KingBabar
Ancient Exiles Negative-Feedback
1013
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Posted - 2013.08.06 09:30:00 -
[1] - Quote
Iron Wolf Saber wrote:I draw the line there because I still want to force players to plan their soldier's growth more carefully.
EVE Online has access to reassigning their attributes which alters how fast they train up their skills which is pure passive but multiple disciplines in many different fields so some stats are combat oriented while others are leadership and more are more of industry or science. So a pirate that decides to retire from a life a crime and make a more honest living can shift the focus in mental training and pursue the new career faster.
Dust 514 has no such system nor no need for it since we only have one major discipline, the art of war. It's also another layer of confusion FPS players don't need.
However I do recognize that players still make not only mistakes but may need to shift strategies to the ever adapting battlefield. An untrainer booster would be a means of doing that by untraining an unused skill they can sling shot towards the next discipline far quicker than without that booster. Pricing of the booster should be the cheapest of the three and only counts down when its untraining an unburden level.
A full respec of a soldier is considered DEEP into Pay To Win territory under the category Favors the Rich and with the time limit idea even I seeing how fast things are turning around and how long things stay FOTM, so at the rate a free one is given out and purchasable ones as well makes it nearly no consequence to train the wrong things or FOTM.
Also it makes it cheaper to give away free Untrainer boosters.
You say: "It's also another layer of confusion FPS players don't need. "
Can you elaborate on this part?
And I mostly do agree, but no one told me that my "informed choice" would be totally warped 2 months later. I can live with the new Cal logi suit, but its not cool to have been wasting nearly a million skillpoints just to get the proto kinetic catalysors which is now totally useless to me becaue of the changes to the suit....
If nothing else, a partia respec should be granted when its an obvious flaw from the development side. As is FOTM, it can never be blamed on the players wanting to be competitive, its a syndrom of bad gamedesign, and in the case of Dust, its the players that seem to be paying the price in the form of yet more grinding or hopefully buying more boosters....
But I guess its all a part of the businessmodel:
-Throw stuff out there that is OP - Wait until the community QQs too much - Nerf it and force people to skill into new stuff - Sell more AUR modules and boosters
This is what CCPs have been doing and I suspect we will see this pattern in the future.... |
KingBabar
Ancient Exiles Negative-Feedback
1042
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Posted - 2013.08.07 09:18:00 -
[2] - Quote
Rogatien Merc wrote:Know that cal logi thing?
... that happened because people with 15mil+ SP got a free respec due to the massive changes. People analyzed the patch notes and figured out what would be the best in their view, and this turned into lack of diversity (so i hear), cries of "OP!" and subsequent nerfing.
... future respecs will result in massive FOTM phases with the exact same thing occurring dude. The most interesting part of this game is going up against people with lots of different class types. FOTM is baaaad.
Hurts in the short term, but it will be good in the long-term.
At most a respec every 6-12 months based on character creation anniversary would at least spread out the respecs in the community and mitigate some of the FOTM'ness' because everyone wouldn't be respeccing at thesame time.
IMO
Or the developer could do their jobs better and avoid FOTM stuff in the first place.... |