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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5343
|
Posted - 2013.08.09 04:25:00 -
[1] - Quote
Not really a shotgun, but Its the closest thing I could think of as a classification.
X-rays and gamma rays can pass through solid matter, so it would be great to have a weapon that fires powerful gamma ray bursts that can shoot through cover and walls. The gamma burst emitter (GBE) should fire in a 20 degree angle wide cone (similar to the active scanner's scanning cone, but tighter), and should require charge to fire. The GBE should be able to fire in 2 seconds of continuous gamma radiation bursts before stopping (kind of like a railgun installation charges once to do multiple shots). Because shooting through walls would be such a big advantage it should have have to have heat buildup/overheat, charge required to fire, and relatively low damage per second as a tradeoff.
Weapon type: laser (120% shield damage, 80% armor damage). Lasers are amplified electromagnetic radiation (usually visible light), gamma rays are also electromagnetic radiation, so don't say "but gamma rays can't be lasers". Damage: 20 RPM: 750 (12.5 rounds per second) Charge time: 1.5 seconds Firing burst: lasts 2 seconds (or 25 "rounds" fired) damage per second: 240 (1.5s charge time + 2s of continuous bursts = 2.5s. 12.5 rounds per second - 2.5 = 10. 20*12 = 240)
Magazine size: 150 (6 bursts) Heat buildup: STD overheats after the 4th successive burst (100 shots), ADV overheats during the 5th bursts (110 shots), PRO overheats during the 5th burst (120 shots) (can fire all 150 rounds with maxed out Amarr assault bonus, 1.25*120 = 150). These stats assume that the player does not pause between bursts to let the GEB cool down. Feedback damage: 100 (between scrambler and laser rifle)
Optimal: 30 meters Effective range: 50 meters Absolute range: 85 meters
GBE operation skill bonus: 5% increase duration of a burst before needing to charge again (or fires more "rounds" before stopping). Maxed out the bursts will last 2.5 seconds, and deliver about 31 "rounds" before recharging instead of 25.
Its primary role would be close range area denial (cone allows for large area coverage), hitting multiple enemies (cone also allows for hitting multiple targets), and hunting those hiding behind cover. |
Lillica Deathdealer
Mango and Friends
55
|
Posted - 2013.08.09 04:35:00 -
[2] - Quote
I like this. I like Amarr. I feel it should do more feedback damage though, for the sake of another weakpoint. Spamming it from behind cover and taking the feedback damage might be an abuse of it for someone with a decent shield recharge rate. As for the operation skill, perhaps increase the cone's degree of effect? I think that would fit well with the area denial part. Lastly how would you know someone was shooting you with it? Some sort of visual effect? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5344
|
Posted - 2013.08.09 05:58:00 -
[3] - Quote
Any more thoughts? |
Ulysses Knapse
Bojo's School of the Trades
461
|
Posted - 2013.08.09 06:08:00 -
[4] - Quote
The idea isn't new, and I don't much like the name. Personally, I've had the idea of an Amarr shotgun variant for many months. Since I'm feeling generous, I'll share my idea. Basically, my concept of an Amarr shotgun is that you can charge it, increasing damage and tightening the firing cone.
Your idea isn't bad. It would be nice to hit things behind cover, but that's what explosives are (supposedly) for. Unfortunately, all (or at the very least, most of) the explosives we have seem to have ridiculous damage, but horrible splash radius. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5344
|
Posted - 2013.08.09 07:28:00 -
[5] - Quote
Ulysses Knapse wrote:The idea isn't new, and I don't much like the name. Personally, I've had the idea of an Amarr shotgun variant for many months. Since I'm feeling generous, I'll share my idea. Basically, my concept of an Amarr shotgun is that you can charge it, increasing damage and tightening the firing cone.
Your idea isn't bad. It would be nice to hit things behind cover, but that's what explosives are (supposedly) for. Unfortunately, all (or at the very least, most of) the explosives we have seem to have ridiculous damage, but horrible splash radius.
You're not the first to suggest an optional-charge shotgun to tighten spread and damage, in fact I know me (and several others probably) suggested it in Wolfman's variant request thread back in closed.
My idea wasn't conceived as a shotgun, that's just what it best happens to fit in.You say my idea isn't new, yet I'm also pretty sure no one else thought of a required-charge burst-firing shotgun that shoots through walls. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5354
|
Posted - 2013.08.10 01:58:00 -
[6] - Quote
mmmmmmm (charging) pzew-pzew-pzew-pzew-pzew-pzew-pzew-pzew (shoots) |
KING CHECKMATE
Bragian Order Amarr Empire
469
|
Posted - 2013.08.10 02:03:00 -
[7] - Quote
Good idea, but same as the AUGER in the Resistance Series, people will just whine.
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5354
|
Posted - 2013.08.10 03:27:00 -
[8] - Quote
KING CHECKMATE wrote:Good idea, but same as the AUGER in the Resistance Series, people will just whine.
It would probably get more undeserved hate than the mass driver. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
74
|
Posted - 2013.08.10 05:36:00 -
[9] - Quote
no for shoot through walls worst thing ever to be placed in a game..
i like my cover it keeps me alive... |
ladwar
Dead Six Initiative Lokun Listamenn
1106
|
Posted - 2013.08.10 05:39:00 -
[10] - Quote
give it a scope that sees heat even through walls add 200m more range. but make it take 10 seconds to reload and 1 round per clip and make it so it has a nasty drop with range. |
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Cryius Li-Moody
Bragian Order Amarr Empire
10
|
Posted - 2013.08.10 05:46:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Any more thoughts? can it be used to hug people to death? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5355
|
Posted - 2013.08.10 05:51:00 -
[12] - Quote
ladwar wrote:give it a scope that sees heat even through walls add 200m more range. but make it take 10 seconds to reload and 1 round per clip and make it so it has a nasty drop with range.
I thought of the "x-ray scope" thing, but I would prefer making it rely on the user carrying an active scanner. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5355
|
Posted - 2013.08.10 05:53:00 -
[13] - Quote
Cryius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:Any more thoughts? can it be used to hug people to death? If you hug someone while it overheats, yes. |
ladwar
Dead Six Initiative Lokun Listamenn
1106
|
Posted - 2013.08.10 06:03:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:ladwar wrote:give it a scope that sees heat even through walls add 200m more range. but make it take 10 seconds to reload and 1 round per clip and make it so it has a nasty drop with range. I thought of the "x-ray scope" thing, but I would prefer making it rely on the user carrying an active scanner. so it would be OP as hell in a logi hands who can fit a hive a scanner and rep hive and possible a smg sidearm...
*hint hint* |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5357
|
Posted - 2013.08.10 06:25:00 -
[15] - Quote
ladwar wrote:KAGEHOSHI Horned Wolf wrote:ladwar wrote:give it a scope that sees heat even through walls add 200m more range. but make it take 10 seconds to reload and 1 round per clip and make it so it has a nasty drop with range. I thought of the "x-ray scope" thing, but I would prefer making it rely on the user carrying an active scanner. so it would be OP as hell in a logi hands who can fit a hive a scanner and rep hive and possible a smg sidearm... *hint hint* I think it would be a great and very logical fit to make the most out of the weapons capabilities, but not really OP. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.10 06:41:00 -
[16] - Quote
Grab flux and mass drivers. We don't need anymore "Area denial" weapons or weapons that kill through cover. Thank you. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5358
|
Posted - 2013.08.10 06:46:00 -
[17] - Quote
Text Grant wrote:Grab flux and mass drivers. We don't need anymore "Area denial" weapons or weapons that kill through cover. Thank you. What I'm suggesting works fundamentally different from the MD in almost every way. Just because they can fill similar roles is no reason to not add this, the upcoming combat rifle and rail rifle will likely fill a similar role on the battlefield as the AR, yet they're still going to be added. |
Vyzion Eyri
The Southern Legion
1143
|
Posted - 2013.08.10 06:53:00 -
[18] - Quote
This weapon feels like a sidearm to me. I imagine I'd use it when the enemy trys to whip around a corner when they're nearly dead. Pull it out and shoot into the wall, get the kill, then switch back to my much more powerful AR, etc. |
Ulysses Knapse
Bojo's School of the Trades
465
|
Posted - 2013.08.10 07:44:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:You're not the first to suggest an optional-charge shotgun to tighten spread and damage Maybe not on this forum, but who knows. It was a very long while ago, and I'm hardly sure myself when exactly I thought it up. Though, you are probably correct. Besides, my original idea was that the shotgun would be weak with little spread, and that charging it up would increase spread, but I changed my mind after realizing how hard it would be to balance.
KAGEHOSHI Horned Wolf wrote:You say my idea isn't new, yet I'm also pretty sure no one else thought of a required-charge burst-firing shotgun that shoots through walls. I was referring to a weapon that shot through cover at all, not a shotgun or even a gun. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
99
|
Posted - 2013.08.10 07:46:00 -
[20] - Quote
I like the idea but, it'll be nerfed as soon as its released... |
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Dagger-Two
Villore Joint Task Force Villore Accords
54
|
Posted - 2013.08.11 00:11:00 -
[21] - Quote
This is very similar to an idea I had; basically the same area-denial effect of high-intensity y-ray bursts, except as a grenade-like weapon instead of a handheld weapon. Deploys when it stops bouncing, fires frequent 360-degree pulses within 10-15m for anywhere from 20-30 seconds. People staying in the area take mild damage with every pulse, which are more effective against shields, and create a huge environmental hazard not to mention putting you at a serious disadvantage in a firefight.
Eventually, when the game gets to where it needs to be in terms of core mechanics and overall variety of gear, and they start intriducing weapon customization, I'm sure we'll see variant focusing crystals for laser weapons, including UV and y-Ray crystals like in EVE.
KAGEHOSHI Horned Wolf wrote: X-rays and gamma rays can pass through solid matter
Depending on the kind of matter, of course. |
Dagger-Two
Villore Joint Task Force Villore Accords
54
|
Posted - 2013.08.11 00:13:00 -
[22] - Quote
And personally, from its description, i think the current (plasma) shotgun should fire a cone of plasma, rather than a bunch of individual bolts. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5503
|
Posted - 2013.08.21 18:17:00 -
[23] - Quote
The more weird weapons the better. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5867
|
Posted - 2013.09.10 20:14:00 -
[24] - Quote
Still want |
Severus Smith
Ikomari-Onu Enforcement Caldari State
319
|
Posted - 2013.09.10 20:22:00 -
[25] - Quote
I like this. I love the Auger (Resistance) and Farsight (Perfect Dark) and think they add some more flavor to the battlefield (especially the future battlefield). I didn't know you had the request open, so I posted my own weapon earlier today that is similar.
Quote:Gamma Rifle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Designed to counter the guerilla tactics used by the Minmatar during the Rebellion the Gamma Rifle fires a charged pulse of gamma radiation that is capable of penetrating solid objects. For Amarr doctrine this weapon ensures that the Reclaiming Light of the Lord can find even those cowardly enough to hide.
- Light Weapon - 1.5 second charge time - Moderate damage (100 to 150 per hit) - 40m range, 30m scope range (X Ray) - Small clip (4 to 5 per)
This weapon is pretty much the Farsight (Perfect Dark) or Auger (Resistance) in that it is capable of hiting targets through solid objects. It wouldn't do much DPS and would instead be more of an opportunity weapon, with kills / assists scored when targets get low on health and duck for cover. This would add an interesting mechanic to combat where players would have to decide between tanking the Gamma Rifle hits or dashing from cover and hoping to avoid the deadly Tachyon Laser that's sweeping across the room. The limited range / scope range would keep it limited to closer range combat and help ensure it doesn't turn into "OP Invincible Snipers OMG". Like all laser weapons it has a bright, distinctive, beam when fired (to help locate the shooter). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Either way, your idea sounds interesting. |
The-Errorist
Mannar Focused Warfare Gallente Federation
186
|
Posted - 2013.09.11 00:55:00 -
[26] - Quote
+1 |
Hellkeizer
The Avutora Complex
73
|
Posted - 2013.09.11 01:45:00 -
[27] - Quote
Sounds somewhat like the Resistance Auger and anything that reminds me of those deadly weapons gets a like |
Garth Mandra
The Southern Legion The Umbra Combine
99
|
Posted - 2013.09.11 03:01:00 -
[28] - Quote
Some numbers for this: DPS while firing: 250 (so 625 per 2.5s burst) DPS with prof 5 and 3 damage mods: 363 (907)
Optimal area of effect: 70 m2 (proto assault mass driver has 162 m2)
Nice idea.
However I think there are many issues with countering and information.
With damage of that level you can take out almost all suits with a single 2.5 second burst. This is a problem given the ability to shoot through walls and AoE.
So you shoot a guy with this, it takes him at least half a second to notice and start reacting. Then he has to figure out which way to run (he can't shoot back to counter you). If he knows which way to go it takes him another second or so to get out of the arc. So that's around 375 damage which is ok except that presumably the wielder is tracking the enemy so he doesn't actually leave the area and dies a horribly burny death.
To make this weapon work I think the target has to know (with some visual queue - minimap?) what the area of effect is. And probably be aware of this while the gun is charging. I think the damage is a too high too. Given the huge advantages in shooting though cover and AoE this weapon shouldn't kill unless the target fails to react.
With significantly lower damage and informing the target of the area it'd still be a useful weapon for driving people out of cover.
What if it was also made into a heavy weapon? |
The-Errorist
Mannar Focused Warfare Gallente Federation
187
|
Posted - 2013.09.11 03:07:00 -
[29] - Quote
Garth Mandra wrote:Some numbers for this: DPS while firing: 250 (so 625 per 2.5s burst) DPS with prof 5 and 3 damage mods: 363 (907)
Optimal area of effect: 70 m2 (proto assault mass driver has 162 m2)
Nice idea.
However I think there are many issues with countering and information.
With damage of that level you can take out almost all suits with a single 2.5 second burst. This is a problem given the ability to shoot through walls and AoE.
So you shoot a guy with this, it takes him at least half a second to notice and start reacting. Then he has to figure out which way to run (he can't shoot back to counter you). If he knows which way to go it takes him another second or so to get out of the arc. So that's around 375 damage which is ok except that presumably the wielder is tracking the enemy so he doesn't actually leave the area and dies a horribly burny death.
To make this weapon work I think the target has to know (with some visual queue - minimap?) what the area of effect is. And probably be aware of this while the gun is charging. I think the damage is a too high too. Given the huge advantages in shooting though cover and AoE this weapon shouldn't kill unless the target fails to react.
With significantly lower damage and informing the target of the area it'd still be a useful weapon for driving people out of cover. This should be a heavy weapon. What if it was also made into a heavy weapon?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
|
Posted - 2013.10.02 14:37:00 -
[30] - Quote
I want a cancer deathray |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3835
|
Posted - 2013.11.20 20:37:00 -
[31] - Quote
I just beat Crysis 3 for the second time a few minutes ago, and I was thinking something almost exactly like that, which is by extension almost exactly like this.
I was thinking continuous fire microwave emitter with a steep falloff so that at max AR range you probably want to think about not rushing at your target head-on. Having someone with an Active Scanner to spot targets for you so you could shoot through walls at a damage penalty would be even better. Also, the weapon would have NO spread or splash whatsoever, so it would require you to be just as accurate as you would need to be with a Laser Rifle, making it require a lot of skill to use without line-of-sight, given that you'd have to spot on the scan chevron, and then aim lower and try and estimate where the target would be.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7134
|
Posted - 2013.11.20 22:48:00 -
[32] - Quote
Mobius Wyvern wrote:I just beat Crysis 3 for the second time a few minutes ago, and I was thinking something almost exactly like that, which is by extension almost exactly like this.
I was thinking continuous fire microwave emitter with a steep falloff so that at max AR range you probably want to think about not rushing at your target head-on. Having someone with an Active Scanner to spot targets for you so you could shoot through walls at a damage penalty would be even better. Also, the weapon would have NO spread or splash whatsoever, so it would require you to be just as accurate as you would need to be with a Laser Rifle, making it require a lot of skill to use without line-of-sight, given that you'd have to spot on the scan chevron, and then aim lower and try and estimate where the target would be. I think I should get Crysis 3 if it has guns similar to that.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7326
|
Posted - 2013.12.07 21:12:00 -
[33] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Arc-08
Knights Of Ender Public Disorder.
148
|
Posted - 2013.12.07 21:23:00 -
[34] - Quote
i think it's a great idea... but what stops it from passing through the body of the merc??? does it deal small amounts of poison damage over time if it passes through? cause i doubt that it would just "sense" flesh and stop as soon as it was in you
Arc Troopers (Advanced Recon Commando's) Fiercest warriors in the galaxy
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Joel II X
Lo-Tech Solutions Ltd
285
|
Posted - 2013.12.07 21:32:00 -
[35] - Quote
This makes no sense. Do you even know how these rays work? If I learned anything in my college chemistry is that this is a badly thought out idea.
Rays wouldn't have pulses. They are able to pass through shields and armor and with enough exposure, you can mutate them to death.
Rethink this. |
Bunny Demon
Capital Acquisitions LLC Public Disorder.
17
|
Posted - 2013.12.07 21:42:00 -
[36] - Quote
Sounds good apart from that you essentially want to give players cancer so they die a couple games in the future (which could be very funny esp. If they are about to do something important and they just die) I suppose it could work if you tweaked some of the science ;)
Donate isk to the guy above ^
(Or me, whichever you prefer)
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7329
|
Posted - 2013.12.07 21:47:00 -
[37] - Quote
Bunny Demon wrote:Sounds good apart from that you essentially want to give players cancer so they die a couple games in the future (which could be very funny esp. If they are about to do something important and they just die) I suppose it could work if you tweaked some of the science ;) Our bodies are disposable, so no problem at all. They don't live long enough to develop the cancer in a big enough level to kill them anyway.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Dagger-Two
Villore Joint Task Force Villore Accords
160
|
Posted - 2013.12.07 21:52:00 -
[38] - Quote
Joel II X wrote:This makes no sense. Do you even know how these rays work? If I learned anything in my college chemistry is that this is a badly thought out idea.
Rays wouldn't have pulses. They are able to pass through shields and armor and with enough exposure, you can mutate them to death.
Rethink this.
Uhh, well, x-rays and gamma rays are just highly energetic and short-wavelength light.
If a piece of technology is able to create these, then it could logically turn on and off to create pulses of them.
They do not pass through everything unhindered, and regarding shields: they're fictional, so you can't say how the gamma rays would work against them.
Who is to say the armour could not absorb some of that energy? I'm sure the mercs aren't covered in tinfoil.
Finally, have you even SEEN a radiation burn? Leave the mutation sentiment to comic books, and go look up what intense radiation does to flesh. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4005
|
Posted - 2013.12.07 22:25:00 -
[39] - Quote
Dagger-Two wrote:Joel II X wrote:This makes no sense. Do you even know how these rays work? If I learned anything in my college chemistry is that this is a badly thought out idea.
Rays wouldn't have pulses. They are able to pass through shields and armor and with enough exposure, you can mutate them to death.
Rethink this. Uhh, well, x-rays and gamma rays are just highly energetic and short-wavelength light. If a piece of technology is able to create these, then it could logically turn on and off to create pulses of them. They do not pass through everything unhindered, and regarding shields: they're fictional, so you can't say how the gamma rays would work against them. Who is to say the armour could not absorb some of that energy? I'm sure the mercs aren't covered in tinfoil. Finally, have you even SEEN a radiation burn? Leave the mutation sentiment to comic books, and go look up what intense radiation does to flesh. Thank you for bringing logic to this poster who obviously wasn't applying any.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8079
|
Posted - 2014.01.15 17:12:00 -
[40] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
18
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Posted - 2014.01.15 19:26:00 -
[41] - Quote
Somebody may have mentioned this already, but gamma rays and X-rays pass through matter that isn't dense. Gamma rays more so than x-rays, since they have more energy.
This property also makes them very difficult to detect, much less interact with, so I'm not sure how practical it would be to weaponize them. It would be like trying to kill somebody by throwing golf balls out of an airplane.
So it's probably best to call it something that leaves the nature of the working mechanism unclear. Like "blaster". What is a blaster exactly? What's a 'scrambler'? Can I prepare an omelette with it?
Do I care enough to be bothered that I don't know? It shoots bolts, or beams, or... something. It's neat.
Heck, call it a raygun, lol. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8303
|
Posted - 2014.01.22 16:50:00 -
[42] - Quote
Hoover Damn wrote:Somebody may have mentioned this already, but gamma rays and X-rays pass through matter that isn't dense. Gamma rays more so than x-rays, since they have more energy.
This property also makes them very difficult to detect, much less interact with, so I'm not sure how practical it would be to weaponize them. It would be like trying to kill somebody by throwing golf balls out of an airplane.
So it's probably best to call it something that leaves the nature of the working mechanism unclear. Like "blaster". What is a blaster exactly? What's a 'scrambler'? Can I prepare an omelette with it?
Do I care enough to be bothered that I don't know? It shoots bolts, or beams, or... something. It's neat.
Heck, call it a raygun, lol. I am pretty sue gamma rays are deadly. Heats your cells and kills you if its concentrated enough.
Scramblers were supposed to be elecrolasers according to the scrambler pistol description; uses lasers to create an ionized path to release a burst of electricity through. Seems like CCP now just want them to be "pulse lasers" now.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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The-Errorist
472
|
Posted - 2014.01.22 20:06:00 -
[43] - Quote
This would be very interesting weapon, possibly even a heavy weapon. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9335
|
Posted - 2014.02.18 02:56:00 -
[44] - Quote
I still want to emit bursts of gamma!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4965
|
Posted - 2014.02.18 03:34:00 -
[45] - Quote
Interesting idea but from a game design stand-point, sounds like a -LOT- of asset work to evade the collision detection on static meshes. That's a lot of memory going into each round. Then again, I've never worked with UDK.
Useful Links
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Garth Mandra
The Southern Legion The Umbra Combine
330
|
Posted - 2014.02.18 06:29:00 -
[46] - Quote
Aeon Amadi wrote:Interesting idea but from a game design stand-point, sounds like a -LOT- of asset work to evade the collision detection on static meshes. That's a lot of memory going into each round. Then again, I've never worked with UDK.
Surely it's easier when you don't have collisions. All you have to do is check to see if mercs are in the area of effect since the weapon ignores cover. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4968
|
Posted - 2014.02.18 10:24:00 -
[47] - Quote
Garth Mandra wrote:Aeon Amadi wrote:Interesting idea but from a game design stand-point, sounds like a -LOT- of asset work to evade the collision detection on static meshes. That's a lot of memory going into each round. Then again, I've never worked with UDK. Surely it's easier when you don't have collisions. All you have to do is check to see if mercs are in the area of effect since the weapon ignores cover.
Like I said, I'm an amateur with game design. Nothing special, but from the engines I used it doesn't really work like that xD Dunno, maybe UDK is different. Though in retrospect I can see a notable problem with this weapon being that you could spam an objective with it whilst standing in a cluster of nanohives, 30-50m away. Risk/Reward ratio seems a little skewed imo.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
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Garth Mandra
The Southern Legion The Umbra Combine
333
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Posted - 2014.02.19 01:06:00 -
[48] - Quote
Aeon Amadi wrote:Garth Mandra wrote:Aeon Amadi wrote:Interesting idea but from a game design stand-point, sounds like a -LOT- of asset work to evade the collision detection on static meshes. That's a lot of memory going into each round. Then again, I've never worked with UDK. Surely it's easier when you don't have collisions. All you have to do is check to see if mercs are in the area of effect since the weapon ignores cover. Like I said, I'm an amateur with game design. Nothing special, but from the engines I used it doesn't really work like that xD Dunno, maybe UDK is different. Though in retrospect I can see a notable problem with this weapon being that you could spam an objective with it whilst standing in a cluster of nanohives, 30-50m away. Risk/Reward ratio seems a little skewed imo.
Easy enough to handle the risk/reward. You just need to have appropriately low damage.
A weapon that you don't need to aim (much), can go through cover... You can't give it high damage.
I would expect this kind of weapon only to kill enemies if they stay where they are. It's intended use would be to drive enemies out of cover and support assaults on entrenched positions. Probably. |
Killar-12
The Corporate Raiders Top Men.
2360
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Posted - 2014.02.19 02:01:00 -
[49] - Quote
So 500 per burst seems high compared to the MD drop the dam down to 10 per "Round"
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Vell0cet
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.19 02:24:00 -
[50] - Quote
It should do 0 damage and give your victim's clone cancer. If they survive 99 consecutive matches after being irradiated, this would guarantee they drop dead randomly in the 100th match.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.19 02:28:00 -
[51] - Quote
If the Amarr do get a shotgun, it should shoot lazer donuts like in Star Wars when they set for stun.
Best PvE idea ever!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10607
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Posted - 2014.04.24 04:56:00 -
[52] - Quote
Still want more weird weapons
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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