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Lorhak Gannarsein
DUST University Ivy League
109
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Posted - 2013.08.06 13:49:00 -
[31] - Quote
XeroTheBigBoss wrote:IF you wanna nerf Locus nades than you should also nerf the FLUX nades too. I say 150-250-400 dmg also only give them 2. Not fair to just nerf the armor killers and leave the shield killers nice and strong.
So if this is a legit discussion Flux can be nerfed hard too.
I''d agree with a 60% nerf, plus damage bleed. After all, a Core grenade will one shot pretty much any Gallente suit. Only fair if Allotek fluxes one-shot Caldari.
Also, there'd need to be an AV variant introduced to compensate. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5617
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Posted - 2013.08.06 13:50:00 -
[32] - Quote
For how often I kill with grenades, I barely ever get killed by them.... |
KingBabar
Ancient Exiles Negative-Feedback
1027
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Posted - 2013.08.06 13:52:00 -
[33] - Quote
DUST Fiend wrote:For how often I kill with grenades, I barely ever get killed by them....
Same here. I might get hundreds of nade kills between each time I die by one, and it mostly seem to be just random luck for the enemy throwing it against me. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5617
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Posted - 2013.08.06 13:56:00 -
[34] - Quote
KingBabar wrote:DUST Fiend wrote:For how often I kill with grenades, I barely ever get killed by them.... Same here. I might get hundreds of nade kills between each time I die by one, and it mostly seem to be just random luck for the enemy throwing it against me. I'm just torn because basic grenades are garbage, while proto grenades are godly.
I only use the M1's cuz they're juuust right and don't cost me a months worth of SP to get. Not to mention Heavies and Scouts can't fit proto grenades without severely gimping the rest of their build. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
812
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Posted - 2013.08.07 14:17:00 -
[35] - Quote
KingBabar wrote:DUST Fiend wrote:For how often I kill with grenades, I barely ever get killed by them.... Same here. I might get hundreds of nade kills between each time I die by one, and it mostly seem to be just random luck for the enemy throwing it against me.
you on a roof? damn your lucky.. I don't have any special hey theres a nade lets kick it back skills :\
They get tossed at me alot lol , starting to get decent at spotting them.. but when you got armor plates and one hits you in the chest and falls at your feet.. it hurts lol |
ZDub 303
TeamPlayers EoN.
1507
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Posted - 2013.08.07 14:22:00 -
[36] - Quote
Or we could just... you know... fix explosive damage fall off...
I would be fine with going down to 2 nades.
Honestly most of my kills are from my M1s now in PC. Hit detection is so bad with the terrible framerates, explosives seem to be the only thing that gets the job done. |
calisk galern
BurgezzE.T.F
668
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Posted - 2013.08.07 14:26:00 -
[37] - Quote
explosives answer an issue of clearing out bottle necks quickly and easily, if you remove them, odds are you will simply turn bottle necking and breaching into an slow painful process. |
RoundEy3
Metal Mind Industries
292
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Posted - 2013.08.07 14:30:00 -
[38] - Quote
Nerf them not.
Their blast radius is already a joke and most of the time you can survive one. They are explosives, meant to kill you. In nearly every other shooter I've played they kill you outright, no matter what unless you put another object between you and them.
If they make one more dangerous item in this game kid friendly I surrender. There will be new horizons.
EDIT: I'm not bashing the ideas in OP, but IF a nerf were to happen I bet CCP would not use any of those ideas.They usually do something totally unperceived. |
KPDATNIKKA
Condotta Rouvenor Gallente Federation
6
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Posted - 2013.08.07 15:19:00 -
[39] - Quote
KingBabar wrote:Its just silly how explosive heavy this game has become. I for one will normally get 10+ nade kills in a game, and thats while using them as intended, coocking and clearing out groups or as a prelude to an AR attack. I normally throw 1 nade at a time, I rarely just stand in a position and spam them.
The problem lies in the constant spam, many will throw their 3 nades before even thinking about using a gun. I have a suggestion for a nerf, perhaps a model for nerfing that will work fine for other weapons aswell.
Instead of fiddling with the stats, simply move them all one tier up.
- Core locus nade and Allotek Flux nades will become officer nades - The M1 will be the new proto nade and this goes for the lvl 3 flux nade aswell. - They will need to make a new set of nades either as a weaker lvl 1 nade or as a new lvl 3 nade with stats inbetween the current lvl 1 and lvl 3 nades.
In any case, numbers should be reduced from carrying 3 down to carrying 2.
I still want the nades to be an important part of the game, but not quite as dominant as they are today....
This sort of nerfing could be a way of doing it in the future. Just imagine if they did the same with the lasers, given the Viziam officer staus and moved the lvl 3 up to be a lvl 5, would anyone have complained about that? And same sort of goes for the current Mass drivers, lift them all up a tier and I suspect most of the QQ would dissapear. This goes for both the users and the ones receiving it.
- I have no idea about the current relation between AV-nades and vehicles so I really don't have much input on it....
Am I alone in this? Or do you feel the same as I and that tweaking down the various explosive weapons would be a step in making it a more fun game?
can you stfu quit complaining bringing up irrelevant ish this why the game is fk up cuz of busters like this making weak azz threads smh.. |
xjumpman23
Royal Uhlans Amarr Empire
428
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Posted - 2013.08.07 15:30:00 -
[40] - Quote
You should be able to fill out your suit with nothing but grenades in both the light weapon and equipment slot if you desire. |
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