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demonkiller 12
Seraphim Auxiliaries
89
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Posted - 2013.08.09 12:28:00 -
[61] - Quote
CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. not this **** again, l2 tank |
Mortedeamor
Wraith Shadow Guards
141
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Posted - 2013.08.09 12:29:00 -
[62] - Quote
True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
roflmao dont try and specc tanks waste of isk well it will be for you |
demonkiller 12
Seraphim Auxiliaries
89
|
Posted - 2013.08.09 12:29:00 -
[63] - Quote
True Adamance wrote:CoD isAIDS wrote:True Adamance wrote:So I used to be of the mind set that AV was supposed to be the thing that balances infantry against Armour..... Its not.
Being an Aver myself and new to tanks..... well there just isn't any point. I shouldn't even bother using tanks until I have 4+ million SP laid aside for it as Tanks literally are metal coffins.
Aren't fast enough
Aren't durable enough
Aren't accessible enough of new players to being using.... (Yup Im looking at you poor matchmaking)
I mean who would hire a merc clearly outclassed by his opponents for anything? No employer would, that would be a waste of money. They would hire mercs of the same skill level to narrow acceptable risk margins.... but nope not in Dust.....
It literally just hurts to drive tanks, the only times I can actually get away with it are if the opposition are completely incompetent or simply haven't brought any AV to the field....
Finally, one of you sees how difficult it is. Oh I knew it was easy to bust tanks.... what I didn't know until yesterday was how hard it was to use tanks. You cant just watch our for other tanks... those are the least of your worries. Order of Danger while tanking Infantry>Turrets> other tankers. I mean Im well aware that If I see another tank on the field unless im behind that tank with a repper I'm going to loose. And I know that if I get infront of an unmanned turret I am dead..... the danger for me is that I cannot be aware of what sorts of AV infantry carry. More often than not Im getting critically hit and destroyed without even knowing where Im being shot from. tldr, ADS >infantry> tanks> (and turrets if youre a shield tanker) |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
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Posted - 2013.08.09 12:38:00 -
[64] - Quote
True Adamance wrote:Iron Wolf Saber wrote:How to best drive a vehicle, Be absolutely scared of everything. Yeah.... I understand a tank shouldn't be an invulnerable fortress..... but the current tenets of tanking both real world and in game.... as I understand them with my limited experience (can say I have driven a tank... we have disarmed chassis available for use where I am from) are. Armour, Mobility, Fire power. Seems like Armour is sort of iffy (I don't mean Dust514 armour) just general hardiness. Mobility is almost no existant. Firepower is totally achievable. It would be nice if we could customise our Tank chassis to specialise in say two of the three. I mean the old Marauders would have been considered Fire Power, Armour hybrids. Enforcers are more like Fire Power, Mobility hybrids.... Just in game Tanks seem rather underpowered to me unless you chuck 10 million or so SP into them.
It doesn't get any better.......... Which is why we complain. Now what you are going through now, unless you get real good, the same will happen. The only thing that stops the hurt is running, and because of AV nades, crazy swarms, and rooftop camping Forges, escape is impossible. Only death. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
369
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Posted - 2013.08.09 12:40:00 -
[65] - Quote
Heathen Bastard wrote:True Adamance wrote:Ludvig Enraga wrote:I think one thing that tankers never say is that they are week against AV personnel and not just 1v1 - against coordinated squads of AV - they never talk about non-AV infantry vs tanks.
What about the rest of infantry? When I run into a tank it's instant death for me if I am seen. I can't return fire or do anything at all against a tank. Any infantry w/o AV is dead meat to a tank. Is that fair? OH against co ordinated squads of course I deserve to go down. I've led co ordinated squads as well and the satisfaction of tricking a tanker into reversing into a position we want him to is fantastic. What I have noticed is that more often than not a single forgegunner or swarm launcher is enough to see me off. Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever.... We're immortal mercenaries. the only thing we fear is the price of rebuying our tanks and dropships, because those ****ers are expensive. a suit? even at full proto, I'm still pretty sure is less than a single match's worth of isk. a single, decently fit tank? 5-6matches of flawless play against crappy players and it pays for itself. lose it before those matches are done? massive losses. how hard is it to lose? very slightly harder than a MLT suit.
Fixed...... |
Taeryn Frost
Zumari Force Projection Caldari State
34
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Posted - 2013.08.09 13:33:00 -
[66] - Quote
True Adamance wrote:[quote=Ludvig Enraga] Thing is people should fear tanks. I mean who would fear an armoured monster with a massive cannon bearing down on them.... oh wait no dust merc ever....
I absolutely fear tanks. That's why I bothered to spec into Lai Dai Avs in the first place. That and annoying ass LAVs always trying to run people over.
Its also why I plan on investing the sp into proto swarms. When a tank rumbles up and I'm exposed, there is nothing I can do but run for my life. Obviously if I'm fighting reds then my situation is critical.
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Skyhound Solbrave
Rough Riders..
176
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Posted - 2013.08.09 14:01:00 -
[67] - Quote
I really have no idea how delusional a tanker has to be to think that it should take a whole squad to take them out. Don't you realize how imbalanced that would be? All one guy would have to do is call in a tank and completely steam roll the other team until they can get a squad of AV together. Not only that, but that squad of AV has to devote their time to coordinate and trap the tank, giving it more time to steam roll. That's almost half the team being forced into sidearms to deal with one player, while the othere team can be fully fitted with primaries and sides.
Just make tanks cheaper and wait for ADV/PRO tanks. You guys just want your crutch. |
Charlotte O'Dell
0uter.Heaven EoN.
882
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Posted - 2013.08.09 14:18:00 -
[68] - Quote
The problem with tanks is the lack of proto tanks and that can't exist until matchmaking is fixed so tanks with >10000HP dont get put into matches vs mlt av. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
29
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Posted - 2013.08.09 14:33:00 -
[69] - Quote
Charlotte O'Dell wrote:The problem with tanks is the lack of proto tanks and that can't exist until matchmaking is fixed so tanks with >10000HP dont get put into matches vs mlt av. Meanwhile MLT and STD tanks have to stand up to ADV and Proto AV? Sounds fair. Because there isn't an option to go further, to invest more SP into tanks, however there is the option to invest more into AV. |
Billi Gene
The Southern Legion
224
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Posted - 2013.08.09 15:03:00 -
[70] - Quote
Currently for a new player to go the tanker route, they will have to run very very basic infantry fits for the foreseeable future to offset the SP cost of building any sort of tank that wont explode when it drops from the RDV, this could be said to be correct by some, but I cannot see why a new player should be punished for a choice in a game, games being what they are are meant to be fun...
really tank's need more short term survivability, upwards to medium term survivability at higher levels of SP investment.
increasing rep strength and duration would achieve this, whilst at the same time increasing cycle/cooldown time would remove tanks from the fight for longer. This "should" reward good resource management and intelligent gameplay, though it will not counter the Assault forge gunners on towers... snipers seem to be the counter for those :P
i dont think this is a perfect fix, in any manner at all, its just a notion of an idea.
increasing resists to any large extent would provide too much long term survival, allowing for reps to come off cooldown, and probably returning us to the super tanker.
reducing AV damage too far would be disastrous. Removing AV nades seems like a bad idea, but that is only a gut feeling for me (even though i hate AV nades with a passion on my tanker alt).
The problem seems to be that tanks cost ALOT but can dramatically change the battle, thus making their expense seem reasonable, BUT that for all this they lack Reasonable durability.
they are high risk high reward. w/e... i'll wait for 1.5 and see i guess ??
(((((Also wtf saw my first logi lav actually buddying with a tank yesterday...damn duo were unstopable )))))
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sixteensixty4
Condotta Rouvenor Gallente Federation
51
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Posted - 2013.08.09 16:00:00 -
[71] - Quote
Not really having much of a problem with my gunlogi
6k shields, 37% resists, large missile turrets with small blasters
I dont know why everyone says missile turrets arnt any good, sure, the blast radius is a bit weak, but its a one shot kill direct hit everytime, plus the range makes popping them pesky forge gunners and swarm dudes a bit easier
My two main problems are, madrugers with your glitchy reps and forge gunners and swarms that are either so high up or far away that there shots are invisible, which is kinda game breaking for tank drivers
Also, i play without mic on my own, given i get lumbered in every single match with the same people day in day out, you soon get to know who rolls with what, sometime i see the enemy team list and just know bringing out a tank is going to be a bad idea lol so i dont call a tank every match which adds to my survivability
whats up with the dudes that loose 3 in a match? you got no one to blame but yourselfs imo
Also, rolling with another tank is pretty sweet (pref a blaster maddy) safty in numbers and all that
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1103
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Posted - 2013.08.10 00:07:00 -
[72] - Quote
Skyhound Solbrave wrote:I really have no idea how delusional a tanker has to be to think that it should take a whole squad to take them out. Don't you realize how imbalanced that would be? All one guy would have to do is call in a tank and completely steam roll the other team until they can get a squad of AV together. Not only that, but that squad of AV has to devote their time to coordinate and trap the tank, giving it more time to steam roll. That's almost half the team being forced into sidearms to deal with one player, while the othere team can be fully fitted with primaries and sides.
Just make tanks cheaper and wait for ADV/PRO tanks. You guys just want your crutch.
You ever taken 6 guys up against at Tank before?
Anywho that's not the point. I'm and AVer first tanker second and even I think these guys have it rough.
HTFU dude let them get their buff |
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