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Scheneighnay McBob
Bojo's School of the Trades
2706
|
Posted - 2013.08.06 23:36:00 -
[1] - Quote
Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR.
I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR.
Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range.
Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed. |
stlcarlos989
SVER True Blood
447
|
Posted - 2013.08.06 23:52:00 -
[2] - Quote
Racial variants are coming
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5625
|
Posted - 2013.08.07 00:00:00 -
[3] - Quote
Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
|
Scheneighnay McBob
Bojo's School of the Trades
2708
|
Posted - 2013.08.07 00:01:00 -
[4] - Quote
stlcarlos989 wrote:Racial variants are coming
But not soon enough. This is quicker and easier. Either way- once racial variants are out, I'm betting everything will have the "assault" variant, making them exactly the same as the vanilla ARs we have now, but with different damage types. Everyone will use those rather than what makes each rifle unique.
Besides, this applies to more than ARs. The vanilla variant reigns supreme for Forge Guns, Mass Drivers, Swarm Launchers, grenades, and Shotguns. |
Scheneighnay McBob
Bojo's School of the Trades
2708
|
Posted - 2013.08.07 00:02:00 -
[5] - Quote
DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
And why would anyone spend extra SP to try a Scrambler Rifle when ARs only require Light Weapon Operation 1? That's something else that needs to be looked at. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1053
|
Posted - 2013.08.07 00:11:00 -
[6] - Quote
Why is there not a militia version of the scrambler rifle for people to try an alternative assault-class weapon? |
Scheneighnay McBob
Bojo's School of the Trades
2711
|
Posted - 2013.08.07 00:14:00 -
[7] - Quote
Aero Yassavi wrote:Why is there not a militia version of the scrambler rifle for people to try an alternative assault-class weapon? This. All weapons need a militia version. Also, starter fits need to be more race oriented. Caldari and Amarr starter fits should have militia Scrambler rifles and pistols. Gallente and Minmatar starter fits should have Assault rifles and SMGs. As more racial variants come out, the more race-specific the starter fits could be. I would suggest Plasma cannons to Gallente/Minmatar anti-armor starter fits, but not until they're viable. |
Iron Wolf Saber
Den of Swords
7020
|
Posted - 2013.08.07 00:16:00 -
[8] - Quote
Scheneighnay McBob wrote:DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
And why would anyone spend extra SP to try a Scrambler Rifle when ARs only require Light Weapon Operation 1? That's something else that needs to be looked at.
More of this type of thinking +1.
Either way though I already maxed this out so it probably slipped my mind.
We also need more militia items. |
Lycuo
Seraphim Initiative. CRONOS.
60
|
Posted - 2013.08.07 00:16:00 -
[9] - Quote
Scheneighnay McBob wrote:stlcarlos989 wrote:Racial variants are coming
But not soon enough. This is quicker and easier. Either way- once racial variants are out, I'm betting everything will have the "assault" variant, making them exactly the same as the vanilla ARs we have now, but with different damage types. Everyone will use those rather than what makes each rifle unique. Besides, this applies to more than ARs. The vanilla variant reigns supreme for Forge Guns, Mass Drivers, Swarm Launchers, grenades, and Shotguns.
So I agree with everything up to this point... but you my friend are wrong here...
Mass drivers are possibly used more than their assault variants but good mass driver users split their use depending on the map and the role they have to play...
Forge Gunners (Who arent militia forge gunning) almost always have an assault variant... and rarely a breach but imo the assault variant gets used more than the vanilla by far...
Swarm Launchers will use the vanilla launcher for the lock on time difference...
Grenadiers by far are the most split crowd imo... in all areas if there is a variant it is used... AV Grenades get used as much as Packed AV Grenades, Contact Locus Grenades used as much as Locus Grenades...
And Shotguns ( when they work and again not when the militia one is the most op version) are used fairly regularly but so are breach and specialist...
So most other weapons and their variants are used enough to say hey CCP you have done an ok job... But i agree that the AR's are not set up correctly... A tact AR at a distance of 50m bounces more than a vanilla AR... a breach AR cant span 25m effectively without being outranged by every other weapon maybe even shotguns >.> (ok joking but u get the point) and burst AR's take sooo much practice that no half decent player is going to waste their time with them and even then most great players wont either because they arent good in every area like the vanilla... so i say please make these weapons a bit more role defined and have them work in their roles... would be way more fun of a game as the OP said if you saw different AR's being used instead of the same one all the time... |
Mobius Wyvern
Guardian Solutions
2914
|
Posted - 2013.08.07 00:29:00 -
[10] - Quote
Scheneighnay McBob wrote:Aero Yassavi wrote:Why is there not a militia version of the scrambler rifle for people to try an alternative assault-class weapon? This. All weapons need a militia version. Also, starter fits need to be more race oriented. Caldari and Amarr starter fits should have militia Scrambler rifles and pistols. Gallente and Minmatar starter fits should have Assault rifles and SMGs. As more racial variants come out, the more race-specific the starter fits could be. I would suggest Plasma cannons to Gallente/Minmatar anti-armor starter fits, but not until they're viable. I'll say right now that the last thing we need are yet more Militia items. The only way I could see this being okay is if we don't add in any more that can be purchased as BPOs, because the amount we have already is going to be bad for EVE integration.
As to the starter fits, I'm behind that 100%. As soon as all the weapons are there, we need to have a starter kit using the basic variant of each rifle, so that choosing a race isn't just choosing what Medium Militia suit you first get. |
|
Scheneighnay McBob
Bojo's School of the Trades
2717
|
Posted - 2013.08.07 00:55:00 -
[11] - Quote
Mobius Wyvern wrote:Scheneighnay McBob wrote:Aero Yassavi wrote:Why is there not a militia version of the scrambler rifle for people to try an alternative assault-class weapon? This. All weapons need a militia version. Also, starter fits need to be more race oriented. Caldari and Amarr starter fits should have militia Scrambler rifles and pistols. Gallente and Minmatar starter fits should have Assault rifles and SMGs. As more racial variants come out, the more race-specific the starter fits could be. I would suggest Plasma cannons to Gallente/Minmatar anti-armor starter fits, but not until they're viable. I'll say right now that the last thing we need are yet more Militia items. The only way I could see this being okay is if we don't add in any more that can be purchased as BPOs, because the amount we have already is going to be bad for EVE integration. As to the starter fits, I'm behind that 100%. As soon as all the weapons are there, we need to have a starter kit using the basic variant of each rifle, so that choosing a race isn't just choosing what Medium Militia suit you first get. From what I know (don't actually play eve) BPOs in eve are more or less crafting schematics- that's probably what all BPOs will be once it's integrated with eve. |
Reav Hannari
Red Rock Outriders
917
|
Posted - 2013.08.07 01:08:00 -
[12] - Quote
Scheneighnay McBob wrote:Make side variants more accessible- all of them should be available at level one.
Part of CCP's plan to make more skill point sinks. Personally, I'd like to see the return of the skill level two variants.
|
ReGnYuM
TeamPlayers EoN.
691
|
Posted - 2013.08.07 01:10:00 -
[13] - Quote
Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed.
I'm sorry I just can't take someone who does not participate in PC seriously.
Your feedback is void and worthless |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1058
|
Posted - 2013.08.07 01:29:00 -
[14] - Quote
ReGnYuM wrote:
I'm sorry I just can't take someone who does not participate in PC seriously.
Your feedback is void and worthless
I'm having a hard time taking this comment seriously. So because you are part of the small elitist group that plays in PC you opinion is the only one that matters? Heck, I don't even know why you guys even bother with PC when it's just all the exploits and FotMs maximized to level 9000, doesn't even sound fun.
I'm sorry to inform you, but CCP has other customers out there whose opinions are just as valid as yours. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
857
|
Posted - 2013.08.07 01:31:00 -
[15] - Quote
buff the laser |
Scheneighnay McBob
Bojo's School of the Trades
2717
|
Posted - 2013.08.07 01:37:00 -
[16] - Quote
TEBOW BAGGINS wrote:buff the laser Apparently coming in 1.4 A dev said a while back that they'll probably have laser rifle variants with different color lasers (meaning different optimal ranges). We've seen a screenshot of lasers in 1.4- it had a dot sight and a blue laser. |
KING SALASI
MAJOR DISTRIBUTION
187
|
Posted - 2013.08.07 01:48:00 -
[17] - Quote
DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
CCP is having a really having a hard time getting the weapons right from jump. Internal testing says it's fine. Then the masses gethold of it then CCP nerfs the bleep out of it WTF.
All the weapons need to be tweaked and viable so we can see more weapon diversity. I don't think CCP knows how to balance weapons TBH.
We are screwed everyone uses the safe bet approach.
I love CCP for Eve but dust is a lol game. What was the purpose of the beta? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1061
|
Posted - 2013.08.07 01:51:00 -
[18] - Quote
KING SALASI wrote:DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
CCP is having a really having a hard time getting the weapons right from jump. Internal testing says it's fine. Then the masses gethold of it then CCP nerfs the bleep out of it WTF. All the weapons need to be tweaked and viable so we can see more weapon diversity. I don't think CCP knows how to balance weapons TBH. We are screwed everyone uses the safe bet approach. I love CCP for Eve but dust is a lol game. What was the purpose of the beta? Sounds to me like CCP has bad internal testers. They are probably trying to use the weapon as intended instead of actively trying to exploit it. You have to remember the internet is full of pricks, if something can be exploited it is going to be exploited to hell and back. This is the mindset their testers need.
|
Scheneighnay McBob
Bojo's School of the Trades
2719
|
Posted - 2013.08.07 01:53:00 -
[19] - Quote
Aero Yassavi wrote:KING SALASI wrote:DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
CCP is having a really having a hard time getting the weapons right from jump. Internal testing says it's fine. Then the masses gethold of it then CCP nerfs the bleep out of it WTF. All the weapons need to be tweaked and viable so we can see more weapon diversity. I don't think CCP knows how to balance weapons TBH. We are screwed everyone uses the safe bet approach. I love CCP for Eve but dust is a lol game. What was the purpose of the beta? Sounds to me like CCP has bad internal testers. They are probably trying to use the weapon as intended instead of actively trying to exploit it. You have to remember the internet is full of pricks, if something can be exploited it is going to be exploited to hell and back. This is the mindset their testers need. Which brings up the question: how is the Plasma cannon so terrible? Maybe the "pre-nerf" theory was correct. It's no joke when we say people were crying "OP" before it was even released. |
KING SALASI
MAJOR DISTRIBUTION
188
|
Posted - 2013.08.07 01:57:00 -
[20] - Quote
Aero Yassavi wrote:KING SALASI wrote:DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
CCP is having a really having a hard time getting the weapons right from jump. Internal testing says it's fine. Then the masses gethold of it then CCP nerfs the bleep out of it WTF. All the weapons need to be tweaked and viable so we can see more weapon diversity. I don't think CCP knows how to balance weapons TBH. We are screwed everyone uses the safe bet approach. I love CCP for Eve but dust is a lol game. What was the purpose of the beta? Sounds to me like CCP has bad internal testers. They are probably trying to use the weapon as intended instead of actively trying to exploit it. You have to remember the internet is full of pricks, if something can be exploited it is going to be exploited to hell and back. This is the mindset their testers need.
Ok why not hire outside PS3 gamers to test then. If money is an issue give them ingame perks Isk, aurum, or weapons. Hire 100 console gamers do something cuz the internal testing is not working. |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1086
|
Posted - 2013.08.07 02:03:00 -
[21] - Quote
Scheneighnay McBob wrote: Which brings up the question: how is the Plasma cannon so terrible? Maybe the "pre-nerf" theory was correct. It's no joke when we say people were crying "OP" before it was even released.
My best bet is CCP was thinking back to the days of dumb fire swarms, and figured anything that dumb fires missiles would be exploited (but look the other way if its a sidearm ) |
Scheneighnay McBob
Bojo's School of the Trades
2721
|
Posted - 2013.08.07 14:58:00 -
[22] - Quote
Aero Yassavi wrote:Scheneighnay McBob wrote: Which brings up the question: how is the Plasma cannon so terrible? Maybe the "pre-nerf" theory was correct. It's no joke when we say people were crying "OP" before it was even released.
My best bet is CCP was thinking back to the days of dumb fire swarms, and figured anything that dumb fires missiles would be exploited (but look the other way if its a sidearm ) Dumbfire swarms were like nothing we have now. It wasn't just a missile, it was a group of missiles. It was a long-range explosive AV shotgun. |
semperfi1999
Internal Error. Negative-Feedback
738
|
Posted - 2013.08.07 15:05:00 -
[23] - Quote
Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed.
I doubt the pricing will be changed as the difference is supposed to show what that racial gun is vs what the varients are.....that being said I agree.....the fact that CCP released this game without having all the racial weapons available is just dumb.
And I agree the varients suck badly....anytime they made the breach, tact, burst good they made sure to nerf them into the ground so that the only useful AR is the automatic. |
Beren Hurin
The Vanguardians
1005
|
Posted - 2013.08.07 15:06:00 -
[24] - Quote
This gets at what I've mentioned/suggested before. Racial weapons need to come out pretty soon, then we can talk a lot more about balance and metas.
After that they need to make sure the skill tree/advancement is set up correctly. When you invest SP, it should be as flexible as possible.
That's why I think they need to do away with Light/heavy/sidearm operation, and instead make explosive/rail/plasma/projectile/energy weapon operation. Grenades/mines would be explosive because there would be no explosive rifle.
This way you could have a good chunk of SP invested in a tree that gives you access to AV/sidearms/light weapons/heavy weapons and support weapons.
Then you could also balance dropsuit bonuses to these secondary skills not just the dropsuit skills. |
Scheneighnay McBob
Bojo's School of the Trades
2723
|
Posted - 2013.08.07 15:11:00 -
[25] - Quote
Am I the only one who thinks that not much will actually change once racial variants of ARs are out?
Look at scrambler rifles- the few people who use them just go with assault scramblers, which are the same damn thing as vanilla assault rifles. |
semperfi1999
Internal Error. Negative-Feedback
739
|
Posted - 2013.08.07 15:42:00 -
[26] - Quote
Scheneighnay McBob wrote:Am I the only one who thinks that not much will actually change once racial variants of ARs are out?
Look at scrambler rifles- the few people who use them just go with assault scramblers, which are the same damn thing as vanilla assault rifles.
Its because unless they made the racial varients better than the current AR varients we have the only AR worth using is the automatic. SCR was good but changes in 1.2 destroyed its effectiveness for me so I went to ASCR. |
Jimthefighter
Ostrakon Agency Gallente Federation
6
|
Posted - 2013.08.07 17:25:00 -
[27] - Quote
semperfi1999 wrote:Scheneighnay McBob wrote:Am I the only one who thinks that not much will actually change once racial variants of ARs are out?
Look at scrambler rifles- the few people who use them just go with assault scramblers, which are the same damn thing as vanilla assault rifles. Its because unless they made the racial varients better than the current AR varients we have the only AR worth using is the automatic. SCR was good but changes in 1.2 destroyed its effectiveness for me so I went to ASCR.
I didn't know about that, wasn't using the Scrambler before. What changes messed it up? |
BL4CKST4R
WarRavens League of Infamy
965
|
Posted - 2013.08.07 17:42:00 -
[28] - Quote
When CCP releases all weapon variants and types and gives a RESPEC at that time, and making the weapons do what they should do, GAR high dps/ low range, CRR low dps/high range then you will see diversity. |
Taeryn Frost
Zumari Force Projection Caldari State
29
|
Posted - 2013.08.07 17:48:00 -
[29] - Quote
After the last respec fiasco, I think CCP is gonna be gun shy about rolling those out again anytime soon. I think there are still people in the thread still saying they never got theirs |
Scheneighnay McBob
Bojo's School of the Trades
2741
|
Posted - 2013.08.07 17:59:00 -
[30] - Quote
BL4CKST4R wrote:When CCP releases all weapon variants and types and gives a RESPEC at that time, and making the weapons do what they should do, GAR high dps/ low range, CRR low dps/high range then you will see diversity. What we'll be seeing everyone using will simply be
Assault plasma rifle (longer range higher RoF version) Assault combat rifle (shorter range fully automatic version) Assault scrambler rifle (shorter range fully automatic version) Assault rail rifle (shorter range fully automatic version)
Aside from new players, the only difference between then and now will be damage type. |
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
582
|
Posted - 2013.08.07 18:08:00 -
[31] - Quote
I could really get behind investing in weapons by type when it comes to Operation, maybe also for reload/ammo/fitting skills?
Hybrid: AR, SMG, Plasma Cannon, Shotgun, Nova Knives, HMG Energy: Laser Rifle, Scrambler Rifle/Pistol. Explosive: Mass Driver, Flaylocks, Swarm Launchers.
Not sure where FG would go. Energy would be best gameplay wise but not so much in terms of lore.
The basic idea is you're getting a set of weapons for your investment to bounce between as you see fit. The aim is to partially mitigate the pressure to go all-in on a single weapon and only ever using that one. Investing in other packages beside your first choice also becomes less costly and more appealing.
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
|
Posted - 2013.08.07 18:08:00 -
[32] - Quote
The problem is CCP is balancng the game based on whats out. Making the pwer variations between the weapons seem not diverse. I am scared that this will affect any new weapon released because assault rifle users hate when anything not assault rifle kills them |
Scheneighnay McBob
Bojo's School of the Trades
2744
|
Posted - 2013.08.07 18:13:00 -
[33] - Quote
Poplo Furuya wrote:I could really get behind investing in weapons by type when it comes to Operation, maybe also for reload/ammo/fitting skills?
Hybrid: AR, SMG, Plasma Cannon, Shotgun, Nova Knives, HMG Energy: Laser Rifle, Scrambler Rifle/Pistol. Explosive: Mass Driver, Flaylocks, Swarm Launchers.
Not sure where FG would go. Energy would be best gameplay wise but not so much in terms of lore.
The basic idea is you're getting a set of weapons for your investment to bounce between as you see fit. The aim is to partially mitigate the pressure to go all-in on a single weapon and only ever using that one. Investing in other packages beside your first choice also becomes less costly and more appealing.
I like the idea, but you got the types wrong.
Plasma: AR, Plasma cannon, Shotgun Rail: Nova Knives, Sniper rifle, Forge gun Laser: Scrambler rifle, Scrambler pistol, Laser rifle Projectile: SMG, HMG, Mass driver
Not sure where regular explosives (Mass drivers are technically projectiles, which are known to be capable of explosive, EM, and other types of damage), missiles, and EM weapons would go. |
Scheneighnay McBob
Bojo's School of the Trades
2744
|
Posted - 2013.08.07 18:16:00 -
[34] - Quote
XxGhazbaranxX wrote:The problem is CCP is balancng the game based on whats out. Making the pwer variations between the weapons seem not diverse. I am scared that this will affect any new weapon released because assault rifle users hate when anything not assault rifle kills them This. I used to say that all the time- every time they release something new CCP stops for 3 builds to completely redo balance.
Another problem is CCP nerfing based off of graphs. Special weapons are successful because your average player doesn't know how to fight them, while the average special weapon user is very experienced with it. |
semperfi1999
Internal Error. Negative-Feedback
746
|
Posted - 2013.08.07 18:17:00 -
[35] - Quote
Jimthefighter wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Am I the only one who thinks that not much will actually change once racial variants of ARs are out?
Look at scrambler rifles- the few people who use them just go with assault scramblers, which are the same damn thing as vanilla assault rifles. Its because unless they made the racial varients better than the current AR varients we have the only AR worth using is the automatic. SCR was good but changes in 1.2 destroyed its effectiveness for me so I went to ASCR. I didn't know about that, wasn't using the Scrambler before. What changes messed it up?
When the hit detection issues in 1.2 cause the scr to be worthless because having 2-3 shots absorbed by the void instead of dmging the player really hurts a weapon that only has a few shots before overheating. |
XeroTheBigBoss
TeamPlayers EoN.
837
|
Posted - 2013.08.07 18:18:00 -
[36] - Quote
Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed.
Don't worry after this cap is hit everybody will have Mass drivers.
|
Billi Gene
The Southern Legion
217
|
Posted - 2013.08.07 18:21:00 -
[37] - Quote
DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
i have an alt slot for creating and deleting tester alts, battle academy and 500k SP is handy
|
Scheneighnay McBob
Bojo's School of the Trades
2744
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Posted - 2013.08.07 18:22:00 -
[38] - Quote
XeroTheBigBoss wrote:Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed. Don't worry after this cap is hit everybody will have Mass drivers. Doubtful |
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