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XeroTheBigBoss
TeamPlayers EoN.
838
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Posted - 2013.08.07 18:22:00 -
[1] - Quote
Leovarian L Lavitz wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? By noob tubes you mean the hit-scan no skill AR? Just swipe it across a red a few times, ???, Profit!
I'll believe the AR is OP when you post a picture of you having a good game against good players using the AR. Most of you guys cry how easy it is to use a AR I am betting half of you don't even use one the other half uses it but never has good games unless they are camping far away or catch that occasional guy who is gun fighting 5 other guys. |
XeroTheBigBoss
TeamPlayers Eon.
839
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Posted - 2013.08.07 18:36:00 -
[2] - Quote
semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim.
I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me. |
XeroTheBigBoss
TeamPlayers Eon.
839
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Posted - 2013.08.07 18:36:00 -
[3] - Quote
FLAYLOCK Steve wrote:Fotm doesn't mean op. Just means it's popular. Kthxbye
After this 2x Cap trust me, you will be seeing a lot more MD running about. |
XeroTheBigBoss
TeamPlayers Eon.
844
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Posted - 2013.08.07 19:10:00 -
[4] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period.
Exactly my point. You just proved me right GG.
You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage. |
XeroTheBigBoss
TeamPlayers Eon.
845
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Posted - 2013.08.07 19:18:00 -
[5] - Quote
FLAYLOCK Steve wrote:stlcarlos989 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. No weapon should reward mediocre aim, period. Mass driver requires more skill to use than a assault rifle. Just saying, don't troll you might fail.
LMFAO! How do you figure this? So you use the Mass driver cause you want a challenge huh? Pics please showing me you smash with AR.
Pics or it didn't happen. |
XeroTheBigBoss
TeamPlayers Eon.
845
|
Posted - 2013.08.07 19:21:00 -
[6] - Quote
semperfi1999 wrote:XeroTheBigBoss wrote:semperfi1999 wrote:Foley Jones wrote:semperfi1999 wrote:If that is actually true then the MD is definitely the FOTM......they have been using that gun exclusively since flaylock nerf.
Every time I see or play with one of these guys its all MD all the time. AH noob tubes no matter what you do! they will either be OP or UP there is no balanced DONT YOU LOVE IT!!!!!!!!!!?????????? Well the problem is they can be balanced pretty easily......but people just hate it when their gun is balanced out...they prefer to play with weapons that are OP. And they will convince themselves its not OP by stating well it does have some drawbacks (as if to state that any weapon that is OP must mean it has absolutely no drawbacks). In reality the MD would be easy to balance and still maintain its effectiveness. Currently the AOE of 6-9 meters is just crazy. If that AOE is adjusted down to more reasonable levels then this gun would be balanced while still maintaining effectiveness. But as stated people dont want their OP weapon touched (thus why ppl still complain that flaylocks were not OP before ). If AOE was reduced to somewhere between 4-4.5 for normal MD and 5-6 for assault MD....then the MD would still be very useful without being the freakin lob nade in this direction and hit enemy....no need to aim. I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me. yea I am not sure if this was the point of this weapon....It would not be an area denial weapon with those kind of stats. LIke I said I am all for balancing. Some people like flaylock steve cant see weapon balance if it hit them upside the head. But at the same time you can go off the other side of the road and make the weapon worthless for its intended role. No it needs the splash dmg to fullfill its role....just not freakin 9 meters of splash dmg. If users dont want the splash dmg to be lower then the number or rounds in a clip needs to be lowered. Either one of those options would perfectly balance out the MD and still maintain its usefulness for its intended role.
Most shooters to balance these kind of weapons require it to reload after every shot and has like a 2 second reload or 1.5 or something like that. You don't wanna make it too quick but not too long. This could work? |
XeroTheBigBoss
TeamPlayers Eon.
845
|
Posted - 2013.08.07 19:27:00 -
[7] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash damage should be a consolation prize not the main concern to the user. Bump the splash down to more like 2-3 meters 4-5 with Assault. You shouldn't be using something with the intention of not caring if you hit direct or not. It just seems rather pointless to me.
I'm sorry, but anyone who talks like this about the Mass Driver just has absolutely no clue what they're talking about. No, splash damage should not be a 'Consolation Prize'. Decent splash damage is the only reason anyone uses this weapon at all. If you were not able to kill people with the splash damage, no one would ever use the Mass Driver, period. Exactly my point. You just proved me right GG. You guys only go after splash damage where it should be the other way around. Otherwise get rid of the direct damage than and only have splash damage. Once again, you've proven to me that you've never used a Mass Driver for any significant amount of time at all. The Mass Driver is not like an AR. You do not point-and-click, and get an instant automatic hit if you're on target. The projectiles have a long travel time and fire at an arc. Because of this, there is no way that anyone ever goes around getting 100% direct hits. Yes, I almost always go for splash damage because that is the only thing that is practical. But even then, at any significant distance, or anything other than the optimal situation for the MD, it is difficult to hit with the splash damage. So please just stop, all you're doing in continually proving how clueless you are about this situation.
So in a close up CqC how are you having to worry about the arc and travel time.....? |
XeroTheBigBoss
TeamPlayers EoN.
846
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Posted - 2013.08.07 19:43:00 -
[8] - Quote
semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact.
I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard.... |
XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 19:50:00 -
[9] - Quote
semperfi1999 wrote:XeroTheBigBoss wrote:semperfi1999 wrote:Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
So in a close up CqC how are you having to worry about the arc and travel time.....?
....to a lesser degree, yes. But it still is not a hitscan weapon. And it still fires at an arc I really wish some of you rampant sh!t talkers about the MD would try it, and please let me know how simple it is to run around getting direct hits 100% of the time. I did try it.......It was lolsy...... I dont understand how anyone can saw its a difficult weapon to use. Direct hits are definitely more difficult if that is what they are saying (which they arent) but the splash hits...........yea lolsy. On top of that one you fire at someone they basically cant fire back effectively due to the bounce it causes on the aim........being on both sides of that when I use the MD I take full advantage of this fact. I just don't see how using a MD would be a challenge or defined as hard. You are just trying to spray and pray recklessly landing grenade launcher rounds at enemies feet. That is like saying throwing grenades are hard.... Xero...trust me......spec into the MD at lvl 1. Thats is all you need then run out and test it. (only costs like 12K SP to spec into it at lvl 1).
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
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XeroTheBigBoss
TeamPlayers EoN.
849
|
Posted - 2013.08.07 19:53:00 -
[10] - Quote
Aquinarius Zoltanus wrote:XeroTheBigBoss wrote:
Will prob do this just to prove a point and will point out I have never in my life in ANY shooter used any kind of grenade launcher. I just don't see this weapon being hard at all to use. Especially with Flux nades.
Bring it on. I'd love to find myself in a match with both of you, just to witness your pathetic attempts to prove that the Mass Driver is OP.
Yes, it will be extremely hard to use. Than I can run around claiming to use it for the challenge aspect.... coming from a guy who dropped the AR immediately cause it wasn't so easy a monkey could use it like the MD. |
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