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Thread Statistics | Show CCP posts - 0 post(s) |
Charlotte O'Dell
0uter.Heaven EoN.
870
|
Posted - 2013.08.09 00:00:00 -
[1] - Quote
* CCP didn't include it in the explosive nerf dev blog * it is designed for area denial and breaching in close quarters, urban environments (<40m). It excels at these beyond every other weapon, however, outside of that range, or when not having a height advantage, it is completely useless except in the most skilled hands. *The Damage/Ten Seconds is about 25% of the Duvolle, even with direct hits, and is can be countered by most other weapons should they properly position themselves, therefore, it is not OP. |
Cosgar
ParagonX
4058
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Posted - 2013.08.09 00:01:00 -
[2] - Quote
AR QQ in 3...2.... |
Killar-12
Molon Labe. League of Infamy
444
|
Posted - 2013.08.09 00:07:00 -
[3] - Quote
Cosgar wrote:AR QQ in 3...2.... Waahhhh Should I go swarm Launcher or MD? |
Nitrobeacon
Freek Coalition
44
|
Posted - 2013.08.09 00:09:00 -
[4] - Quote
Remember, when Mass Driver users are against projectile enemies, they get 50% damage reduction since the projectile enemies miss when the MD users hop around, and the users will not miss because of the area denial ability, so I think it's fair to get rid of the "*The Damage/Ten Seconds is about 25% of the Duvolle". |
Aquinarius Zoltanus
0uter.Heaven EoN.
294
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Posted - 2013.08.09 00:13:00 -
[5] - Quote
Okay, this fire really doesn't need to restoked. It just died down for a little bit. |
Charlotte O'Dell
0uter.Heaven EoN.
871
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Posted - 2013.08.09 00:14:00 -
[6] - Quote
Nitrobeacon wrote:Remember, when Mass Driver users are against projectile enemies, they get 50% damage reduction since the projectile enemies miss when the MD users hop around, and the users will not miss because of the area denial ability, so I think it's fair to get rid of the "*The Damage/Ten Seconds is about 25% of the Duvolle".
So because you have bad aim and can't hit a moving target when you're being shot at, the mass driver is OP? Did you forget that if you actually stand still and hit every round on the MD guy, you will kill him before he kills you? i assume so, as you are defending the AR which has a damage/10 sec rivaled only by large turrets.
Also note that due to the explosive nature of the MD and nanhove requirement, most MD users are callogis, so if you throw a flux, you will win every time, but of course that didn't cross your mind because you believe the AR is the one gun to rule them all. |
Charlotte O'Dell
0uter.Heaven EoN.
871
|
Posted - 2013.08.09 00:15:00 -
[7] - Quote
Aquinarius Zoltanus wrote:Okay, this fire really doesn't need to restoked. It just died down for a little bit.
I'm gunning for top troll, now, as I've retired as King of QQ. I used to target CCP, but now I'm aiming for the AR users. |
Jathniel
G I A N T EoN.
763
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Posted - 2013.08.09 00:17:00 -
[8] - Quote
*stokes fire*
MD requires a fraction of the aiming of an AR, and is therefore a noob tube, just like its baby brother the Flaylock, which we thankfully slayed. |
Nitrobeacon
Freek Coalition
46
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Posted - 2013.08.09 00:19:00 -
[9] - Quote
Woah calm down don't start flames because someone gave an opinion, I'm at general discussions right? Edit: I don't even use assault rifles now, these times are past tense. Last time I used it was in chromosome. |
Scheneighnay McBob
Bojo's School of the Trades
2822
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Posted - 2013.08.09 00:20:00 -
[10] - Quote
I would like to hope that it'll stay the same, but it's more realistic to hope that this "nerf MD" fad ends soon. We had a similar fad in chromosome, but laser QQ overshadowed it, and it was forgotten.
All my experience tells me that CCP really does nerf from complaints, instead of solid evidence. |
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Killar-12
Molon Labe. League of Infamy
445
|
Posted - 2013.08.09 00:21:00 -
[11] - Quote
Jathniel wrote:*stokes fire*
MD requires a fraction of the aiming of an AR, and is therefore a noob tube, just like its baby brother the Flaylock, which we thankfully slayed. So Point, Fire, Strafe is hard? |
Killar-12
Molon Labe. League of Infamy
445
|
Posted - 2013.08.09 00:23:00 -
[12] - Quote
Nitrobeacon wrote:Remember, when Mass Driver users are against projectile enemies, they get 50% damage reduction since the projectile enemies miss when the MD users hop around, and the users will not miss because of the area denial ability, so I think it's fair to get rid of the "*The Damage/Ten Seconds is about 25% of the Duvolle". You need better aim. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5333
|
Posted - 2013.08.09 00:24:00 -
[13] - Quote
Jathniel wrote:*stokes fire*
MD requires a fraction of the aiming of an AR, and is therefore a noob tube, just like its baby brother the Flaylock, which we thankfully slayed. At close range its easy to deal damage (its suppose to beat AR at CQC), but at mid+ range its the AR that requires a fraction of the aiming skill needed for an MD. MD rounds travel very slowly unlike hitscan weapons like ARs, and have very steep drop; this means you have to account for both gravity, the time it takes to reach your target, and you'll have to predict your targets movements accurately to land hits. |
XxWarlordxX97
187.
4405
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Posted - 2013.08.09 00:25:00 -
[14] - Quote
Everyone will go MD very soon |
FATPrincess - XOXO
Shining Flame Amarr Empire
419
|
Posted - 2013.08.09 00:26:00 -
[15] - Quote
Not included in past nerf patch doesn't necessarily mean it won't get nerfed in the future. The graphs will reveal the truth and the nerf hammer will do its job.
-XOXO |
McFurious
TeamPlayers EoN.
242
|
Posted - 2013.08.09 01:12:00 -
[16] - Quote
Once they fix the aiming in general the AR folks will probably settle down. Even in Chromosome the MD was a superweapon but the aiming was great so there wasn't much of an issue. The AR's and Lasers still out DPS'd everything else. Once aiming gets fixed they will be beasting again and the FOTM crowd will probably switch to those.
And hopefully they fix the explosive bonus to armor. (I'm just gonna keep repeating that until it sticks) |
ZDub 303
TeamPlayers EoN.
1558
|
Posted - 2013.08.09 01:14:00 -
[17] - Quote
I think Aeon has already proven that splash damage mechanics are not working correctly. Once those are fixed maybe the MD will be fine. Until them its FOTM and broken splash mechanics will be exploited by the adapt or die playstyle of this game. |
stlcarlos989
SVER True Blood
460
|
Posted - 2013.08.09 01:25:00 -
[18] - Quote
LMAO there are a lot of delusional MD users out there who truely believe its balanced. As someone who plays PC matches everyday and plays with several people who use and have begun using the MD, let me tell it hasn't become this popular because its a challenging weapon to use. |
Killar-12
Molon Labe. League of Infamy
445
|
Posted - 2013.08.09 01:32:00 -
[19] - Quote
stlcarlos989 wrote:LMAO there are a lot of delusional MD users out there who truely believe its balanced. As someone who plays PC matches everyday and plays with several people who use and have begun using the MD, let me tell you it hasn't become this popular because its a challenging weapon to use. Splash and armor are broke... |
Buster Friently
Rosen Association
1521
|
Posted - 2013.08.09 01:38:00 -
[20] - Quote
Charlotte O'Dell wrote:* CCP didn't include it in the explosive nerf dev blog * it is designed for area denial and breaching in close quarters, urban environments (<40m). It excels at these beyond every other weapon, however, outside of that range, or when not having a height advantage, it is completely useless except in the most skilled hands. *The Damage/Ten Seconds is about 25% of the Duvolle, even with direct hits, and is can be countered by most other weapons should they properly position themselves, therefore, it is not OP.
Also, it was already nerfed a while back. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2446
|
Posted - 2013.08.09 01:39:00 -
[21] - Quote
ITT: Man defends his FotM fit. It worked out well for the flaylockers, right? |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
333
|
Posted - 2013.08.09 01:46:00 -
[22] - Quote
I demand a nerf! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2446
|
Posted - 2013.08.09 01:48:00 -
[23] - Quote
Looking forward to respec threads. |
Chunky Munkey
Amarr Templars Amarr Empire
1090
|
Posted - 2013.08.09 01:54:00 -
[24] - Quote
I disagree. Your reasoning is sound if you want to argue that the MD isn't OP.
However CCP bases their nerfs on sudden increases in an item's use. I can see that happening already this week. Mass drivers are the new FOTM whether OP or not, and I'm guessing they have some sort of %age threshold after which nerfs are considered. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2447
|
Posted - 2013.08.09 01:55:00 -
[25] - Quote
Chunky Munkey wrote:I disagree. Your reasoning is sound if you want to argue that the MD isn't OP.
However CCP bases their nerfs on sudden increases in an item's use. I can see that happening already this week. Mass drivers are the new FOTM whether OP or not, and I'm guessing they have some sort of %age threshold after which nerfs are considered. ^ This.
*inb4 AR* |
Jonny Moreau
Militaires-Sans-Frontieres
22
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Posted - 2013.08.09 01:59:00 -
[26] - Quote
stlcarlos989 wrote:LMAO there are a lot of delusional MD users out there who truely believe its balanced. As someone who plays PC matches everyday and plays with several people who use and have begun using the MD, let me tell you it hasn't become this popular because its a challenging weapon to use.
I actuallygot a laugh out of this (first laugh an stb other quickgloves has gotten out of me, bravo sir) Mass driver is very easy to use SOME of the time. Its very good in closw quarters, such as city maps. Its very HARD to use in the open,anything and everything can and WILL mow you down with extreme prejudice. I'm a minmatar logi so I get no backup, though no sidearms are particulary suited to mid to long ranges anyway, so there is a definite range problem.
But any fool can use a mass driver at close range, it just takes a skilled player to pull off good range shots, so if the enemy has a brain (this is NOT a given, never assume your enemy is trying to outdo you) all MD fights turn into range battles, which is not the forte of the MD unless youare very skiled with it, trust me I know.
And I can count on one hand the number of people I know who have picked up the mass driver and decided to main it instead of AR.
And in pc, lots of fighting takes place in close quarters, so why wouldn't it be good? Breaching/area deniap being good in cqc fast strike/throw the line situations? Wat? Never! That would be ludicrous! How dare you think that? That would be like thinking that the government doesn't benefit from a crisis where they can step in and be the savior! |
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.09 03:44:00 -
[27] - Quote
Yeah I kinda love the idea of the Mass Driver...as a mid-range support weapon. But it never really functions like that when I come up against folks using them. Most use it as a CQB spam machine. Kinda foolish if you ask me. Especially when you factor all the smoke and distortion that the thing causes. How players don't blow the hell outta themselves is beyond me.
I think if you are going to "fix" the Mass Driver it need not have anything to do with damage...spash or direct. Instead incorporate two things:
1. Slower rate of fire and slower projectile speed. This will ensure the skill factor is present in the weapon handling. Careful shots should be key.
2. Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feature of most real world grenade launchers as a safety measure and will help ensure the weapon cannot be used as some kind of super-shotgun. It keeps the weapon locked into mid-range combat. You can still give the projectile some damage capability if you get a direct hit at close range...just not explosive damage.
Work in those physics and the Mass Driver makes a lot more sense IMO. |
Charlotte O'Dell
0uter.Heaven EoN.
877
|
Posted - 2013.08.09 05:03:00 -
[28] - Quote
XxWarlordxX97 wrote:Everyone will go MD very soon
because it is the only other weapon as easy to get kills with as the AR- the most over-effective weapon in the game. While it excels at nothing, it does well at everything, which is why it IS the best weapon, and therefore, a win-button. |
stlcarlos989
SVER True Blood
461
|
Posted - 2013.08.09 05:17:00 -
[29] - Quote
Charlotte O'Dell wrote:XxWarlordxX97 wrote:Everyone will go MD very soon because it is the only other weapon as easy to get kills with as the AR- the most over-effective weapon in the game. While it excels at nothing, it does well at everything, which is why it IS the best weapon, and therefore, a win-button. I guess that's why everyone who use the AR gets 20+ kills a match. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
242
|
Posted - 2013.08.09 11:12:00 -
[30] - Quote
Quote:Remember, when Mass Driver users are against projectile enemies, they get 50% damage reduction since the projectile enemies miss when the MD users hop around, and the users will not miss because of the area denial ability, so I think it's fair to get rid of the "*The Damage/Ten Seconds is about 25% of the Duvolle".
Even by missing 50% of the time you deal twice the damage a mass driver can deal with one round; even if not twice, you deal the same.
Same example I always give: for every exo-5 mass driver round a militia assault rifle ca get off twelve. Mass driver damage without damage mods or proficciency skill is 120 rounded. Militia assault rifle deals 350 damage in that same ammount of time. No mods and no proficciency. Even if the assault rifle user misses half the time, he still deals 170 damage with no mods or skill. Now, we are comparing an advanced mass driver with a militia weapon. HTFU and stop the QQ. |
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