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Knight Soiaire
Better Hide R Die
1634
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Posted - 2013.08.07 18:09:00 -
[1] - Quote
When Nyain San start using it. Its a FOTM.
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Leovarian L Lavitz
Better Academy.
456
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Posted - 2013.08.07 18:10:00 -
[2] - Quote
Knight Soiaire wrote:When Nyain San start using it. Its a FOTM. ARs? |
semperfi1999
Internal Error. Negative-Feedback
746
|
Posted - 2013.08.07 18:11:00 -
[3] - Quote
If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. |
Knight Soiaire
Better Hide R Die
1634
|
Posted - 2013.08.07 18:13:00 -
[4] - Quote
semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Its sad to say. Thats true.
The MD has become a FOTM, I'm not saying its OP, it could be just simply because Hit detection is messed up on the other weapons that AOE weapons are the best option.
But yes, Nyain San haven't all of a sudden started using the MD for no reason. |
Foley Jones
Storm Wind Strikeforce Caldari State
152
|
Posted - 2013.08.07 18:15:00 -
[5] - Quote
semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time.
AH noob tubes
no matter what you do! they will either be OP or UP there is no balanced
DONT YOU LOVE IT!!!!!!!!!!?????????? |
Leovarian L Lavitz
Better Academy.
456
|
Posted - 2013.08.07 18:20:00 -
[6] - Quote
Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? By noob tubes you mean the hit-scan no skill AR? Just swipe it across a red a few times, ???, Profit! |
XeroTheBigBoss
TeamPlayers EoN.
838
|
Posted - 2013.08.07 18:22:00 -
[7] - Quote
Leovarian L Lavitz wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? By noob tubes you mean the hit-scan no skill AR? Just swipe it across a red a few times, ???, Profit!
I'll believe the AR is OP when you post a picture of you having a good game against good players using the AR. Most of you guys cry how easy it is to use a AR I am betting half of you don't even use one the other half uses it but never has good games unless they are camping far away or catch that occasional guy who is gun fighting 5 other guys. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5660
|
Posted - 2013.08.07 18:29:00 -
[8] - Quote
I just picture a full squad of scouts using Forge guns.
::shudders:: |
semperfi1999
Internal Error. Negative-Feedback
747
|
Posted - 2013.08.07 18:30:00 -
[9] - Quote
Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!??????????
Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness.
But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 18:34:00 -
[10] - Quote
Fotm doesn't mean op. Just means it's popular. Kthxbye |
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XeroTheBigBoss
TeamPlayers Eon.
839
|
Posted - 2013.08.07 18:36:00 -
[11] - Quote
semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim.
I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me. |
XeroTheBigBoss
TeamPlayers Eon.
839
|
Posted - 2013.08.07 18:36:00 -
[12] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye
After this 2x Cap trust me, you will be seeing a lot more MD running about. |
Protocake JR
Internal Error. Negative-Feedback
437
|
Posted - 2013.08.07 18:38:00 -
[13] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye
You are on a roll today, aren't you stevie? |
Aquinarius Zoltanus
0uter.Heaven Eon.
256
|
Posted - 2013.08.07 18:40:00 -
[14] - Quote
XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:04:00 -
[15] - Quote
Protocake JR wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye You are on a roll today, aren't you stevie? Helping my uncle re do the bathroom, in between shift I'm reading and is sad how people want everything nerfed. Like seriously, ccp has to do something about the game other worrying about people cried and start working overtime on hit detection and stuff like that. |
Knight Soiaire
Better Hide R Die
1638
|
Posted - 2013.08.07 19:06:00 -
[16] - Quote
FLAYLOCK Steve wrote:Protocake JR wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye You are on a roll today, aren't you stevie? Helping my uncle re do the bathroom, in between shift I'm reading and is sad how people want everything nerfed. Like seriously, ccp has to do something about the game other worrying about people cried and start working overtime on hit detection and stuff like that.
I dont want the MD nerfed, I love the MD, its the first weapon I ever got to Proto in Chrome.
Its clearly becoming a popular weapon, even among the highest ranking players, and there is obviously a reason behind it.
We should wait for Hit Detection fixes before we nerf anything else though. |
XeroTheBigBoss
TeamPlayers Eon.
844
|
Posted - 2013.08.07 19:10:00 -
[17] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period.
Exactly my point. You just proved me right GG.
You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage. |
stlcarlos989
SVER True Blood
451
|
Posted - 2013.08.07 19:11:00 -
[18] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:14:00 -
[19] - Quote
stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail. |
semperfi1999
Internal Error. Negative-Feedback
747
|
Posted - 2013.08.07 19:17:00 -
[20] - Quote
XeroTheBigBoss wrote:semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
yea I am not sure if this was the point of this weapon....It would not be an area denial weapon with those kind of stats. LIke I said I am all for balancing. Some people like flaylock steve cant see weapon balance if it hit them upside the head. But at the same time you can go off the other side of the road and make the weapon worthless for its intended role. No it needs the splash dmg to fullfill its role....just not freakin 9 meters of splash dmg. If users dont want the splash dmg to be lower then the number or rounds in a clip needs to be lowered. Either one of those options would perfectly balance out the MD and still maintain its usefulness for its intended role. |
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XeroTheBigBoss
TeamPlayers Eon.
845
|
Posted - 2013.08.07 19:18:00 -
[21] - Quote
FLAYLOCK Steve wrote:stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail.
LMFAO! How do you figure this? So you use the Mass driver cause you want a challenge huh? Pics please showing me you smash with AR.
Pics or it didn't happen. |
semperfi1999
Internal Error. Negative-Feedback
748
|
Posted - 2013.08.07 19:19:00 -
[22] - Quote
FLAYLOCK Steve wrote:stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail.
You know I can always count on you to give me a laugh. MD requires skill...Yes a weapon where you have to shooting withing 6 meters of the intended target requires skill.................
I cant even write that with a straight face. |
XeroTheBigBoss
TeamPlayers Eon.
845
|
Posted - 2013.08.07 19:21:00 -
[23] - Quote
semperfi1999 wrote:XeroTheBigBoss wrote:semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me. yea I am not sure if this was the point of this weapon....It would not be an area denial weapon with those kind of stats. LIke I said I am all for balancing. Some people like flaylock steve cant see weapon balance if it hit them upside the head. But at the same time you can go off the other side of the road and make the weapon worthless for its intended role. No it needs the splash dmg to fullfill its role....just not freakin 9 meters of splash dmg. If users dont want the splash dmg to be lower then the number or rounds in a clip needs to be lowered. Either one of those options would perfectly balance out the MD and still maintain its usefulness for its intended role.
Most shooters to balance these kind of weapons require it to reload after every shot and has like a 2 second reload or 1.5 or something like that. You don't wanna make it too quick but not too long. This could work? |
Aquinarius Zoltanus
0uter.Heaven Eon.
257
|
Posted - 2013.08.07 19:25:00 -
[24] - Quote
XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. Exactly my point. You just proved me right GG. You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage.
Once again, you've proven to me that you've never used a Mass Driver for any significant amount of time at all.
The Mass Driver is not like an AR. You do not point-and-click, and get an instant automatic hit if you're on target. The projectiles have a long travel time and fire at an arc. Because of this, there is no way that anyone ever goes around getting 100% direct hits. Yes, I almost always go for splash damage because that is the only thing that is practical. But even then, at any significant distance, or anything other than the optimal situation for the MD, it is difficult to hit with the splash damage.
So please just stop, all you're doing in continually proving how clueless you are about this situation. |
XeroTheBigBoss
TeamPlayers Eon.
845
|
Posted - 2013.08.07 19:27:00 -
[25] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. Exactly my point. You just proved me right GG. You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage. Once again, you've proven to me that you've never used a Mass Driver for any significant amount of time at all. The Mass Driver is not like an AR. You do not point-and-click, and get an instant automatic hit if you're on target. The projectiles have a long travel time and fire at an arc. Because of this, there is no way that anyone ever goes around getting 100% direct hits. Yes, I almost always go for splash damage because that is the only thing that is practical. But even then, at any significant distance, or anything other than the optimal situation for the MD, it is difficult to hit with the splash damage. So please just stop, all you're doing in continually proving how clueless you are about this situation.
So in a close up CqC how are you having to worry about the arc and travel time.....? |
Aquinarius Zoltanus
0uter.Heaven EoN.
257
|
Posted - 2013.08.07 19:29:00 -
[26] - Quote
XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc
I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time.
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
129
|
Posted - 2013.08.07 19:30:00 -
[27] - Quote
semperfi1999 wrote:XeroTheBigBoss wrote:semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me. yea I am not sure if this was the point of this weapon....It would not be an area denial weapon with those kind of stats. LIke I said I am all for balancing. Some people like flaylock steve cant see weapon balance if it hit them upside the head. But at the same time you can go off the other side of the road and make the weapon worthless for its intended role. No it needs the splash dmg to fullfill its role....just not freakin 9 meters of splash dmg. If users dont want the splash dmg to be lower then the number or rounds in a clip needs to be lowered. Either one of those options would perfectly balance out the MD and still maintain its usefulness for its intended role. Ha yea, I can't see weapon balance? Hmm okay. The way people are making it sound is like anything that kills them is op. There is no need to nerf a balanced weapon. Seriously, and 9 meters of splash damage is the proto assault md. Um proto level and it does less dmg . What's the big deal? I hardly see anyone use the assault mass driver. It's usually the level 3 mass driver. The exo or the proto mass driver which is the freedom. So again what's the issue? |
semperfi1999
Internal Error. Negative-Feedback
751
|
Posted - 2013.08.07 19:40:00 -
[28] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time.
I did try it.......It was lolsy......
I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. |
XeroTheBigBoss
TeamPlayers EoN.
846
|
Posted - 2013.08.07 19:43:00 -
[29] - Quote
semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact.
I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard.... |
semperfi1999
Internal Error. Negative-Feedback
751
|
Posted - 2013.08.07 19:48:00 -
[30] - Quote
XeroTheBigBoss wrote:semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard....
Xero...trust me......spec into the MD at lvl 1. Thats is all you need then run out and test it. (only costs like 12K SP to spec into it at lvl 1). |
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Iron Wolf Saber
Den of Swords
7041
|
Posted - 2013.08.07 19:49:00 -
[31] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^ |
XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 19:50:00 -
[32] - Quote
semperfi1999 wrote:XeroTheBigBoss wrote:semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard.... Xero...trust me......spec into the MD at lvl 1. Thats is all you need then run out and test it. (only costs like 12K SP to spec into it at lvl 1).
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
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Aquinarius Zoltanus
0uter.Heaven EoN.
258
|
Posted - 2013.08.07 19:52:00 -
[33] - Quote
XeroTheBigBoss wrote:
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
Bring it on. I'd love to find myself in a match with both of you, just to witness your pathetic attempts to prove that the Mass Driver is OP. |
Anarchide
Greedy Bastards
355
|
Posted - 2013.08.07 19:52:00 -
[34] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye
...and it's popular because it is OP.
It's a wheel endlessly turning... |
XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 19:53:00 -
[35] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
Bring it on. I'd love to find myself in a match with both of you, just to witness your pathetic attempts to prove that the Mass Driver is OP.
Yes, it will be extremely hard to use. Than I can run around claiming to use it for the challenge aspect.... coming from a guy who dropped the AR immediately cause it wasn't so easy a monkey could use it like the MD. |
semperfi1999
Internal Error. Negative-Feedback
751
|
Posted - 2013.08.07 19:54:00 -
[36] - Quote
Iron Wolf Saber wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^
Of all the CPM your opinion is the most worthless. TY for chiming in. |
Cat Merc
DUST CORE DARKSTAR ARMY
3944
|
Posted - 2013.08.07 19:56:00 -
[37] - Quote
FLAYLOCK Steve wrote:stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail. HAH! Don't kid yourself, I use the MD to relax, it's as easy to use as the AR, just takes a different type of skill. |
Aquinarius Zoltanus
0uter.Heaven EoN.
258
|
Posted - 2013.08.07 19:58:00 -
[38] - Quote
XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
Bring it on. I'd love to find myself in a match with both of you, just to witness your pathetic attempts to prove that the Mass Driver is OP. Yes, it will be extremely hard to use. Than I can run around claiming to use it for the challenge aspect.... coming from a guy who dropped the AR immediately cause it wasn't so easy a monkey could use it like the MD.
Alright cool, I encourage you to give it try and see.
(Also, this and all of your future child-like flinging of insults will be simply ignored.) |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 19:58:00 -
[39] - Quote
XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. Exactly my point. You just proved me right GG. You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage. Once again, you've proven to me that you've never used a Mass Driver for any significant amount of time at all. The Mass Driver is not like an AR. You do not point-and-click, and get an instant automatic hit if you're on target. The projectiles have a long travel time and fire at an arc. Because of this, there is no way that anyone ever goes around getting 100% direct hits. Yes, I almost always go for splash damage because that is the only thing that is practical. But even then, at any significant distance, or anything other than the optimal situation for the MD, it is difficult to hit with the splash damage. So please just stop, all you're doing in continually proving how clueless you are about this situation. So in a close up CqC how are you having to worry about the arc and travel time.....? You make it sound like Mass Driver is only effective hiding up top. I see plenty of guys starting to run and gun with it. Some can do great others fail, much like anything else. The fact that we are starting to see all the flaylock bums move to Mass Driver is proof. After this cap you will see another increase in MD users. I bet you said the Flaylock was a balanced weapon too didn't ya? You use the Flaylock and Massdriver cause you want a challenge right? Don't wanna just point and click like the "easy to use AR" right?
Um? 1. Flay lock is so useless now. They over did the nerf, all it needed was a damage nerf. You guys claim it needs to be a direct hit ...but um its a explosive. Explosives don't really kill a lot due to direct damage. It kills by splash or "shock wave". Just saying. 2. Using the mass driver in cqc is risky because you risk killing your self or hurting yourself thus increasing the risk of you dying. 3. People say you don't have to aim. Ha. Best one. So it magically follows you? Keep in mind we have to worry about elevation, area, distance. Height of the arc, ammo which is low as heck. 4. The farther the target the harder it is to hit. 5. It already has a slow rof and slow travel time.
Please stop crying its sad
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:05:00 -
[40] - Quote
Cat Merc wrote:FLAYLOCK Steve wrote:stlcarlos98ir wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I thinkO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail. HAH! Don't kid yourself, I use the MD to relax, it's as easy to use as the AR, just takes a different type of skill. HAH! Don't kid yourself, I use the AR too, it's as easy to use as the MD, hardly takes any skill to use. just point and click, no matter the distance, elevation. I can even snipe with it, I'm as deadly with it than the mass driver. and im just using standard suits.... bpo from the elite pack. |
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Operative 1171 Aajli
Bragian Order Amarr Empire
107
|
Posted - 2013.08.07 20:06:00 -
[41] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye
Hence, why it is OP. It gets used too much all of a sudden. When nerfed it disappears mysteriously from the leet proto corps. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:21:00 -
[42] - Quote
Operative 1171 Aajli wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye Hence, why it is OP. It gets used too much all of the sudden. When nerfed it disappears mysteriously from the leet proto corps. So you're saying the assault rifle is OP. Ah I understand. Every one know that the assault rifle is the flavor of dust. Sooooo yea your statement is invalid. I bet you that if people all the sudden start using the nova knife ( like myself ) and got good with them people would its OP and by your definition of OP you would agree that it's OP. understood |
Iron Wolf Saber
Den of Swords
7041
|
Posted - 2013.08.07 20:31:00 -
[43] - Quote
semperfi1999 wrote:Iron Wolf Saber wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^ Of all the CPM your opinion is the most worthless. TY for chiming in.
I already explained myself on this notion.
It was rather lengthy but I'll to try to TL;DR it.
A good FOTM is something the players find a way to invalidate, not the developers. |
Protocake JR
Internal Error. Negative-Feedback
440
|
Posted - 2013.08.07 20:37:00 -
[44] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^ Of all the CPM your opinion is the most worthless. TY for chiming in. I already explained myself on this notion. It was rather lengthy but I'll to try to TL;DR it. A good FOTM is something the players find a way to invalidate, not the developers.
Forge guns should not be able to one hit kill from a top of a tower. Unless they are targeting a vehicle, getting one hit kills from beyond 50 meters should be very difficult.
The amount of one hit killing in this game is too damn high. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:39:00 -
[45] - Quote
Iron Wolf Saber wrote:semperfi1999 wrote:Iroanaber wrote:[quote=FLAYLOCK Steve]Fotm doesn't mean op. Just means it's popular. Kthxbye ^[/qoute] Of all the CPM your opinion is the most worthless. TY for chiming in. I already explained myself on this notion. It was rather lengthy but I'll to try to TL;DR it. A good FOTM is something the players find a way to invalidate, not the developers. So why don't you link me? Seems to me that they nerf anything that is used a lot. Which is wrong, i bet if the nova knife became fotm ccp will nerf. sad |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
131
|
Posted - 2013.08.07 20:40:00 -
[46] - Quote
Protocake JR wrote:Iron Wolf Saber wrote:semperfi1999 wrote:Iron Wolf Saber wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^ Of all the CPM your opinion is the most worthless. TY for chiming in. I already explained myself on this notion. It was rather lengthy but I'll to try to TL;DR it. A good FOTM is something the players find a way to invalidate, not the developers. Forge guns should not be able to one hit kill from a top of a tower. Unless they are targeting a vehicle, getting one hit kills from beyond 50 meters should be very difficult. The amount of one hit killing in this game is too damn high. Sigh not even gonna waste my time with you. But the amount of nerf threads and crying is tooooooooooo high
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Logi Bro
Greatness Achieved Through Training EoN.
2003
|
Posted - 2013.08.07 21:21:00 -
[47] - Quote
Leovarian L Lavitz wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? By noob tubes you mean the hit-scan no skill AR? Just swipe it across a red a few times, ???, Profit!
I hardly think you have room to talk about no-skill tactics when you run people over in a LAV. |
Kalante Schiffer
damn i suck
384
|
Posted - 2013.08.07 21:31:00 -
[48] - Quote
i got the exo mass driver and it is the biggest noob sandwich i have ever used. all i did was shoot them at their feet and not even close either. and when they where at armor i was like f*ck yeah insta kill. that weapon takes no skill and its really fun to use |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
62
|
Posted - 2013.08.07 21:50:00 -
[49] - Quote
And ppl QQ about snipers... Id rather snipe ya than lob nades at ur feet, more skill involved with "Hit Detection" issues as all is complaining about when I headshot ppl no problems... I just generally snipe. And no, I do not care about my KDR, just love to **** ppl off when they insta-die from a headshot |
Medical Crash
Vacuum Cleaner. LLC RUST415
51
|
Posted - 2013.08.07 21:56:00 -
[50] - Quote
The easiest way to not miss your target is to use a Splash weapon like the MD. The aiming is so gimped right now that I can't really blame Nyan for using it. Heck, all weapons are suffering from the crappy aiming right now. It's just bad. I think when CCP finally fixes aiming a huge balance will occur as a result. A lot of players don't seem to realize how much they are at a disadvantage right now because of it. |
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Greasepalms
Ahrendee Mercenaries EoN.
166
|
Posted - 2013.08.07 21:57:00 -
[51] - Quote
yep that's the japanese for ya. i dont care if it's racist, i've played enough games to know that all japanese players are cheap. period. |
Delta 749
Kestrel Reconnaissance
1665
|
Posted - 2013.08.07 21:57:00 -
[52] - Quote
Sounds legit, I hate to say it since I know how it sounds but a lot of the competitive asian gaming scene is finding whats cheap and exploiting the hell out of it for a win Actually most other regions have the a win is a win mentality and only americans tend to view things as cheap |
Johnny Guilt
Algintal Core Gallente Federation
216
|
Posted - 2013.08.07 22:01:00 -
[53] - Quote
When everything compared to it sucks and it makes it look better... |
semperfi1999
Internal Error. Negative-Feedback
752
|
Posted - 2013.08.07 22:04:00 -
[54] - Quote
FLAYLOCK Steve wrote:Operative 1171 Aajli wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye Hence, why it is OP. It gets used too much all of the sudden. When nerfed it disappears mysteriously from the leet proto corps. So you're saying the assault rifle is OP. Ah I understand. Every one know that the assault rifle is the flavor of dust. Sooooo yea your statement is invalid. I bet you that if people all the sudden start using the nova knife ( like myself ) and got good with them people would its OP and by your definition of OP you would agree that it's OP. understood
Ok well guys.......just dont bother arguing with flaylock anymore. All of his claims to be good or act tough.....i finally decided to check his stats....since he is so amazing at the AR based on his own posts......
Wanna take a stab at what his amazing kdr is???? Did you guess 1.41? If you did then you are a winner. Yes thats right someone with a 1.41 kdr is talking as if he knows anything about how to play effectively with the AR or any other weapon for that matter.
GG noob i thought i would find at least a 2.0 kdr but thats too pro for you. Your opinion is worthless....let the skilled players debate the merits of weapon balance. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
|
Posted - 2013.08.08 12:00:00 -
[55] - Quote
OMG All I see in here is weapons users of one type saying that the weapon users of other types are noobs. If you use and AR you say MD is op; if you use the MD you say the AR are op... I'm very tired of this QQ. I will spec into the f**king plasma cannon just so I don't have to be afraid it's going to be nerfed by no good qq'ers that can't accept that they get killed y another weapon except the one they use.
MD: has splash; deal with it. It's an area of denail. Whever is saying that splash damage is 6 for regular and 9 for assault is not reading the weapon stats. 4.4 reg and 6.6 assault proto level. At which point your skills add the rest of the splash augmentation. If you have a proto mass driver; you deserve it.
AR: are bullet hoses; deal with it. Good damage; 12 shots for every one mass driver round for the regular or 10 shots for every mass driver round of the assault and dealing double or same damage depending on how many hits and misses makes you able to go toe to toe. Killing at 60m+; and Ive died at 80 against these bad boys means you should not die. Your kick is reduced to unnoticeable levels and the spread is further reduced by the sharpshooter skill. If you have these skills and kill someone before they can even see you; good, you deserve it.
FG are an anti material weapon; deal with it. These weapons are described as anti material; not anti vehicle so HTFU. If they get on top of a building; use a militia sniper fit; which CCP has kindly given you for free and make their job miserable. These weapons are very skill intensive to even get into the; not counting militia of course. They eed skill because you have to track your enemy and are only one hit wonders if you hit dead on. They require a heavy suit which is slow, does not have equipment slots and are walking installations. If you can use a proto or advanced forge gun; you deserve it.
ANY OTHER WEAPON: They are meant to kill; deal with it. If you die repeatedly from a weapon, it's not the weapons fault it's yours. If a sniper hit's you; do you stand in the same place? NO!. If your being hosed wit bullets do you stay in it's way? NO! If your in cover and some explosion is hitting you; shuld you stay there so you die and come here and QQ all over the forums? NO!.
***Every weapon is meant to kill. No matter how or where. Find a strategy and deal with it.
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Ansiiis The Trustworthy
WE ARE LEGENDS
231
|
Posted - 2013.08.08 12:04:00 -
[56] - Quote
XeroTheBigBoss wrote:Leovarian L Lavitz wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? By noob tubes you mean the hit-scan no skill AR? Just swipe it across a red a few times, ???, Profit! I'll believe the AR is OP when you post a picture of you having a good game against good players using the AR. Most of you guys cry how easy it is to use a AR I am betting half of you don't even use one the other half uses it but never has good games unless they are camping far away or catch that occasional guy who is gun fighting 5 other guys.
To be honest I tried th advanced MD and i hate it... You have to reload every five seconds and small annoyances like that. But combine it with FLUX nades and you can 2 shot heavies...
MAybe I don't like it because I don't have the Duvolle equivalent with 5 prof... But I ain't spending SP on that piece of rusty garbage. |
gbh08
Intara Direct Action Caldari State
81
|
Posted - 2013.08.08 12:39:00 -
[57] - Quote
You know theres something wrong when the nade launcher has a bigger blast radius than a large proto missile turret
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Zero Notion
Red Star Jr. EoN.
159
|
Posted - 2013.08.08 13:22:00 -
[58] - Quote
I'd argue it's OP simply due to the fact that you can spam it (and any explosives) in public matches without fear of killing your teammates. Which is why you can have 5-6 players all in a single area wielding it.
Silly. |
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