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Poplo Furuya
Condotta Rouvenor Gallente Federation
582
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Posted - 2013.08.07 18:08:00 -
[31] - Quote
I could really get behind investing in weapons by type when it comes to Operation, maybe also for reload/ammo/fitting skills?
Hybrid: AR, SMG, Plasma Cannon, Shotgun, Nova Knives, HMG Energy: Laser Rifle, Scrambler Rifle/Pistol. Explosive: Mass Driver, Flaylocks, Swarm Launchers.
Not sure where FG would go. Energy would be best gameplay wise but not so much in terms of lore.
The basic idea is you're getting a set of weapons for your investment to bounce between as you see fit. The aim is to partially mitigate the pressure to go all-in on a single weapon and only ever using that one. Investing in other packages beside your first choice also becomes less costly and more appealing.
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
233
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Posted - 2013.08.07 18:08:00 -
[32] - Quote
The problem is CCP is balancng the game based on whats out. Making the pwer variations between the weapons seem not diverse. I am scared that this will affect any new weapon released because assault rifle users hate when anything not assault rifle kills them |
Scheneighnay McBob
Bojo's School of the Trades
2744
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Posted - 2013.08.07 18:13:00 -
[33] - Quote
Poplo Furuya wrote:I could really get behind investing in weapons by type when it comes to Operation, maybe also for reload/ammo/fitting skills?
Hybrid: AR, SMG, Plasma Cannon, Shotgun, Nova Knives, HMG Energy: Laser Rifle, Scrambler Rifle/Pistol. Explosive: Mass Driver, Flaylocks, Swarm Launchers.
Not sure where FG would go. Energy would be best gameplay wise but not so much in terms of lore.
The basic idea is you're getting a set of weapons for your investment to bounce between as you see fit. The aim is to partially mitigate the pressure to go all-in on a single weapon and only ever using that one. Investing in other packages beside your first choice also becomes less costly and more appealing.
I like the idea, but you got the types wrong.
Plasma: AR, Plasma cannon, Shotgun Rail: Nova Knives, Sniper rifle, Forge gun Laser: Scrambler rifle, Scrambler pistol, Laser rifle Projectile: SMG, HMG, Mass driver
Not sure where regular explosives (Mass drivers are technically projectiles, which are known to be capable of explosive, EM, and other types of damage), missiles, and EM weapons would go. |
Scheneighnay McBob
Bojo's School of the Trades
2744
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Posted - 2013.08.07 18:16:00 -
[34] - Quote
XxGhazbaranxX wrote:The problem is CCP is balancng the game based on whats out. Making the pwer variations between the weapons seem not diverse. I am scared that this will affect any new weapon released because assault rifle users hate when anything not assault rifle kills them This. I used to say that all the time- every time they release something new CCP stops for 3 builds to completely redo balance.
Another problem is CCP nerfing based off of graphs. Special weapons are successful because your average player doesn't know how to fight them, while the average special weapon user is very experienced with it. |
semperfi1999
Internal Error. Negative-Feedback
746
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Posted - 2013.08.07 18:17:00 -
[35] - Quote
Jimthefighter wrote:semperfi1999 wrote:Scheneighnay McBob wrote:Am I the only one who thinks that not much will actually change once racial variants of ARs are out?
Look at scrambler rifles- the few people who use them just go with assault scramblers, which are the same damn thing as vanilla assault rifles. Its because unless they made the racial varients better than the current AR varients we have the only AR worth using is the automatic. SCR was good but changes in 1.2 destroyed its effectiveness for me so I went to ASCR. I didn't know about that, wasn't using the Scrambler before. What changes messed it up?
When the hit detection issues in 1.2 cause the scr to be worthless because having 2-3 shots absorbed by the void instead of dmging the player really hurts a weapon that only has a few shots before overheating. |
XeroTheBigBoss
TeamPlayers EoN.
837
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Posted - 2013.08.07 18:18:00 -
[36] - Quote
Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed.
Don't worry after this cap is hit everybody will have Mass drivers.
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Billi Gene
The Southern Legion
217
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Posted - 2013.08.07 18:21:00 -
[37] - Quote
DUST Fiend wrote:Blame the SP system.
Why in fucks name would I waste invaluable SP on a weapon I'm not familiar with?
**** that.
i have an alt slot for creating and deleting tester alts, battle academy and 500k SP is handy
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Scheneighnay McBob
Bojo's School of the Trades
2744
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Posted - 2013.08.07 18:22:00 -
[38] - Quote
XeroTheBigBoss wrote:Scheneighnay McBob wrote:Right now, this is AR 514- that wouldn't be so bad if we would see more than 1 kind of AR. I know ARs are meant to be generalist weapons, but they shouldn't be as optimal as they are now- players should be encouraged to branch out into different weapons and variants, instead of staying with the easy-mode, do-it-all vanilla AR. Personally, I believe specialists should have much more of an advantage over generalists than they do now. There's no good reason to use a breach over a vanilla AR, and no good reason to use an assault over a normal MD. Right now, vanilla ARs are great in all situations- breach ARs aren't pounding them in CQC, burst ARs aren't dominating mid-range, and tactical ARs still only barely surpass them at mid-long range. Things that should be done:
- Make side variants more accessible- all of them should be available at level one. Ofc, I mean all tier 1 weapons of that type at level one. (You would be surprised how many people need this spelled out for them)
- Improve specializations with a slight nerf to vanilla variants, and a slight buff to side variants. For example, a slight damage reduction on vanilla ARs and slight direct damage reduction on mass drivers; with this, a damage increase on burst ARs and RoF increase on breach mass drivers.
- Lower the price on side variants to equal that of vanilla weapons. Simple enough, as long as specialist flaylocks get a change in their downside- the only difference between them and vanilla flaylocks is price.
I'm tired of seeing nothing but GEKs and Duvolles on the killfeed. Don't worry after this cap is hit everybody will have Mass drivers. Doubtful |
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