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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
89
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Posted - 2013.08.07 23:53:00 -
[1] - Quote
Dont know how a kill/death chart of Player in a FULL SQUAD of the BEST CORP (right now) VS blueberryes could provide some objective data on the matter.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
90
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Posted - 2013.08.08 00:01:00 -
[2] - Quote
XeroTheBigBoss wrote:Jastad wrote:Dont know how a kill/death chart of Player in a FULL SQUAD of the BEST CORP (right now) VS blueberryes could provide some objective data on the matter.
Blueberries? There was Conspiratus Immortalis and a Synergy in there it wasn't full of NPC nobodies.
Yeah and in that match (while wearing CK0 ) you scored a 13-1 and your AR partner scored a 15.
so it's prove my point. You cant go 32-1 vs good guys.
or am i wrong? |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
90
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Posted - 2013.08.08 00:08:00 -
[3] - Quote
XeroTheBigBoss wrote: So cause he stole some kills or managed to find them before me that means it's better? Lol Need Crutch much? The point is I was told earlier that if I used the MD I would see it requires true skill and more aim than the AR. That is a lie. This gun is far easier to use.
Sorry but from my point of view, only chart are objective.
(note, from a heavy point of view i will gain the best if the mass driver is nerfed, sain that just to clear the field from every misunderstanding)
Full squad of TEAMPLAYERS vs FULL squad of SYN-COSP you go 13-1 and i think you could do the same with the Duvolle and dont find your score as a prove of OP.
FULL TEAMPLAYER SQUAD VS a full squad of blueberries you go 32-2 and againg, i suppose you can do exactly the same with the duvolle, simply because your teamwork is really good. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
91
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Posted - 2013.08.08 00:10:00 -
[4] - Quote
XeroTheBigBoss wrote:Ok so after I solo by myself and still **** with basic MD what will you say than? Just average joes on other side... There will ALWAYS be something you guys whine and throw in to attempt to protect your crutch and we all know it.
Please, answer to my post and fell free to say where my logic is failing. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
91
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Posted - 2013.08.08 00:17:00 -
[5] - Quote
Jastad wrote:XeroTheBigBoss wrote: So cause he stole some kills or managed to find them before me that means it's better? Lol Need Crutch much? The point is I was told earlier that if I used the MD I would see it requires true skill and more aim than the AR. That is a lie. This gun is far easier to use. Sorry but from my point of view, only chart are objective. (note, from a heavy point of view i will gain the best if the mass driver is nerfed, sain that just to clear the field from every misunderstanding) Full squad of TEAMPLAYERS vs FULL squad of SYN-COSP you go 13-1 and i think you could do the same with the Duvolle and dont find your score as a prove of OP. Prove the point that your AR-partner has more kill. FULL TEAMPLAYER SQUAD VS a full squad of blueberries you go 32-2 and againg, i suppose you can do exactly the same with the duvolle, simply because your teamwork is really good.
Sorry Xero, quoting myself for hear your answer so you can make me see where my logic is failing. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
95
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Posted - 2013.08.08 00:43:00 -
[6] - Quote
Deluxe Edition wrote:With the AR half the bullets do not register and requires a player to actually track a moving opponent, whereas the MD has close to a 5m blast radius so no aiming is necessary at all. Then you combine the MD with a flux nade and it's extremely easy to kill people even outnumbered 1 vs 3.
The AR these days lack stopping power, with players able to easily strafe away and escape behind a corner (unless you lack SP and do not have a proto suit / complex shield extenders).
I believe the MD should at the most have a 2m blast radius, if not it's splash damage needs to be greatly reduced especially vs armor. At it's current state the weapon is way to easy to use and combined with flux nades it's laughably easy.
OK a real argument.
The mass driver work so well right now because the majority of the player base use the "wolf pack" tactic. Stick close together and shoot the same target.
If you put a little distance from your mate you can kill the MD user. Usully one die,but not all the team.
The thing that need to be looked is the istantgib of the explosive.Let's change this so you can be razzed, like what happen with other weapon.
And i personally think that the real problem is another and it's called DMG MOD: they change the value of a weapon from std to OP.
Personally i hope CCP take them out as soon as possibile.
example: The VIZIAM in cromo was not OP if you didnt have DMG mod and SS+SSpro. But with them stacked it become the OP weapon we all know |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
95
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Posted - 2013.08.08 00:46:00 -
[7] - Quote
Also 2m of Spalsh AREA is a little few for an area denial weapon, don't you think Deluxe? |
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