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FLAYLOCK Steve
Hellstorm Inc League of Infamy
139
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Posted - 2013.08.07 22:44:00 -
[1] - Quote
Armor needs a buff Imo. Mass driver are fine. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
142
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Posted - 2013.08.07 22:56:00 -
[2] - Quote
Scheneighnay McBob wrote:1 more thing- all the roofs need to be accessible by a ladder or 2. Once someone with AV support gets up there, you can't get them down unless you're an amazing sniper and manage to snipe the uplink (you have to guess where it is because of rendering issues) Yes. I use forge guns but I don't tower forge snipe. I don't think it'd a huge issue but still |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
146
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Posted - 2013.08.07 23:10:00 -
[3] - Quote
Promethius Franklin wrote:Busterriently wrote:ZDub 303 wrote:You know its funny... when Flaylocks started too become popular everyone was making the same threads about it not being OP.
Explosives need their damage falloff reworked, until then they will either be nerfed into uselessness or exploited until they are. They aren't OP now. They weren't OP then. They competed, that is all. Apparently that is all it takes though. No, a flaylock should not have been well outdamaging the MD. It was OP. They were OP damage wise. But they nerfed the radius as well. Now it falls victim to the hit detection issue. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
146
|
Posted - 2013.08.07 23:15:00 -
[4] - Quote
Promethius Franklin wrote:FLAYLOCK Steve wrote:Promethius Franklin wrote:Busterriently wrote:ZDub 303 wrote:You know its funny... when Flaylocks started too become popular everyone was making the same threads about it not being OP.
Explosives need their damage falloff reworked, until then they will either be nerfed into uselessness or exploited until they are. They aren't OP now. They weren't OP then. They competed, that is all. Apparently that is all it takes though. No, a flaylock should not have been well outdamaging the MD. It was OP. They were OP damage wise. But they nerfed the radius as well. Now it falls victim to the hit detection issue. Saying they were overnerfed is a different discussion, one I don't think needs rehashed here, but he objectively said it wasn't OP, which means he is suggesting that neither aspect was out of balance. not saying it's over nerf stat wise. But due to the game design. Poor hit detection and the simple fact that some hits don't even register I stopped using it as much now. I was looking forward to the nerf even though I defended the gun. But now the flaylock is like the shotgun and nova knife. I get more killlls with the nova knife than I do with the flay lock now. And my knife is only at level 3. That alone says it all. Honestly it just needs a buff in the radius or at least fix the hit detection |
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