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semperfi1999
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Posted - 2013.08.07 18:11:00 -
[1] - Quote
If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. |
semperfi1999
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Posted - 2013.08.07 18:30:00 -
[2] - Quote
Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!??????????
Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness.
But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. |
semperfi1999
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Posted - 2013.08.07 19:17:00 -
[3] - Quote
XeroTheBigBoss wrote:semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
yea I am not sure if this was the point of this weapon....It would not be an area denial weapon with those kind of stats. LIke I said I am all for balancing. Some people like flaylock steve cant see weapon balance if it hit them upside the head. But at the same time you can go off the other side of the road and make the weapon worthless for its intended role. No it needs the splash dmg to fullfill its role....just not freakin 9 meters of splash dmg. If users dont want the splash dmg to be lower then the number or rounds in a clip needs to be lowered. Either one of those options would perfectly balance out the MD and still maintain its usefulness for its intended role. |
semperfi1999
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Posted - 2013.08.07 19:19:00 -
[4] - Quote
FLAYLOCK Steve wrote:stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail.
You know I can always count on you to give me a laugh. MD requires skill...Yes a weapon where you have to shooting withing 6 meters of the intended target requires skill.................
I cant even write that with a straight face. |
semperfi1999
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Posted - 2013.08.07 19:40:00 -
[5] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time.
I did try it.......It was lolsy......
I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. |
semperfi1999
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751
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Posted - 2013.08.07 19:48:00 -
[6] - Quote
XeroTheBigBoss wrote:semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard....
Xero...trust me......spec into the MD at lvl 1. Thats is all you need then run out and test it. (only costs like 12K SP to spec into it at lvl 1). |
semperfi1999
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751
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Posted - 2013.08.07 19:54:00 -
[7] - Quote
Iron Wolf Saber wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye ^
Of all the CPM your opinion is the most worthless. TY for chiming in. |
semperfi1999
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752
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Posted - 2013.08.07 22:04:00 -
[8] - Quote
FLAYLOCK Steve wrote:Operative 1171 Aajli wrote:FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye Hence, why it is OP. It gets used too much all of the sudden. When nerfed it disappears mysteriously from the leet proto corps. So you're saying the assault rifle is OP. Ah I understand. Every one know that the assault rifle is the flavor of dust. Sooooo yea your statement is invalid. I bet you that if people all the sudden start using the nova knife ( like myself ) and got good with them people would its OP and by your definition of OP you would agree that it's OP. understood
Ok well guys.......just dont bother arguing with flaylock anymore. All of his claims to be good or act tough.....i finally decided to check his stats....since he is so amazing at the AR based on his own posts......
Wanna take a stab at what his amazing kdr is???? Did you guess 1.41? If you did then you are a winner. Yes thats right someone with a 1.41 kdr is talking as if he knows anything about how to play effectively with the AR or any other weapon for that matter.
GG noob i thought i would find at least a 2.0 kdr but thats too pro for you. Your opinion is worthless....let the skilled players debate the merits of weapon balance. |
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