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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
623
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Posted - 2013.08.10 05:14:00 -
[61] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done
crying works. tried and tru. get enough pussies on here crying and youll have your nerf |
Fiddlestaxp
TeamPlayers EoN.
310
|
Posted - 2013.08.10 05:18:00 -
[62] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done
Admittedly, the hit detection for splash weapons is better than it is for line-fire ones. I contest that it is a counter for everything -- Well tanked assaults and Logis will win most fights where they get the jump. If I have enough time to flux or position myself, I will kill them most of the time... Pretty balanced.
It used to be a counter to heavies, but they all seem to be stacking CRAZY HP now-a-day. usually takes right around a full clip... 6 shots and you might kill them, 7 and you are screwed. All the while you are trying to stay out of their LoS. Not easy.
Don't really think scouts are a good example anyway... Seem to be weak in a lot of situations, not just against the MD.
I don't see everyone switching to the MD. Surely it's usage has gone up, but that is to be expected with a balance buff and the high profie threads complaining about it on the forums. Rule #15 of the forums is stated thus: " If you say that something is overpowered on the forums, more people will use it". |
Exmaple Core
Ancient Exiles Negative-Feedback
792
|
Posted - 2013.08.10 05:32:00 -
[63] - Quote
Darken-Sol wrote:Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done crying works. tried and tru. get enough pussies on here crying and youll have your nerf
there is a diference between debating and crying. js |
Exmaple Core
Ancient Exiles Negative-Feedback
792
|
Posted - 2013.08.10 05:37:00 -
[64] - Quote
Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done Admittedly, the hit detection for splash weapons is better than it is for line-fire ones. I contest that it is a counter for everything -- Well tanked assaults and Logis will win most fights when they get the jump. If I have enough time to flux or position myself, I will kill them most of the time... Pretty balanced. It used to be a counter to heavies, but they all seem to be stacking CRAZY HP now-a-day. usually takes right around a full clip... 6 shots and you might kill them, 7 and you are screwed. All the while you are trying to stay out of their LoS. Not easy. Don't really think scouts are a good example anyway... Seem to be weak in a lot of situations, not just against the MD. I don't see everyone switching to the MD. Surely it's usage has gone up, but that is to be expected with a balance buff and the high profie threads complaining about it on the forums. Rule #15 of the forums is stated thus: " If you say that something is overpowered on the forums, more people will use it".
You should kill anyone if you have the drop on them, same gos for proper positioning, if you have ethire of those over the enemy you should win, not a good Exmaple of balance imo. Bcuz on the 1v1 and frontal battles the MD users are creaming the non MDs in most encounters. Im seeing them consistantly win and i was taking down proto suits with standard mass drivers earlier and its crazy. Its consistantly winning like the contact nades and flaylocks used to. Because its the same weapon! Mostly. The mass driver baby boom has only just begun, its exponetial already sence the explosive nerf and more is about to sprout. It happened last time |
Fiddlestaxp
TeamPlayers EoN.
310
|
Posted - 2013.08.10 05:43:00 -
[65] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done Admittedly, the hit detection for splash weapons is better than it is for line-fire ones. I contest that it is a counter for everything -- Well tanked assaults and Logis will win most fights when they get the jump. If I have enough time to flux or position myself, I will kill them most of the time... Pretty balanced. It used to be a counter to heavies, but they all seem to be stacking CRAZY HP now-a-day. usually takes right around a full clip... 6 shots and you might kill them, 7 and you are screwed. All the while you are trying to stay out of their LoS. Not easy. Don't really think scouts are a good example anyway... Seem to be weak in a lot of situations, not just against the MD. I don't see everyone switching to the MD. Surely it's usage has gone up, but that is to be expected with a balance buff and the high profie threads complaining about it on the forums. Rule #15 of the forums is stated thus: " If you say that something is overpowered on the forums, more people will use it". You should kill anyone if you have the drop on them, same gos for proper positioning, if you have ethire of those over the enemy you should win, not a good Exmaple of balance imo. Bcuz on the 1v1 and frontal battles the MD users are creaming the non MDs in most encounters. Im seeing them consistantly win and i was taking down proto suits with standard mass drivers earlier and its crazy. Its consistantly winning like the contact nades and flaylocks used to. Because its the same weapon! Mostly. The mass driver baby boom has only just begun, its exponetial already sence the explosive nerf and more is about to sprout. It happened last time
If you don't have time to flux, caldaris, heavies and anyone with 3-4 shield extenders is VERY difficult to kill. A Basic mass driver is going to have a ton of trouble even breaking their shields. I think the flaylock and MD is a fair comparison in some way... We the forum warrior used the flaylock/MD comparison to justify our calls for the flaylock nerf... Facts were that it was MUCH stronger than the MD for much lower equip costs. Can't say that the MD is anywhere near as powerful as the flaylock was... Just not true. Also no where near "Chromosome laser overpowered" |
Exmaple Core
Ancient Exiles Negative-Feedback
792
|
Posted - 2013.08.10 05:57:00 -
[66] - Quote
Fiddlestaxp wrote:[quote=Exmaple Core]
If you don't have time to flux, caldaris, heavies and anyone with 3-4 shield extenders is VERY difficult to kill. A Basic mass driver is going to have a ton of trouble even breaking their shields. I think the flaylock and MD is a fair comparison in some way... We the forum warrior used the flaylock/MD comparison to justify our calls for the flaylock nerf... Facts were that it was MUCH stronger than the MD for much lower equip costs. Can't say that the MD is anywhere near as powerful as the flaylock was... Just not true. Also no where near "Chromosome laser overpowered". Fused gernades did as much damage as a MD clip in 2 seconds, at ridiculously low requirements... in a higher splash area.
Oh no never said that it was godly like the Godlock or as mean as the MeanZar of chrome but their getting just as common and more players are growing on these quickly. I dont think the MD is that OP, its almost balanced its that everyone is using it and now dust is becoming borring and frustraiting because you simply cant do anything against the weapon, you just blow up. No one wants to play with everyone using mass drivers, all you do is loose suits bcuz its something you cant defend yourself against, exspecially with the flux combo. I like the idea of the md, its a cool weapon but its being spamed and the weapon itself is good enough for anyone to efficently kill you. Thats not how this games SP system is supposed to work, and it doesent fit into the balance and movement of the game. No one wants to deal with the mass driver being the single, most efficent weapon. We had it before with the D tac then flaylock |
Fiddlestaxp
TeamPlayers EoN.
310
|
Posted - 2013.08.10 06:03:00 -
[67] - Quote
I think the popularity is fueled by the flux/md combo. Decreasing max grenade count to 2(from 3) on flux and locust and increasing their resupply nanite cluster cost should be enough to combat this. It would also help limit "Splash stack" which the MD benefits greatly from.
The more splash damage in the game, the more effective they are. Limiting grenades will likewise limit the MD. A core locust + 1 MD round is much more effective than either one alone. |
Exmaple Core
Ancient Exiles Negative-Feedback
792
|
Posted - 2013.08.10 06:23:00 -
[68] - Quote
Fiddlestaxp wrote:I think the popularity is fueled by the flux/md combo. Decreasing max grenade count to 2(from 3) on flux and locust and increasing their resupply nanite cluster cost should be enough to combat this. It would also help limit "Splash stack" which the MD benefits greatly from.
The more splash damage in the game, the more effective they are. Limiting grenades will likewise limit the MD. A core locust + 1 MD round is much more effective than either one alone. A ton of splash damage is oppressive and stifles gameplay. This is something that the player base figured out through flaylock/fused/flux spam last month. Pretty clear how you can get a similar effect with Flux/locust/MD... Limit the nades first before the MD. It will preserve the diversity of the game better, as grenades are a very popular drop suit slot anyway and they are really strong since you stopped throwing them all limp armed in the build before chromosome.
Very well spoken, this is a solid answer to help balance the game. I think your right, limmiting the grenades will discourage the use of the kill everthing combo and hold the need for gungame in dust. Although it sounds really mean i think there should only be 1 flux and up to 2 locus because locus are simply too powerful, their strong enough to be primary weapons with hives and the flux is very easily spamed.
On this topic im about to suggest, i dont spec into massdriver all i did was get the standard MD and try it for about a dozen games. Youve been specing into them for awhile so you know the weapon better than me. Personally, i found the thing to be abitt too powerful for the splash it produces and the clip it has. Not by much, but id like to see a 20-50 splash damage reduction, tho 50 sounds too penalizing. Whats your oppinion on a minor nerf to the MDs splash damage? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
227
|
Posted - 2013.08.10 06:41:00 -
[69] - Quote
The legend345 wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be You're the scrub, quit trying to troll. You fail LOL oooookk flaylock steve xD. Or should I say gaylock? gtfo Lawl? Again fail troll. You gtfo. All you do is cry about anything that kills you. Gtfo |
Aquinarius Zoltanus
0uter.Heaven EoN.
312
|
Posted - 2013.08.10 07:44:00 -
[70] - Quote
Oh wow, this thread turned into an actually thoughtful discussion about the current situation of the Mass Driver. Makes me feel bad for my stupid response on the first page, sorry about that.
I think the splash radius should go back to what it was in Uprising 1.0. They buffed it at the same time as the hit detection fix without taking the time to see what effect the fix would have. For reference's sake, I think back then the range for the standard variant was 3 to 3.4, whereas now it's 4 to 4.4.
As far as splash damage, I think that a fix people have proposed that changes the spread based on the distance from the center of the blast makes the most sense. I think lowering the splash before something like that is implemented would be premature, as I think this would fix a lot of people's concerns with the Mass Driver. It just doesn't feel good or cool to be caught at the very edge of the splash radius, but then magically take full splash damage (This goes for other explosives as well). |
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Exmaple Core
Ancient Exiles Negative-Feedback
794
|
Posted - 2013.08.10 07:49:00 -
[71] - Quote
Aquinarius Zoltanus wrote:Oh wow, this thread turned into an actually thoughtful discussion about the current situation of the Mass Driver. Makes me feel bad for my stupid response on the first page, sorry about that.
I think the splash radius should go back to what it was in Uprising 1.0. They buffed it at the same time as the hit detection fix without taking the time to see what effect the fix would have. For reference's sake, I think back then the range for the standard variant was 3 to 3.4, whereas now it's 4 to 4.4.
As far as splash damage, I think that a fix people have proposed that changes the spread based on the distance from the center of the blast makes the most sense. I think lowering the splash before something like that is implemented would be premature, as I think this would fix a lot of people's concerns with the Mass Driver. It just doesn't feel good or cool to be caught at the very edge of the splash radius, but then magically take full splash damage (This goes for other explosives as well). Np shiet happens. I like that idea too, i like it better than flat nerfs as well, most ppl should at this point nerfs are too common and there is a lack of common sence fixes in this game. It would be nice to have a reasonable fix and let it be for a week or so before changing any numbers untill we know its needed |
Fiddlestaxp
TeamPlayers EoN.
312
|
Posted - 2013.08.10 07:49:00 -
[72] - Quote
Exmaple Core wrote:Fiddlestaxp wrote:I think the popularity is fueled by the flux/md combo. Decreasing max grenade count to 2(from 3) on flux and locust and increasing their resupply nanite cluster cost should be enough to combat this. It would also help limit "Splash stack" which the MD benefits greatly from.
The more splash damage in the game, the more effective they are. Limiting grenades will likewise limit the MD. A core locust + 1 MD round is much more effective than either one alone. A ton of splash damage is oppressive and stifles gameplay. This is something that the player base figured out through flaylock/fused/flux spam last month. Pretty clear how you can get a similar effect with Flux/locust/MD... Limit the nades first before the MD. It will preserve the diversity of the game better, as grenades are a very popular drop suit slot anyway and they are really strong since you stopped throwing them all limp armed in the build before chromosome. Very well spoken, this is a solid answer to help balance the game. I think your right, limmiting the grenades will discourage the use of the kill everthing combo and hold the need for gungame in dust. Although it sounds really mean i think there should only be 1 flux and up to 2 locus because locus are simply too powerful, their strong enough to be primary weapons with hives and the flux is very easily spamed. On this topic im about to suggest, i dont spec into massdriver all i did was get the standard MD and try it for about a dozen games. Youve been specing into them for awhile so you know the weapon better than me. Personally, i found the thing to be abitt too powerful for the splash it produces and the clip it has. Not by much, but id like to see a 20-50 splash damage reduction, tho 50 sounds too penalizing. Whats your oppinion on a minor nerf to the MDs splash damage?
Minor issues deserve minor changes. The nades would probably accomplish it, but if it didn't it wouldn't be that bad if we waited a patch before we make another small tweak. |
Niuvo
The Phoenix Federation
312
|
Posted - 2013.08.10 07:53:00 -
[73] - Quote
nothing glorious about using a s*** weapon, well played. Noob tubing f*gs. |
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