rage. Thats the most important part. But seriously, use it to control distance of engagement for your friends. By camping out watching a city entrance, you can discourage enemies from pushing up while letting allies get set up all around the outer walls, waiting for the fools to get fed up with laser fire and charge. Then the friendlies kill them and you farm the assists and kills with your death-beam sweep.
Also, team up with a mass driver bro for area denial to the max. You eat shields for breakfast, and the mass driver friend chomps on the big ol' chunks of armour that you cant stomach. |
Lillica Deathdealer
Mango and Friends
66
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Posted - 2013.08.10 19:38:00 -
[2] - Quote
lowratehitman wrote:Scheneighnay McBob wrote:Not quite secrets, but I can give my general feedback, as I've started using them again today.
Overall, they're very effective when in their optimal range. However, I think the optimal is too specific to be practical. Lasers would be more practical if the optimal range was expanded 5-10m in both directions.
Also, the increase in feedback damage over tiers is unnecessary, 2 things could be changed about this. Either remove the increase in damage altogether, or incorporate the heat indicator as part of the sight, so it isn't so easy to overheat. Those are good points, how have you overcome slower strafe speed while ADS? Turn up sensativity?
To keep aim with poor ADS speed on fast moving targets sometimes I strafe in the direction they are going to get a bonus to tracking speed when ADS. |
Lillica Deathdealer
Mango and Friends
68
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Posted - 2013.08.10 20:32:00 -
[3] - Quote
Spectral Clone wrote:Is anybody running amarr heavy/sentinel with laser rifle? I always thought this combo would be SICK since you dont have to strafe fast at the LRs range. well, sentinel does give a bonus to feedback damage reduction. Thing is you can only put one damage mod because there is only one high slot on a sentinel. In the end it works better with assault because of the heat build up reduction, shield recharge buffer (to eat feedback damage then regenerate) and mobility afforded by the assault lets lasers get to higher points and withdraw from tight spaces to better positions for face melting. |
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