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Manwad
The Equestrian Alliance
6
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Posted - 2013.08.08 00:50:00 -
[1] - Quote
Out of curiosity of leveling up my Amarr dropsuit, I discovered the bonus to repair efficiency of +5% per level. I went them did some math using the prototype logistics suit with complex repairers as my basis. Here's what I found:
The suit: 4 low level slots + 25% efficacy to armour repairers along with the ability to equip side arms.
The module: At max, it has a 25% efficacy with 5 armour repaired per second
The math: 5 X 1.5 = 7.5 armour per second. 7.5 X 4 = 35 armour repaired per second.
Armour of a fully upgraded armour skill Amarr logi = 225 armour
That divided by 35 = 6.4 seconds (When rounded)
So yeah... Do what you please with that info, just feat like sharing it with you guys. |
Manwad
The Equestrian Alliance
6
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Posted - 2013.08.08 00:54:00 -
[2] - Quote
I actually hate math... Well stuff like algebra and such. This is stuff that I'm interested in so... Yeah. |
Manwad
The Equestrian Alliance
9
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Posted - 2013.08.08 00:59:00 -
[3] - Quote
Sure. What's the specs and such? Skill levels, equipment etc... |
Manwad
The Equestrian Alliance
9
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Posted - 2013.08.08 01:03:00 -
[4] - Quote
cedz636 wrote:I am scratching my head trying to figure out these figures...and I was a mathematics major . Maybe if I went to an Amarrian university i'd understand
I'm in high school... |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:17:00 -
[5] - Quote
Xocoyol Zaraoul wrote:Your proto logi would also have a role bonus of an additional 5HP/sec, is this counted in?
Yes, it's counted in but I forgot to add that in this post's equation thing. |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:25:00 -
[6] - Quote
Greasepalms wrote:don't armor reppers have stacking penalty though?
Don't think so... On my Amarr medic now, I have 9.59 rep rate per second.
2 advanced repairers with level 2 Amarr logic suit command... Thing. |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:32:00 -
[7] - Quote
Halfwings Warbringer wrote:it doesnt matter if u have that fast rep when u have low armor. if u fighing proto players with max ar skills they can kill u under 3 sec so fast rep = useless 225 = 4 bullets
Thing is... A medic isn't in direct combat all the time. And armour repairers work even when being shot at so, yeah. You can get away with like one armour then fully recover in a few seconds. |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:34:00 -
[8] - Quote
Greasepalms wrote:Manwad wrote:Greasepalms wrote:don't armor reppers have stacking penalty though? Don't think so... On my Amarr medic now, I have 9.59 rep rate per second. 2 advanced repairers with level 2 Amarr logic suit command... Thing. They don't, I've just checked. Also, on my Amarr logi pro, with 4 complex armor reppers, I get 33.75 HP/s I believe that's the highest possible rep rate on a dropsuit.
Huh... I'm going to try a different formula thing: Adding 1.25% twice to the 5 armour that the complex armour repairers grant you... |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:40:00 -
[9] - Quote
Halfwings Warbringer wrote:Manwad wrote:Halfwings Warbringer wrote:it doesnt matter if u have that fast rep when u have low armor. if u fighing proto players with max ar skills they can kill u under 3 sec so fast rep = useless 225 = 4 bullets Thing is... A medic isn't in direct combat all the time. And armour repairers work even when being shot at so, yeah. You can get away with like one armour then fully recover in a few seconds. i didnt say it was for combat if u get spoted u die so fast u cant even cover, ofc it rep u right away but if u get hit more then 4 hit u die. sorry about bad my english.
You also aren't factoring in shields and evasive maneuvers. A proto medic has insane range on their repair tools, so they can stay out of sight, kind of, when repairing a armour tank heavy or something along those lines. |
Manwad
The Equestrian Alliance
9
|
Posted - 2013.08.08 01:44:00 -
[10] - Quote
Halfwings Warbringer wrote:Manwad wrote:Halfwings Warbringer wrote:Manwad wrote:Halfwings Warbringer wrote:it doesnt matter if u have that fast rep when u have low armor. if u fighing proto players with max ar skills they can kill u under 3 sec so fast rep = useless 225 = 4 bullets Thing is... A medic isn't in direct combat all the time. And armour repairers work even when being shot at so, yeah. You can get away with like one armour then fully recover in a few seconds. i didnt say it was for combat if u get spoted u die so fast u cant even cover, ofc it rep u right away but if u get hit more then 4 hit u die. sorry about bad my english. You also aren't factoring in shields and evasive maneuvers. A proto medic has insane range on their repair tools, so they can stay out of sight, kind of, when repairing a armour tank heavy or something along those lines. well i know rep tool have good range but if u getting cqc u dont last for a sec at all
This is why we, the Amarr, have side arms: To kill any who get past our tank and try to kill us. |
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Manwad
The Equestrian Alliance
10
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Posted - 2013.08.08 01:53:00 -
[11] - Quote
I get what you're saying, Halfwings, but that can apply for any number of builds, not just medics. |
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