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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:12:00 -
[1] - Quote
So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
|
Nocturnal Soul
Immortal Retribution
348
|
Posted - 2013.08.09 03:17:00 -
[2] - Quote
Yup thats because its a weak tank weak tank get blown up man |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
142
|
Posted - 2013.08.09 03:29:00 -
[3] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:33:00 -
[4] - Quote
CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks.
You cant just watch our for other tanks... those are the least of your worries.
Order of Danger while tanking
Infantry>Turrets> other tankers.
I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry.
More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. |
Henchmen21
Planet Express LLC
68
|
Posted - 2013.08.09 03:44:00 -
[5] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Yea I did the same, proto nade wielding foot solder to tanker. I fully understand why tankers redline, AV nades, swarms, forge guns other tanks there all out to get you in your paper tiger of a tank. Best of all half the time they are invisible along with their projectiles. I have mid level armor tank skills and can last longer in a battle with another tank than I do infantry. That said I think AV nades are fine swarms and forges... not so much. |
Coleman Gray
GunFall Mobilization Covert Intervention
413
|
Posted - 2013.08.09 03:46:00 -
[6] - Quote
Wait until you get hit by AV grenades |
Spycrab Potato
Hold-Your-Fire
202
|
Posted - 2013.08.09 03:48:00 -
[7] - Quote
Infantry=Other tankers>Turrets
[/quote] Fixed. An infantry is easy to take out while doing OK damage. There is no excuse to being caught with your tail between your legs. ALWAYS have an escape route. Turrets are also pretty easy to take out. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
142
|
Posted - 2013.08.09 03:49:00 -
[8] - Quote
True Adamance wrote:CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks. You cant just watch our for other tanks... those are the least of your worries. Order of Danger while tanking Infantry>Turrets> other tankers. I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry. More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. Which is exactly what I meant just before. Tanking isn't easy, most especially for those new to it.
4mil SP... I haven't completely filled out turret operation; that's at 2mil right now; vehicle operation is another million - so with those, I'd be at almost 4mil.
I have a little over 9mil in vehicle upgrades right now.
You're way, way behind on vehicles. |
Otavio Martins
the sound of freedom Renegade Alliance
179
|
Posted - 2013.08.09 03:52:00 -
[9] - Quote
you shall see how i feel when they blow my second tank that i bring in, i compensate it by shooting enemy RDV's |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1084
|
Posted - 2013.08.09 03:56:00 -
[10] - Quote
CoD isAIDS wrote:True Adamance wrote:CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks. You cant just watch our for other tanks... those are the least of your worries. Order of Danger while tanking Infantry>Turrets> other tankers. I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry. More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. Which is exactly what I meant just before. Tanking isn't easy, most especially for those new to it. 4mil SP... I haven't completely filled out turret operation; that's at 2mil right now; vehicle operation is another million - so with those, I'd be at almost 4mil. I have a little over 9mil in vehicle upgrades right now. You're way, way behind on vehicles. I know but I'm also at a point where I can't specc into Armour tanks right now knowing full well that Amarrian Tanks will be coming out sooner or later/
Basically Im stuck between
Amarr Assault- AKA all that Im being given to work with
or
Gallentean HAV- Which is a tank I hate and will never ever use if I can help it.... |
|
KING CHECKMATE
Bragian Order Amarr Empire
464
|
Posted - 2013.08.09 04:01:00 -
[11] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Well , it really depends . Same as forge gunning is about positioning. I do just fine trolling with a militia HAV... |
Iron Wolf Saber
Den of Swords
7067
|
Posted - 2013.08.09 04:02:00 -
[12] - Quote
How to best drive a vehicle, Be absolutely scared of everything. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:02:00 -
[13] - Quote
KING CHECKMATE wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Well , it really depends . Same as forge gunning is about positioning. I do just fine trolling with a militia HAV...
Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:03:00 -
[14] - Quote
Coleman Gray wrote:Wait until you get hit by AV grenades Yeah I have been hit..... not really fun.
I all honesty as an AVer first and tanker second I would love to see Av nades removed from the game and replaced by C4 like armour breaching charges.
To me, even though we are in a futuristic setting, I just don't see how they pack in enough fire power into that tiny grenade to pierce 180mm plating. |
Exmaple Core
Ancient Exiles Negative-Feedback
756
|
Posted - 2013.08.09 04:06:00 -
[15] - Quote
Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything.
lolol. I cant tell if your being sarcastic or not but your absolutely right x) |
Iron Wolf Saber
Den of Swords
7067
|
Posted - 2013.08.09 04:07:00 -
[16] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. lolol. I cant tell if your being sarcastic or not but your absolutely right x)
Well it works, you either kill it or run from it whatever it is. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:09:00 -
[17] - Quote
Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. Yeah....
I understand a tank shouldn't be an invulnerable fortress..... but the current tenets of tanking both real world and in game.... as I understand them with my limited experience (can say I have driven a tank... we have disarmed chassis available for use where I am from) are.
Armour, Mobility, Fire power.
Seems like Armour is sort of iffy (I don't mean Dust514 armour) just general hardiness.
Mobility is almost no existant.
Firepower is totally achievable.
It would be nice if we could customise our Tank chassis to specialise in say two of the three.
I mean the old Marauders would have been considered Fire Power, Armour hybrids.
Enforcers are more like Fire Power, Mobility hybrids....
Just in game Tanks seem rather underpowered to me unless you chuck 10 million or so SP into them. |
Ld Collins
The Phalanx Inc
20
|
Posted - 2013.08.09 04:12:00 -
[18] - Quote
Spycrab Potato wrote: Infantry=Other tankers>Turrets
Fixed. An infantry is easy to take out while doing OK damage. There is no excuse to being caught with your tail between your legs. ALWAYS have an escape route. Turrets are also pretty easy to take out.[/quote]
Infantry are by far the most dangerous. Sure there are matches where you can get kills but risk vs reward just isn't worth it. If you don't have a team in your tank and you don't have a blaster turrets be prepared to die very quickly. I hope you're putting in emphasis on "an infantry" just two proto Avers are a problem. Hell 1 proto Aver is a problem if the team is focused on destroying you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:12:00 -
[19] - Quote
Iron Wolf Saber wrote:Exmaple Core wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. lolol. I cant tell if your being sarcastic or not but your absolutely right x) Well it works, you either kill it or run from it whatever it is. It works. Im consigned to hit and run tactics right now even on my ....Aurum... yes Aurum Maddy. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:13:00 -
[20] - Quote
Ld Collins wrote:Spycrab Potato wrote: Infantry=Other tankers>Turrets
Fixed. An infantry is easy to take out while doing OK damage. There is no excuse to being caught with your tail between your legs. ALWAYS have an escape route. Turrets are also pretty easy to take out.
I should consider that. The time I successfully beat down a Gunlogi was only because I had a piece of cover to fall back to while he overheated his turrets on me. |
|
Harpyja
DUST University Ivy League
473
|
Posted - 2013.08.09 04:14:00 -
[21] - Quote
Nocturnal Soul wrote:Yup thats because its a weak tank weak tank get blown up man According to your logic, militia/standard dropsuits should stand zero chances to taking out a proto dropsuit.
But that's not how it is. A standard dropsuit can kill a proto suit with strategy. There's no such thing as that for vehicles. Even if a Soma ambushes my Gunnlogi, I will kill it in two railgun shots. And if any vehicle ambushes a Madrugar, chances are the Madrugar will win. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1087
|
Posted - 2013.08.09 04:17:00 -
[22] - Quote
Harpyja wrote:Nocturnal Soul wrote:Yup thats because its a weak tank weak tank get blown up man According to your logic, militia/standard dropsuits should stand zero chances to taking out a proto dropsuit. But that's not how it is. A standard dropsuit can kill a proto suit with strategy. There's no such thing as that for vehicles. Even if a Soma ambushes my Gunnlogi, I will kill it in two railgun shots. And if any vehicle ambushes a Madrugar, chances are the Madrugar will win. Yup It also doesn't even matter if I manage to position my tank behind an enemy tank because there are not benefits for hitting side of rear armour.
E.G-
Front Armour 20% damage res Side and Top Armour 10% damage res Rear Armour - 20-25% damage increase Bottom Armour- 20% damange increase. |
daishi mk03
Brutor Vanguard Minmatar Republic
49
|
Posted - 2013.08.09 04:18:00 -
[23] - Quote
True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need man of those skills hat give PG and CPU and reduce the module costs. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1088
|
Posted - 2013.08.09 04:20:00 -
[24] - Quote
daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would.
I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. |
Ld Collins
The Phalanx Inc
20
|
Posted - 2013.08.09 04:35:00 -
[25] - Quote
True Adamance wrote:daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would. I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. you have a shield tank? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1089
|
Posted - 2013.08.09 04:37:00 -
[26] - Quote
Ld Collins wrote:True Adamance wrote:daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would. I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. you have a shield tank? Amarr don't shield tank. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
144
|
Posted - 2013.08.09 04:39:00 -
[27] - Quote
Exmaple Core wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. lolol. I cant tell if your being sarcastic or not but your absolutely right x) More like trolling if coming from him. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
329
|
Posted - 2013.08.09 04:45:00 -
[28] - Quote
I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? |
Zekain Kade
TeamPlayers EoN.
1436
|
Posted - 2013.08.09 04:49:00 -
[29] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
currently the only purpose tanks have are to upset the weapons being used on the map.
If it's only infantry, then only infantry weapons will be deployed to counter infantry. Which results in a stable , 50 / 50 battle.
Throw a tank in the mix, and you will force certain members to swap out that shotgun, or rifle for a swarm launcher, forge gun, or plasma cannon. (or an AV grenade...) during this time, the balance of weapon play shifts, and now the infantry side that has the tank now has an advantage AS LONG AS THAT TANK IS ALIVE. now it changes to a balance of 50+ 1 tank / 35
You've left the enemy team exposed to infantry weapons, and a tank. Those AV'ers cannot engage the tank without their own form of support to guide them to the tank, are be given a vantage point such as forge gun sniping.
Of course the longer the tank is alive, the more potent its affects become. At this point, tanks simple cannot last long enough to cause an real shifts in a battle. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:49:00 -
[30] - Quote
Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? OH against co ordinated squads of course I deserve to go down.
I've led co ordinated squads as well and the satisfaction of tricking a tanker into reversing into a position we want him to is fantastic. What I have noticed is that more often than not a single forgegunner or swarm launcher is enough to see me off.
Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever.... |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:51:00 -
[31] - Quote
Zekain Kade wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
currently the only purpose tanks have are to upset the weapons being used on the map. If it's only infantry, then only infantry weapons will be deployed to counter infantry. Which results in a stable , 50 / 50 battle. Throw a tank in the mix, and you will force certain members to swap out that shotgun, or rifle for a swarm launcher, forge gun, or plasma cannon. (or an AV grenade...) during this time, the balance of weapon play shifts, and now the infantry side that has the tank now has an advantage AS LONG AS THAT TANK IS ALIVE. now it changes to a balance of 50+ 1 tank / 35 You've left the enemy team exposed to infantry weapons, and a tank. Those AV'ers cannot engage the tank without their own form of support to guide them to the tank, are be given a vantage point such as forge gun sniping. Of course the longer the tank is alive, the more potent its affects become. At this point, tanks simple cannot last long enough to cause an real shifts in a battle. That I think is what I have come to see. If there were more players on the map that would mean more tanks..... but consequently more AV.....
I like what AV does in this game.... but IMO Av nades have to go.... I would miss them dearly but it would be worth it I think. AV, again IMO should be restiricted to heavier weapons.. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
144
|
Posted - 2013.08.09 04:52:00 -
[32] - Quote
True Adamance wrote:Coleman Gray wrote:Wait until you get hit by AV grenades Yeah I have been hit..... not really fun. I all honesty as an AVer first and tanker second I would love to see Av nades removed from the game and replaced by C4 like armour breaching charges. To me, even though we are in a futuristic setting, I just don't see how they pack in enough fire power into that tiny grenade to pierce 180mm plating. Yes! |
daishi mk03
Brutor Vanguard Minmatar Republic
49
|
Posted - 2013.08.09 04:53:00 -
[33] - Quote
Racial HAV skills aren't expensive right now. I was talking ab out Armor Plating, Vehicle Electronics ... upgrade skills |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:54:00 -
[34] - Quote
CoD isAIDS wrote:True Adamance wrote:Coleman Gray wrote:Wait until you get hit by AV grenades Yeah I have been hit..... not really fun. I all honesty as an AVer first and tanker second I would love to see Av nades removed from the game and replaced by C4 like armour breaching charges. To me, even though we are in a futuristic setting, I just don't see how they pack in enough fire power into that tiny grenade to pierce 180mm plating. Yes! However consequently if their were breaching harges that required AVers to place the bomb directly on the tank.... well I could understand that. Its surprising how close you can get to tanks without them noticing you. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 04:55:00 -
[35] - Quote
daishi mk03 wrote:Racial HAV skills aren't expensive right now. I was talking ab out Armor Plating, Vehicle Electronics ... upgrade skills I feel like I should at least get those.... but again I think I have to be careful with my SP lest I **** up and ruin adamance. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
144
|
Posted - 2013.08.09 04:56:00 -
[36] - Quote
Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? It's your own fault for not bringing so much as AV grenades around. Why should we be nerfed to the point that your Duvolle actually does respectable damage to a tank, when you cannot bother yourself to carry the tools to get the job done? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 05:01:00 -
[37] - Quote
CoD isAIDS wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? It's your own fault for not bringing so much as AV grenades around. Why should we be nerfed to the point that your Duvolle actually does respectable damage to a tank, when you cannot bother yourself to carry the tools to get the job done? I'm not telling people to bring more AV.... far from it.... but in every game there are roles that are designed to deal with tanks.
Battlefield has the Engineer who carries rocket launchers, and support who carries C4.... but recon if ****** if presented with a tank up close, and so is.... whatever the other class is.
Its rock paper scissors mate except that scissors in dust are chipped and worn.... and Paper in incredibly sharp and gives paper cuts. |
Ninjanomyx
One Who Bears Fangs At GOD
153
|
Posted - 2013.08.09 05:04:00 -
[38] - Quote
CoD isAIDS wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? It's your own fault for not bringing so much as AV grenades around. Why should we be nerfed to the point that your Duvolle actually does respectable damage to a tank, when you cannot bother yourself to carry the tools to get the job done?
He didn't & probably shouldn't "Get Good" like the rest of the AV Nade Scrubs. We need more like him so we may one day leave the Redline
PS: Balancing to "Metrics".....LOL |
daishi mk03
Brutor Vanguard Minmatar Republic
49
|
Posted - 2013.08.09 05:05:00 -
[39] - Quote
True Adamance wrote:CoD isAIDS wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? It's your own fault for not bringing so much as AV grenades around. Why should we be nerfed to the point that your Duvolle actually does respectable damage to a tank, when you cannot bother yourself to carry the tools to get the job done? I'm not telling people to bring more AV.... far from it.... but in every game there are roles that are designed to deal with tanks. Battlefield has the Engineer who carries rocket launchers, and support who carries C4.... but recon if ****** if presented with a tank up close, and so is.... whatever the other class is. Its rock paper scissors mate except that scissors in dust are chipped and worn.... and Paper in incredibly sharp and gives paper cuts. I dont get it, who is paper and who is scissor in your metaphor? |
Ld Collins
The Phalanx Inc
21
|
Posted - 2013.08.09 05:09:00 -
[40] - Quote
True Adamance wrote:Ld Collins wrote:True Adamance wrote:daishi mk03 wrote:True Adamance wrote:Do you have a fitting that I could try out? Seems like I can never fit what I want on my HAV. You won't be able to fit anything reasonable without spending more SP, since you need many of those skills hat give PG and CPU and reduce the module costs. But I wont be able to spend SP on Gallentean HAV full well know CCP wont respec me, and that they may yet bring our Amarrian HAV. If they said they would respec us when the new skill sets are added, which they wont, I would. I have already made this mistake on a 8 million SP toon which is now ruined and not enjoyable to play as because I could get the skills I actually wanted to. you have a shield tank? Amarr don't shield tank. If your waiting on the Amarr tank you can still skill into PG and Armor skills. I think that when they do bring them out though the gallente tank will still be better than it. The Amarr will be probably be slower but have more base armor it should tank infantry better than the maddy though. |
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Raizor Feddie
Seraphim Auxiliaries
110
|
Posted - 2013.08.09 05:11:00 -
[41] - Quote
You sir, we need to talk about your corp. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 05:13:00 -
[42] - Quote
Raizor Feddie wrote:You sir, we need to talk about your corp. Me sir? I just like the Amarr.... I abandoned an 8million SP toon to make an new amarrian one |
Raizor Feddie
Seraphim Auxiliaries
110
|
Posted - 2013.08.09 05:14:00 -
[43] - Quote
True Adamance wrote:Raizor Feddie wrote:You sir, we need to talk about your corp. Me sir? I just like the Amarr.... I abandoned an 8million SP toon to make an new amarrian one
I see. I wish to join, which is whhhhyyyyy...I said "You sir..." |
Heathen Bastard
Kang Lo Directorate Gallente Federation
458
|
Posted - 2013.08.09 05:17:00 -
[44] - Quote
True Adamance wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? OH against co ordinated squads of course I deserve to go down. I've led co ordinated squads as well and the satisfaction of tricking a tanker into reversing into a position we want him to is fantastic. What I have noticed is that more often than not a single forgegunner or swarm launcher is enough to see me off. Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever....
We're immortal mercenaries. the only thing we fear is the price of rebuying our tanks and dropships, because those ****ers are expensive. a suit? even at full proto, I'm still pretty sure is less than a single match's worth of isk. a single, decently fit tank? 5-6matches of flawless play against crappy players and it pays for itself. lose it before those matches are done? massive losses.
how hard is it to lose? very slightly harder than a regular suit. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1090
|
Posted - 2013.08.09 07:15:00 -
[45] - Quote
Raizor Feddie wrote:True Adamance wrote:Raizor Feddie wrote:You sir, we need to talk about your corp. Me sir? I just like the Amarr.... I abandoned an 8million SP toon to make an new amarrian one I see. I wish to join, which is whhhhyyyyy...I said "You sir..."
Dude I would love to have you with us. Gimme a couple of mins to eat dinner and Ill give you a run down. I actually squad with one of the other Seraphim guys, Canus on a regular basis and we have good laughs....
|
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
95
|
Posted - 2013.08.09 07:26:00 -
[46] - Quote
Henchmen21 wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Yea I did the same, proto nade wielding foot solder to tanker. I fully understand why tankers redline, AV nades, swarms, forge guns other tanks there all out to get you in your paper tiger of a tank. Best of all half the time they are invisible along with their projectiles. I have mid level armor tank skills and can last longer in a battle with another tank than I do infantry. That said I think AV nades are fine swarms and forges... not so much.
Don't forget; Swarm Launchers also glitch through buildings, vehicles, players, and ground just to hit you once.... |
ChromeBreaker
SVER True Blood
1001
|
Posted - 2013.08.09 07:28:00 -
[47] - Quote
Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
95
|
Posted - 2013.08.09 07:32:00 -
[48] - Quote
ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it.
Must've been playing against a bunch of randoms and players strait out of the academy... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1091
|
Posted - 2013.08.09 07:39:00 -
[49] - Quote
ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it.
Lol best I have done is 11/0 on mine but it cost me the tank at kill 7 and I was on foot for the rest of the match. |
ladwar
Dead Six Initiative Lokun Listamenn
1087
|
Posted - 2013.08.09 07:47:00 -
[50] - Quote
True Adamance wrote:ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it. Lol best I have done is 11/0 on mine but it cost me the tank at kill 7 and I was on foot for the rest of the match. i probably shouldn't post how well i did on my best match recently... but they make sense. i don't want to see tanks are op because of sniper tactics. all im going to post up is the prot SL is OP. |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1091
|
Posted - 2013.08.09 08:05:00 -
[51] - Quote
ladwar wrote:True Adamance wrote:ChromeBreaker wrote:Went 18/0 in my militia fit miltia tank \o/
Thats actually more imprressive than it sounds because i couldnt hit a barn door short of ramming it. Lol best I have done is 11/0 on mine but it cost me the tank at kill 7 and I was on foot for the rest of the match. i probably shouldn't post how well i did on my best match recently... but they make sense. i don't want to see tanks are op because of sniper tactics. all im going to post up is the prot SL is OP.
I know how good you are Lad.... took Ronan, Grizzly, Haldaor, and I an entire match of Swarming to even get close to killing you and we still didn't kill youj even with that OB..... However after you shot down Hal's drop ship there was nothing else we could do. It was for his honour!
(This is Harkon btw) |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.08.09 08:48:00 -
[52] - Quote
Spycrab Potato wrote: Infantry=Other tankers>Turrets
Fixed. An infantry is easy to take out while doing OK damage. There is no excuse to being caught with your tail between your legs. ALWAYS have an escape route. Turrets are also pretty easy to take out.[/quote] Infantry = 2 shot kill with Proto Swarms and a couple of damage mods. Turrets = Sometimes might hurt you somehow behind the redline (only goes for Railgun Installations). Tanks = Even with Proto turrets all the do is tickle. It takes years for tank vs tank battle to end if both are well fit
Now what really is the most dangerous part for tanks besides invisible AV in the distance is other tanks that carry proto AV inside. Because when they get out of the enemy tank they keep hiding behind or on top of their tank and shoot you and you cannot hit them and you cannot take out the enemy tank either. Now you might think how can't you hit people on top of the enemy tank, well, because the hit detection doesn't work for anyone standing on top of a tank. So they can hit you but you can't hit them even from point blank range. In that situation you are dead no matter what you do, you cannot run from Proto AV that has gotten so close to you and you cannot kill the enemy.
But it is so incorrect to say that Infantry = other tanks. It is so impossible for Proto Turrets to hurt well fit tanks. Even when attacking from the rear your active heat sink wears off before you do any noticeable damage to the enemy tank.
It's like rock - paper - scissors. Rock = Normal Infantry, Infantry with AI+AV Scissors = AV Infantry Paper = LLAV, Tank Mushroom = Normal LAV, Dropship, Weak or Unskilled Normal Infantry Rock beats scissors, scissors beat paper, paper beats rock except when rock gets to Proto when it also beats paper and scissors hide from rock. Everything beats Mushroom And that is called balance. |
Kekklian Noobatronic
Goonfeet Top Men.
295
|
Posted - 2013.08.09 08:54:00 -
[53] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
ITT: Someone who thinks having a STD swarm launcher makes them an 'AVer' complains about MLT tanks being weak.
|
Robocop Junior
The Surrogates Of War
129
|
Posted - 2013.08.09 09:44:00 -
[54] - Quote
Buff tanks and LAVs, get rid of AV grenades and let's play some Twisted Metal yay:D |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
73
|
Posted - 2013.08.09 10:44:00 -
[55] - Quote
isnt AV meant for shields? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
632
|
Posted - 2013.08.09 10:50:00 -
[56] - Quote
True Adamance wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. Yeah.... I understand a tank shouldn't be an invulnerable fortress..... but the current tenets of tanking both real world and in game.... as I understand them with my limited experience (can say I have driven a tank... we have disarmed chassis available for use where I am from) are. Armour, Mobility, Fire power. Seems like Armour is sort of iffy (I don't mean Dust514 armour) just general hardiness. Mobility is almost no existant. Firepower is totally achievable. It would be nice if we could customise our Tank chassis to specialise in say two of the three. I mean the old Marauders would have been considered Fire Power, Armour hybrids. Enforcers are more like Fire Power, Mobility hybrids.... Just in game Tanks seem rather underpowered to me unless you chuck 10 million or so SP into them.
Dude I have jusy under 17 mill invested in havs bot armour and shield. And they are still pretty squish witg the current av vehicle valance.
|
BrownEye1129
SVER True Blood
28
|
Posted - 2013.08.09 10:57:00 -
[57] - Quote
Don't touch my AV Nades, keep your tank away from me and we don't have a problem. I carry AV Nades for those damn death taxis. Nothing beats throwing those bad boys down b4 a charging Taxi gets to you. KaBoom. Nanohive rinse and repeat. Think twice b4 you bring that death machine barreling at me. Who knows where the PEs and REs might be |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1045
|
Posted - 2013.08.09 11:13:00 -
[58] - Quote
Make newb tanks harder to kill dramatically increase wp payout for kills to make tank hunting a vibal choice of role so chances are ur team has av |
Leovarian L Lavitz
Better Academy.
486
|
Posted - 2013.08.09 11:32:00 -
[59] - Quote
I usually engage at about 60-70 meters with my tank, but I have my rear facing and ready to run if heavy av pokes up |
CrotchGrab 360
187.
187
|
Posted - 2013.08.09 11:53:00 -
[60] - Quote
Nocturnal Soul wrote:Yup thats because its a weak tank weak tank get blown up man
Yes but this is coming from somebody who is just starting to use tanks and is new at it. The "new" experience of anything is what is most important. |
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demonkiller 12
Seraphim Auxiliaries
89
|
Posted - 2013.08.09 12:28:00 -
[61] - Quote
CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. not this **** again, l2 tank |
Mortedeamor
Wraith Shadow Guards
141
|
Posted - 2013.08.09 12:29:00 -
[62] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
roflmao dont try and specc tanks waste of isk well it will be for you |
demonkiller 12
Seraphim Auxiliaries
89
|
Posted - 2013.08.09 12:29:00 -
[63] - Quote
True Adamance wrote:CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks. You cant just watch our for other tanks... those are the least of your worries. Order of Danger while tanking Infantry>Turrets> other tankers. I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry. More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. tldr, ADS >infantry> tanks> (and turrets if youre a shield tanker) |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
|
Posted - 2013.08.09 12:38:00 -
[64] - Quote
True Adamance wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. Yeah.... I understand a tank shouldn't be an invulnerable fortress..... but the current tenets of tanking both real world and in game.... as I understand them with my limited experience (can say I have driven a tank... we have disarmed chassis available for use where I am from) are. Armour, Mobility, Fire power. Seems like Armour is sort of iffy (I don't mean Dust514 armour) just general hardiness. Mobility is almost no existant. Firepower is totally achievable. It would be nice if we could customise our Tank chassis to specialise in say two of the three. I mean the old Marauders would have been considered Fire Power, Armour hybrids. Enforcers are more like Fire Power, Mobility hybrids.... Just in game Tanks seem rather underpowered to me unless you chuck 10 million or so SP into them.
It doesn't get any better.......... Which is why we complain. Now what you are going through now, unless you get real good, the same will happen. The only thing that stops the hurt is running, and because of AV nades, crazy swarms, and rooftop camping Forges, escape is impossible. Only death. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
|
Posted - 2013.08.09 12:40:00 -
[65] - Quote
Heathen Bastard wrote:True Adamance wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? OH against co ordinated squads of course I deserve to go down. I've led co ordinated squads as well and the satisfaction of tricking a tanker into reversing into a position we want him to is fantastic. What I have noticed is that more often than not a single forgegunner or swarm launcher is enough to see me off. Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever.... We're immortal mercenaries. the only thing we fear is the price of rebuying our tanks and dropships, because those ****ers are expensive. a suit? even at full proto, I'm still pretty sure is less than a single match's worth of isk. a single, decently fit tank? 5-6matches of flawless play against crappy players and it pays for itself. lose it before those matches are done? massive losses. how hard is it to lose? very slightly harder than a MLT suit.
Fixed...... |
Taeryn Frost
Zumari Force Projection Caldari State
34
|
Posted - 2013.08.09 13:33:00 -
[66] - Quote
True Adamance wrote:[quote=Ludvig Enraga] Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever....
I absolutely fear tanks. That's why I bothered to spec into Lai Dai Avs in the first place. That and annoying ass LAVs always trying to run people over.
Its also why I plan on investing the sp into proto swarms. When a tank rumbles up and I'm exposed, there is nothing I can do but run for my life. Obviously if I'm fighting reds then my situation is critical.
|
Skyhound Solbrave
Rough Riders..
176
|
Posted - 2013.08.09 14:01:00 -
[67] - Quote
I really have no idea how delusional a tanker has to be to think that it should take a whole squad to take them out. Don't you realize how imbalanced that would be? All one guy would have to do is call in a tank and completely steam roll the other team until they can get a squad of AV together. Not only that, but that squad of AV has to devote their time to coordinate and trap the tank, giving it more time to steam roll. That's almost half the team being forced into sidearms to deal with one player, while the othere team can be fully fitted with primaries and sides.
Just make tanks cheaper and wait for ADV/PRO tanks. You guys just want your crutch. |
Charlotte O'Dell
0uter.Heaven EoN.
882
|
Posted - 2013.08.09 14:18:00 -
[68] - Quote
The problem with tanks is the lack of proto tanks and that can't exist until matchmaking is fixed so tanks with >10000HP dont get put into matches vs mlt av. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
29
|
Posted - 2013.08.09 14:33:00 -
[69] - Quote
Charlotte O'Dell wrote:The problem with tanks is the lack of proto tanks and that can't exist until matchmaking is fixed so tanks with >10000HP dont get put into matches vs mlt av. Meanwhile MLT and STD tanks have to stand up to ADV and Proto AV? Sounds fair. Because there isn't an option to go further, to invest more SP into tanks, however there is the option to invest more into AV. |
Billi Gene
The Southern Legion
224
|
Posted - 2013.08.09 15:03:00 -
[70] - Quote
Currently for a new player to go the tanker route, they will have to run very very basic infantry fits for the foreseeable future to offset the SP cost of building any sort of tank that wont explode when it drops from the RDV, this could be said to be correct by some, but I cannot see why a new player should be punished for a choice in a game, games being what they are are meant to be fun...
really tank's need more short term survivability, upwards to medium term survivability at higher levels of SP investment.
increasing rep strength and duration would achieve this, whilst at the same time increasing cycle/cooldown time would remove tanks from the fight for longer. This "should" reward good resource management and intelligent gameplay, though it will not counter the Assault forge gunners on towers... snipers seem to be the counter for those :P
i dont think this is a perfect fix, in any manner at all, its just a notion of an idea.
increasing resists to any large extent would provide too much long term survival, allowing for reps to come off cooldown, and probably returning us to the super tanker.
reducing AV damage too far would be disastrous. Removing AV nades seems like a bad idea, but that is only a gut feeling for me (even though i hate AV nades with a passion on my tanker alt).
The problem seems to be that tanks cost ALOT but can dramatically change the battle, thus making their expense seem reasonable, BUT that for all this they lack Reasonable durability.
they are high risk high reward. w/e... i'll wait for 1.5 and see i guess ??
(((((Also wtf saw my first logi lav actually buddying with a tank yesterday...damn duo were unstopable )))))
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sixteensixty4
Condotta Rouvenor Gallente Federation
51
|
Posted - 2013.08.09 16:00:00 -
[71] - Quote
Not really having much of a problem with my gunlogi
6k shields, 37% resists, large missile turrets with small blasters
I dont know why everyone says missile turrets arnt any good, sure, the blast radius is a bit weak, but its a one shot kill direct hit everytime, plus the range makes popping them pesky forge gunners and swarm dudes a bit easier
My two main problems are, madrugers with your glitchy reps and forge gunners and swarms that are either so high up or far away that there shots are invisible, which is kinda game breaking for tank drivers
Also, i play without mic on my own, given i get lumbered in every single match with the same people day in day out, you soon get to know who rolls with what, sometime i see the enemy team list and just know bringing out a tank is going to be a bad idea lol so i dont call a tank every match which adds to my survivability
whats up with the dudes that loose 3 in a match? you got no one to blame but yourselfs imo
Also, rolling with another tank is pretty sweet (pref a blaster maddy) safty in numbers and all that
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1103
|
Posted - 2013.08.10 00:07:00 -
[72] - Quote
Skyhound Solbrave wrote:I really have no idea how delusional a tanker has to be to think that it should take a whole squad to take them out. Don't you realize how imbalanced that would be? All one guy would have to do is call in a tank and completely steam roll the other team until they can get a squad of AV together. Not only that, but that squad of AV has to devote their time to coordinate and trap the tank, giving it more time to steam roll. That's almost half the team being forced into sidearms to deal with one player, while the othere team can be fully fitted with primaries and sides.
Just make tanks cheaper and wait for ADV/PRO tanks. You guys just want your crutch.
You ever taken 6 guys up against at Tank before?
Anywho that's not the point. I'm and AVer first tanker second and even I think these guys have it rough.
HTFU dude let them get their buff |
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