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Baal Roo
Subdreddit Test Alliance Please Ignore
2222
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Posted - 2013.08.09 22:24:00 -
[1] - Quote
Flux Raeder wrote:Vyzion Eyri wrote:Flux Raeder wrote:because I actually understand what the goal is and what they are working with. Make a thread explaining CCP's goal for the game. I expect nothing less than one full post (6000 characters). Like this post when you do, so I know you have, I will read it, and if CCP confirms you know their goal for the game, I will give you 10 million ISK when I start playing the game again. I'm not asking because I wish to challenge your comment for the sake of it. If you truly know what CCP wants from the game, then share it with the damn community. We're flailing about in the dark here. CCP goes on and ON about community feedback and how they treasure it, but how can we provide feedback that we know will be considered if we don't know where CCP want to go with the game? For starters, what game genre is this? What aspects of FPS/RPG/MMO are we focusing on? What kind of content will we see 5 years down the track? What kind of game modes? What will our impact be on New Eden? The answers to these questions should be a small part of CCP's whole 'goal' that you claim to know. I doubt even the CPM know. I honestly don't think it requires a full post and if I posted that much it would be a redundant waste of my time: the info is already out there. Head over to YouTube and check out the keynotes from the dust 514 conference.( I do apologize because i have been typing fron my iphone so i can't easily link atm. I'll try to remember to come back and edit them in when I get home) If my memory serves me right they are a couple hours long in all. They basically give you a rundown on every essential plan they have for the next couple years and a general feel for the direction they want to head down for the next 5. I retread your pos trying to see something that wasn't addressed in the videos and couldn't come across anything so I think this might be what you are looking for. As for game modes, I believe that was actually at least partially addressed in a rather recent video by CCP, wherein they displayed the models for the drones, new vehicles, dropsuits etc. and discussed a few possible related game modes.
The problem is that all of the things you're talking about sound like Pie-In-The-Sky ramblings of a stoned 14 year old. When the rubber hits the road, only 1 in 100 of the random "dude, it would be soo cool if Dust 514 could..." even seem to be on their SOON(tm) timeline, let alone actually in the game.
They have delivered so little of what they've talked about in all of these blogs, keynotes, interviews, etc that if you watched/read all of that info before booting the game up for the first time (and with no outside knowledge aside from the nonsense the dev team spews) you would surely think you were being "punk'd" and that the real game must be hidden away somewhere else.
At the speed they're working at, it's going to take them 10 years just to get to where Dust 514 vaguely resembles the game they dream out loud about.
If the actual product is this far away from the product they sell us in their infomercials, then it follows that we would be interested to know specifically what their vision of the game is for say, the next few years.
I mean, frankly, most of what they talk about doing is obvious the sorts of things most devs would like to do. It's just most devs understand that most of these things just aren't yet possible, and require a MASSIVE amount of development time and hardware power. Just look at how they went from "1000s of maps and at least 64 vs 64 at launch" down to "ok...5 maps and 16 vs 16."
If they can't give us a realistic idea of what this game is going to look like for the next few years, and instead just continue to blow smoke up our collective asses, then you have to expect the player base to get itchy assholes.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2223
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Posted - 2013.08.09 22:49:00 -
[2] - Quote
Dimmu Borgir II wrote:Baal Roo wrote:Flux Raeder wrote:Vyzion Eyri wrote:Flux Raeder wrote:because I actually understand what the goal is and what they are working with. Make a thread explaining CCP's goal for the game. I expect nothing less than one full post (6000 characters). Like this post when you do, so I know you have, I will read it, and if CCP confirms you know their goal for the game, I will give you 10 million ISK when I start playing the game again. I'm not asking because I wish to challenge your comment for the sake of it. If you truly know what CCP wants from the game, then share it with the damn community. We're flailing about in the dark here. CCP goes on and ON about community feedback and how they treasure it, but how can we provide feedback that we know will be considered if we don't know where CCP want to go with the game? For starters, what game genre is this? What aspects of FPS/RPG/MMO are we focusing on? What kind of content will we see 5 years down the track? What kind of game modes? What will our impact be on New Eden? The answers to these questions should be a small part of CCP's whole 'goal' that you claim to know. I doubt even the CPM know. I honestly don't think it requires a full post and if I posted that much it would be a redundant waste of my time: the info is already out there. Head over to YouTube and check out the keynotes from the dust 514 conference.( I do apologize because i have been typing fron my iphone so i can't easily link atm. I'll try to remember to come back and edit them in when I get home) If my memory serves me right they are a couple hours long in all. They basically give you a rundown on every essential plan they have for the next couple years and a general feel for the direction they want to head down for the next 5. I retread your pos trying to see something that wasn't addressed in the videos and couldn't come across anything so I think this might be what you are looking for. As for game modes, I believe that was actually at least partially addressed in a rather recent video by CCP, wherein they displayed the models for the drones, new vehicles, dropsuits etc. and discussed a few possible related game modes. The problem is that all of the things you're talking about sound like Pie-In-The-Sky ramblings of a stoned 14 year old. When the rubber hits the road, only 1 in 100 of their seemingly random "dude, it would be, like, sooooo cool if Dust 514 could..." even seem to be on their SOON(tm) timeline, let alone actually in the game. They have delivered so little of what they've talked about in all of these blogs, keynotes, interviews, etc that if you watched/read all of that info before booting the game up for the first time (and with no outside knowledge aside from the nonsense the dev team spews) you would surely think you were being "punk'd" and that the real game must be hidden away somewhere else. At the speed they're working at, it's going to take them 10 years just to get to where Dust 514 vaguely resembles the game they dream out loud about. If the actual product is this far away from the product they sell us in their infomercials, then it follows that we would be interested to know specifically what their vision of the game is for say, the next few years. I mean, frankly, most of what they talk about doing is obviously the sorts of things most devs would like to do. It's just most devs understand that most of these things just aren't yet possible, and require a MASSIVE amount of development time and hardware power. Just look at how they went from "1000s of maps and at least 64 vs 64 at launch" down to "ok...5 maps and 16 vs 16." If they can't give us a realistic idea of what this game is going to look like for the next few years, and instead just continue to blow smoke up our collective ***es, then you have to expect the player base to get itchy ***holes. You know that when fixing something after it's been released is a freaking huge headache right? I'm talking about software development in general, the hardest and most troublesome of which is games software development! They're giving you stuff for free, it's a great game AND they're constantly working on it, did you at one point hire these guys to make a game for you? If that's the case, I apologise... you're well within your rights to moan about it but, if you didn't, then well... there's the door >>
You may not have noticed, but most of the playerbase already found the door. Pointing to it is just going to leave you standing in an empty room.
I understand software development is hard. Lots of stuff is hard. No one is forcing CCP to talk big and deliver small, that's on them, not me. If anyone should know how hard software development is, I would think it would be SOFTWARE DEVELOPERS. As such, your argument reads to me like just another strike against CCP, and another check in the "CCP Doesn't know what they are doing" column.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2229
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Posted - 2013.08.10 00:17:00 -
[3] - Quote
Dimmu Borgir II wrote:Baal Roo wrote:Dimmu Borgir II wrote:
You know that when fixing something after it's been released is a freaking huge headache right? I'm talking about software development in general, the hardest and most troublesome of which is games software development! They're giving you stuff for free, it's a great game AND they're constantly working on it, did you at one point hire these guys to make a game for you? If that's the case, I apologise... you're well within your rights to moan about it but, if you didn't, then well... there's the door >>
You may not have noticed, but most of the playerbase already found the door. Pointing to it is just going to leave you standing in an empty room. I understand software development is hard. Lots of stuff is hard. No one is forcing CCP to talk big and deliver small, that's on them, not me. If anyone should know how hard software development is, I would think it would be SOFTWARE DEVELOPERS. As such, your argument reads to me like just another strike against CCP, and another check in the "CCP Doesn't know what they are doing" column. But they are doing it! I think we all just need to have patience and enjoy the game, if you don't enjoy it then see above for where the door is, as they've said and therefore you know, it's a long term goal but at the same time they're doing quick fixes and monthly iterative updates so how can you possibly criticize them??! Maybe you think there are 800 clones working on the game when realistically it's probably closer to 5 - 10 people working on the Dust side of things at any one time. Just out of curiosity... how much did you say you paid for your copy of Dust?
Cost is irrelevant to whether or not the game is fun. If it isn't fun, people don't play. If no one plays, the game dies. It's as simple as that. Saying "well it's free, so it's okay if it's ****" is a cop out and sidesteps the problems being discussed.
Again, they have fallen so short of delivering the things they "promised" that there's absolutely no reason to believe a word they say about what they are and aren't developing because at least 9 out of 10 things they say they will do never materializes.
It's going to take more than a couple of small beta-style updates fixing basic gameplay in a "commercially launched" title to change the perception of CCP that they have cultivated over the last two years of failing to manage expectations.
Fool us once, shame on them. Fool us twice... |
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