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Exmaple Core
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Posted - 2013.08.09 21:38:00 -
[1] - Quote
Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be |
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Posted - 2013.08.09 21:57:00 -
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FLAYLOCK Steve wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be You're the scrub, quit trying to troll. You fail Iknow im a scrub! I jus got the best score on my team with a standard mass driver, neva used it before. Easy mode, letd see if i go number one again |
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Posted - 2013.08.09 22:20:00 -
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Yep this weapons broken, i see why everyone gets the proto version, theres jus nothing you can do against this weapon. Even the standard version is ****** powerful in a scout suit. Ive never felt more scrubby than playong like one x) |
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Posted - 2013.08.09 22:41:00 -
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danny12343331 wrote:You've finally seen the light praise the lord!
On a serious side note scout shotgun only works in pubs not in pc matches, pretty sure if you want to use it in a pc match you have to be a cal assault. Not true at all! Ive gone back to back pcs with 25+ kills with it. It works well if your with allies or 1v1 |
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Posted - 2013.08.09 22:54:00 -
[5] - Quote
Billi Gene wrote:scout + Mass Driver .. this should end well I advise using the Assault Mass Driver variant!!! It did lol jus stood far enough to avoid my own splash. Standards good enough these things are monsterious, got two triple kills so far :D |
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Posted - 2013.08.09 22:56:00 -
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KING CHECKMATE wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be Spelling like that you are already pretty scrubby. /failmore yep sure am |
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Posted - 2013.08.10 02:07:00 -
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Heimdallr69 wrote:Chunky Munkey wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be The skill in using the MD is not in "gun game" but in getting yourself in the right place at the right time. Of course it's easy when you can approach an opponent at his most vulnerable moments/locations. That's how the game should be. The reason so many people don't like the mass driver, is because if someone using it has got the drop on you, you've probably already lost, and you don't get to rely on your l33t Kb/m skillz to land 10 headshots on them. Too bad for you. Now HTFU. Its easy mode no matter where you are unless they above you which would be your own fault..the only people that don't think its easy are people who can't use it
Ill be amazed to find anyone bad at the mass driver. Srly pc or pubs |
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Posted - 2013.08.10 02:16:00 -
[8] - Quote
The legend345 wrote:FLAYLOCK Steve wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be You're the scrub, quit trying to troll. You fail LOL oooookk flaylock steve xD. Or should I say gaylock? gtfo
yeah this is the only guy anywere that says explosive weapons are harder to use than ARs x) wtf is he talking about? look at the post above yours |
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Posted - 2013.08.10 02:24:00 -
[9] - Quote
Chunky Munkey wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be The skill in using the MD is not in "gun game" but in getting yourself in the right place at the right time. Of course it's easy when you can approach an opponent at his most vulnerable moments/locations. That's how the game should be. The reason so many people don't like the mass driver, is because if someone using it has got the drop on you, you've probably already lost, and you don't get to rely on your l33t Kb/m skillz to land 10 headshots on them. Too bad for you. Now HTFU.
But thats the thing, it is a guarentee win weapon if your properly positioned. Now thats cool, ppl can get behind that, if anything there needs to be more weapons in the game that have a weakness but are good at a certain situation. But the massdriver not only wins at its proper position, it wins at AR range bcuz it does not require "gun game". in fact, it is the counter to gungame and if you have one you dont need 10 head shots to win, not 1 or even a direct hit at all! Bcuz the Scrub Driver is a dirty weapon that you simply can not counter. Now its flooding dust and its sucking away the skill shots of dust. Dust is starting to become less challenge. Its becoming pointless, jus getting blown up all the time no matter what you do. Its sad, this shouldent exsist its running the fun of the game |
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Posted - 2013.08.10 02:27:00 -
[10] - Quote
Fiddlestaxp wrote:Logi+ MD is a hard counter for scout + shotty. I think that is working as intended. The gun naturally lends itself to the idea... Medium splash/medium damage weapon vs a fast moving weakly shielded target... If you are going to make an argument for nerfing MD it shouldn't include any reference to the scout suit...
For the +10 Troll Points: Nerf Rock! Scissors is fine.
i agree that is should be wooping up on scout shottys but this is becoming the choice weapon of new eden bcuz it kills literally everything and everyone. If it was jus my scout shotty i wouldent be drawing attention to this BS weapon cuz it would be okay for it to counter just me. But its countering everything |
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Posted - 2013.08.10 02:48:00 -
[11] - Quote
Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:Logi+ MD is a hard counter for scout + shotty. I think that is working as intended. The gun naturally lends itself to the idea... Medium splash/medium damage weapon vs a fast moving weakly shielded target... If you are going to make an argument for nerfing MD it shouldn't include any reference to the scout suit...
For the +10 Troll Points: Nerf Rock! Scissors is fine. i agree that is should be wooping up on scout shottys but this is becoming the choice weapon of new eden bcuz it kills literally everything and everyone. If it was jus my scout shotty i wouldent be drawing attention to this BS weapon cuz it would be okay for it to counter just me. But its countering everything It isn't countering everything. If anything, grenades are countering everything... And there are a lot of shots that are in fact difficult. Sure, there are some easy ones too, but I disagree about not seeing any "Bad mass driver users"... There sure are some. And there are good ones too. Favorite examples are Alldin last patch and Kaughst this. Guys are clearly more capable with the weapon than most. If people can be clearly better then there must be a skill element to it. People are clearly worse too.
Yes there is a certain skill to it like there is in everything, and although you do not need skill to use it yes, those who are good at dust will be even more effective with the mass driver. But even then, a solid majority of the firefights in dust are at short to point blank were this monster destroys ppl with no effort or gun game required. In fact, you can have excellent footwork and try to run away with any weapon of choosing, AR, HMG, scramblers or anything and the MD user will win because it is no skill weapon. You can be great at using them, but its still no skill. Its BS, you cant do anything against them |
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Posted - 2013.08.10 03:03:00 -
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Fiddlestaxp wrote:It is very easy to kill yourself and your teammates at the ranges you speak of. Most of the shots in that range have to be very precise, so as to only damage the intended target.
At point blank to short range? That is were you should have most controle of your weapon, you shouldent be hitting many team mates there, were it is easy to be spot on and you dont have to be ethire, it has a blast. Most of the time, there is more than enough space to avoid hitting your allies anyways in PC. NOt all the time of course but a good majority of the time. Its very simple to blast ppl away |
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Posted - 2013.08.10 03:13:00 -
[13] - Quote
Zatara Rought wrote:i get killed by murder taxi's and kamehameha guns (forge's) than m/d's. And they **** me more.
lolol theres one dude who used to be in pink fluffu named Super Sayin and i think he should use the kamehameha forge :) |
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Posted - 2013.08.10 03:30:00 -
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DeadlyAztec11 wrote:Exmaple Core wrote:Scout shotty jus doesent work anymore cuz everyones favorite noob nades and pistols got nerfed so ppl went scrub driver instead. Sl ima try it on a little scout suit, about to have my first game lets see how scubby i can be Your the SOB that sent me mail calling me a ***! Plus you made fun of my Corp. What the hell was that about? You never even told me why you were such a jerk.
hahah i was just trollen, saw your corp name so why not :) that was funny |
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Posted - 2013.08.10 03:34:00 -
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Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:It is very easy to kill yourself and your teammates at the ranges you speak of. Most of the shots in that range have to be very precise, so as to only damage the intended target. At point blank to short range? That is were you should have most controle of your weapon, you shouldent be hitting many team mates there, were it is easy to be spot on and you dont have to be ethire, it has a blast. Most of the time, there is more than enough space to avoid hitting your allies anyways in PC. NOt all the time of course but a good majority of the time. Its very simple to blast ppl away Sure you have control over it, but there are tons of shots that you just can't take because of the limitations of the weapon. There have been countless times that I have had to hold up on a shot that I could take with any other gun because I would kill either myself or my teammate with the shots. Sometimes I go for a shot with a very narrow window in which I can only hurt my intended target , and the target shifts into a direct impact, killing me and the target and potentially damaging allies. Friendly drop uplinks are sometimes casualties of positioning and a careless MD shot can detonate friendly REs. A 1% angle shift can mean the difference between life and death.
yeah theres alittle risk to it and these situations has happened countless times but those situations are dwarfed by the sheer amount of times this weapon has swept the battlefeild, if this weapon is so dangerious to yourselfs and allies, if its THAT uncrontoleable then it wouldent be used to the great effect it is now in PCs and especially in pubs. This weapon is spammed byt he best players in PC and by everyone in pubs bcuz its so effective, and in PC ppl are good enough not to harm their team very often at all. Its easy mode |
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Posted - 2013.08.10 03:55:00 -
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Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:It is very easy to kill yourself and your teammates at the ranges you speak of. Most of the shots in that range have to be very precise, so as to only damage the intended target. At point blank to short range? That is were you should have most controle of your weapon, you shouldent be hitting many team mates there, were it is easy to be spot on and you dont have to be ethire, it has a blast. Most of the time, there is more than enough space to avoid hitting your allies anyways in PC. NOt all the time of course but a good majority of the time. Its very simple to blast ppl away Sure you have control over it, but there are tons of shots that you just can't take because of the limitations of the weapon. There have been countless times that I have had to hold up on a shot that I could take with any other gun because I would kill either myself or my teammate with the shots. Sometimes I go for a shot with a very narrow window in which I can only hurt my intended target , and the target shifts into a direct impact, killing me and the target and potentially damaging allies. Friendly drop uplinks are sometimes casualties of positioning and a careless MD shot can detonate friendly REs. A 1% angle shift can mean the difference between life and death. yeah theres alittle risk to it and these situations has happened countless times but those situations are dwarfed by the sheer amount of times this weapon has swept the battlefeild, if this weapon is so dangerious to yourselfs and allies, if its THAT uncrontoleable then it wouldent be used to the great effect it is now in PCs and especially in pubs. This weapon is spammed byt he best players in PC and by everyone in pubs bcuz its so effective, and in PC ppl are good enough not to harm their team very often at all. Its easy mode.Double easy mode with the flux nade! So it is sweeping the battlefield as the best players use it and are good with it and it is easy mode. But there is some risk involved. But it is easy mode. I haven't seen "all the best" players run to the mass driver in any case. Most still use AR or HMG or Shotty. The players that I have seen using the MD since chromosome are still the ones that seem to be doing the best. In my corp, we usually only bring one MD, on rare occasion two MDs. A few of your guys have picked It up (No issue!), but they only use it part time. Most MDs I have seen was by Pro Hic and it was mostly used as a defensive weapon to suppress pushes. Regular Trooper is really good with his fluxes and did the best on his team most of the time. Another player that has been using the gun for many months now... Agree 100% about flux grenades. All grenades except contact should have 2 max ammo and grenades should use up more nanite clusters.
yess grenades should be treated abit more rough so they become less of a primary weapon, grenades and explosive weapons have always been crazy effective in dust and it takes away from the fun of the game. We picked up the MD tonight in cuz you guys had a couple, more than 1, tho i dont expect you to know what everyone on your team is using. Personally i think the MD is almost balanced, does too much damage for a clip of 8, its almost fair if it wasent for its insaine damage output, the easy mode part is fine thats simply the nature of the weapon and is cool about it, but its simply too effective like the grenades it fires and everyone is cadering to it |
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Posted - 2013.08.10 04:19:00 -
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Fiddlestaxp wrote:Exmaple Core wrote:
yess grenades should be treated abit more rough so they become less of a primary weapon, grenades and explosive weapons have always been crazy effective in dust and it takes away from the fun of the game. We picked up the MD tonight in cuz you guys had a couple, more than 1, tho i dont expect you to know what everyone on your team is using. Personally i think the MD is almost balanced, does too much damage for a clip of 8, its almost fair if it wasent for its insaine damage output, the easy mode part is fine thats simply the nature of the weapon and is cool about it, but its simply too effective like the grenades it fires and everyone is cadering to it
I am well aware of my team makeup in most matches. Tonight we had a gentleman from synergy helping us out that did part time MD and part time shotgun. This is uncommon and is usually not the case. Sometimes we have Mcfurious using MD as well. Like I said, at most two... but usually just me. I certainly don't see that as "the best players in the game"... not by a long shot. MD clip is 6 BTW. The situations you are talking about are AWFUL for an assault mass driver. The Freedom MD is the one that you should be using in any argument regarding short range balance of the MD and it's Direct-Impact-Everytime DPS is still much lower than that of the AR or HMG. Reloads are long and frequent. Grenades are an issue. The MD is not. Any perceived problems with the MD would be quickly addressed by a grenade-equip nerf.
like i said before you dont have to be the best players in the game to use these weapons, and like you said their easy mode and simple to use. DPS is a weak argument because no full auto weapon ever actually does its full dps, ppl strafe and run away to avoid fire, but you cant avoid explosions, 6 or 8 rounds their all hitting you and your dead, most of the time in one or two because your hit by the flux nade first. Besides, a direct hit can do something close to 450 damage with no damage mods and theres 6 to 8 shots. Point blank may be "awful" for MDs but they usally come out on top in practise, we all know it |
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Posted - 2013.08.10 04:54:00 -
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Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:Exmaple Core wrote:
yess grenades should be treated abit more rough so they become less of a primary weapon, grenades and explosive weapons have always been crazy effective in dust and it takes away from the fun of the game. We picked up the MD tonight in cuz you guys had a couple, more than 1, tho i dont expect you to know what everyone on your team is using. Personally i think the MD is almost balanced, does too much damage for a clip of 8, its almost fair if it wasent for its insaine damage output, the easy mode part is fine thats simply the nature of the weapon and is cool about it, but its simply too effective like the grenades it fires and everyone is cadering to it
I am well aware of my team makeup in most matches. Tonight we had a gentleman from synergy helping us out that did part time MD and part time shotgun. This is uncommon and is usually not the case. Sometimes we have Mcfurious using MD as well. Like I said, at most two... but usually just me. I certainly don't see that as "the best players in the game"... not by a long shot. MD clip is 6 BTW. The situations you are talking about are AWFUL for an assault mass driver. The Freedom MD is the one that you should be using in any argument regarding short range balance of the MD and it's Direct-Impact-Everytime DPS is still much lower than that of the AR or HMG. Reloads are long and frequent. Grenades are an issue. The MD is not. Any perceived problems with the MD would be quickly addressed by a grenade-equip nerf. like i said before you dont have to be the best players in the game to use these weapons, and like you said their easy mode and simple to use. DPS is a weak argument because no full auto weapon ever actually does its full dps, ppl strafe and run away to avoid fire, but you cant avoid explosions, 6 or 8 rounds their all hitting you and your dead, most of the time in one or two because your hit by the flux nade first. Besides, a direct hit can do something close to 450 damage with no damage mods and theres 6 to 8 shots. Point blank may be "awful" for MDs but they usally come out on top in practise, we all know it I am sorry that tone doesn't translate well through the internet. I was being a bit sarcastic when I was saying it was easy mode. Was trying to reorganize your text to point out how that statement was dubious. I failed in that regard. If you get direct impacted by a MD while in armor you are probably going to die... and should. If you get hit by 6 rounds from a prototype MD you should also die... That is SIX WHOLE SECONDS that you could have killed the guy in. AR could do it in 3.. Didn't say that Point Blank was awful for MDs... I said they were awful for assault MDs (A subclass) and that you shouldn't be basing any arguments concerning CQC MD balance on them.
lol it happens. I it should kill someone in 6 shots but it never takes that many to kill someone, it takes 5 to kill a proto my standard no skilled or damage mod md never mind proto with no bonuses! assualt MDs can totally qcq, maby not as well as you say and i belive you but their deffenetly capable and doing well at short range. I also agree that you should be killed by a mass driver if your armor tanked, it does more damage to armor so it well, should, direct hit or not. But its facerolling shield users as well and they cant do anything with or without the flux nade that comes their way before anything happens. Because its easy mode, does tons of damage, can have alot of shots and you cant avoid it. But you can avoid all the enemy fire and pwn them np... unless your up against mass drivers |
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Posted - 2013.08.10 04:58:00 -
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Darken-Sol wrote:I got 2 exos on a commando. too fun .... lol. your a terroable person |
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Posted - 2013.08.10 05:06:00 -
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Zatara Rought wrote:[quote=Exmaple Core] but you're not mad when you are out on open ground for 2 seconds and get 1-2 shotted by a forge and one shotted by a thales/proto sniper or hit by a taxi? See all those would be more difficult to hit on a shotty scout, so you have an advantage their. I stick out like a ******* christmas tree and can't avoid them cause I'm slow as **** if I want more than 450 EHP.
youd be surprised about the forge, their as deadly and unavoidable to me as they are you guys. Admitively only durring PC, funny how that works. Cars are abit easier for me tho. But its not much of an advantage because the promblem is reversed for my class, i jus barely break 400 EHP x) |
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Posted - 2013.08.10 05:11:00 -
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Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun.
i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything.
And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done |
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Posted - 2013.08.10 05:32:00 -
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Darken-Sol wrote:Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done crying works. tried and tru. get enough pussies on here crying and youll have your nerf
there is a diference between debating and crying. js |
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Posted - 2013.08.10 05:37:00 -
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Fiddlestaxp wrote:Exmaple Core wrote:Fiddlestaxp wrote:[quote=Exmaple Core]
If you eat a nade, you are probably going to lose the engagement regardless of the weapon the guy is using. MD just is the naturally compliment to flux grenades. Once again; the problem is with grenades, not the mass driver.
Assualt MD do less overall DPS, offer little advantage in % of hits, and have a higher suicide-dead zone than the standard variants. They also have higher ISK and equip costs. They are inferior in PC CQC and you should be cleaning them up with your scout shotgun. i would really like to think the same but between the awful PC hit dietection for projectiles and mass drivers doing so much damage, plus the fluxes i quiet often loose against MDs. true for pubs as well. Personally i agree with the earlier statement in that the mass driver is a counter the scout shotty. Sadly right now its a counter to pretty much everything. And yeah, its true about the grenade, your prolly screwed no matter what weapon is the follow up. But everyone with a mass driver uses it and everyone is switching to mass drivers. Its getting rediculas to play anymore something needs to be done Admittedly, the hit detection for splash weapons is better than it is for line-fire ones. I contest that it is a counter for everything -- Well tanked assaults and Logis will win most fights when they get the jump. If I have enough time to flux or position myself, I will kill them most of the time... Pretty balanced. It used to be a counter to heavies, but they all seem to be stacking CRAZY HP now-a-day. usually takes right around a full clip... 6 shots and you might kill them, 7 and you are screwed. All the while you are trying to stay out of their LoS. Not easy. Don't really think scouts are a good example anyway... Seem to be weak in a lot of situations, not just against the MD. I don't see everyone switching to the MD. Surely it's usage has gone up, but that is to be expected with a balance buff and the high profie threads complaining about it on the forums. Rule #15 of the forums is stated thus: " If you say that something is overpowered on the forums, more people will use it".
You should kill anyone if you have the drop on them, same gos for proper positioning, if you have ethire of those over the enemy you should win, not a good Exmaple of balance imo. Bcuz on the 1v1 and frontal battles the MD users are creaming the non MDs in most encounters. Im seeing them consistantly win and i was taking down proto suits with standard mass drivers earlier and its crazy. Its consistantly winning like the contact nades and flaylocks used to. Because its the same weapon! Mostly. The mass driver baby boom has only just begun, its exponetial already sence the explosive nerf and more is about to sprout. It happened last time |
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Posted - 2013.08.10 05:57:00 -
[24] - Quote
Fiddlestaxp wrote:[quote=Exmaple Core]
If you don't have time to flux, caldaris, heavies and anyone with 3-4 shield extenders is VERY difficult to kill. A Basic mass driver is going to have a ton of trouble even breaking their shields. I think the flaylock and MD is a fair comparison in some way... We the forum warrior used the flaylock/MD comparison to justify our calls for the flaylock nerf... Facts were that it was MUCH stronger than the MD for much lower equip costs. Can't say that the MD is anywhere near as powerful as the flaylock was... Just not true. Also no where near "Chromosome laser overpowered". Fused gernades did as much damage as a MD clip in 2 seconds, at ridiculously low requirements... in a higher splash area.
Oh no never said that it was godly like the Godlock or as mean as the MeanZar of chrome but their getting just as common and more players are growing on these quickly. I dont think the MD is that OP, its almost balanced its that everyone is using it and now dust is becoming borring and frustraiting because you simply cant do anything against the weapon, you just blow up. No one wants to play with everyone using mass drivers, all you do is loose suits bcuz its something you cant defend yourself against, exspecially with the flux combo. I like the idea of the md, its a cool weapon but its being spamed and the weapon itself is good enough for anyone to efficently kill you. Thats not how this games SP system is supposed to work, and it doesent fit into the balance and movement of the game. No one wants to deal with the mass driver being the single, most efficent weapon. We had it before with the D tac then flaylock |
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Posted - 2013.08.10 06:23:00 -
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Fiddlestaxp wrote:I think the popularity is fueled by the flux/md combo. Decreasing max grenade count to 2(from 3) on flux and locust and increasing their resupply nanite cluster cost should be enough to combat this. It would also help limit "Splash stack" which the MD benefits greatly from.
The more splash damage in the game, the more effective they are. Limiting grenades will likewise limit the MD. A core locust + 1 MD round is much more effective than either one alone. A ton of splash damage is oppressive and stifles gameplay. This is something that the player base figured out through flaylock/fused/flux spam last month. Pretty clear how you can get a similar effect with Flux/locust/MD... Limit the nades first before the MD. It will preserve the diversity of the game better, as grenades are a very popular drop suit slot anyway and they are really strong since you stopped throwing them all limp armed in the build before chromosome.
Very well spoken, this is a solid answer to help balance the game. I think your right, limmiting the grenades will discourage the use of the kill everthing combo and hold the need for gungame in dust. Although it sounds really mean i think there should only be 1 flux and up to 2 locus because locus are simply too powerful, their strong enough to be primary weapons with hives and the flux is very easily spamed.
On this topic im about to suggest, i dont spec into massdriver all i did was get the standard MD and try it for about a dozen games. Youve been specing into them for awhile so you know the weapon better than me. Personally, i found the thing to be abitt too powerful for the splash it produces and the clip it has. Not by much, but id like to see a 20-50 splash damage reduction, tho 50 sounds too penalizing. Whats your oppinion on a minor nerf to the MDs splash damage? |
Exmaple Core
Ancient Exiles Negative-Feedback
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Posted - 2013.08.10 07:49:00 -
[26] - Quote
Aquinarius Zoltanus wrote:Oh wow, this thread turned into an actually thoughtful discussion about the current situation of the Mass Driver. Makes me feel bad for my stupid response on the first page, sorry about that.
I think the splash radius should go back to what it was in Uprising 1.0. They buffed it at the same time as the hit detection fix without taking the time to see what effect the fix would have. For reference's sake, I think back then the range for the standard variant was 3 to 3.4, whereas now it's 4 to 4.4.
As far as splash damage, I think that a fix people have proposed that changes the spread based on the distance from the center of the blast makes the most sense. I think lowering the splash before something like that is implemented would be premature, as I think this would fix a lot of people's concerns with the Mass Driver. It just doesn't feel good or cool to be caught at the very edge of the splash radius, but then magically take full splash damage (This goes for other explosives as well). Np shiet happens. I like that idea too, i like it better than flat nerfs as well, most ppl should at this point nerfs are too common and there is a lack of common sence fixes in this game. It would be nice to have a reasonable fix and let it be for a week or so before changing any numbers untill we know its needed |
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