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21. Request Mercenary playlist - in Feedback/Requests [original thread]
Some people really don't have friends on PSN, and they shouldn't be punished for that. Therefore CCP create a mercenary Q separate for them. They deserve to have an enjoyable experience being matched up against players much like themselves without...
- by xprotoman23 - at 2013.01.25 16:09:00
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22. Flame on!!!! - in Feedback/Requests [original thread]
Skihids wrote: In first, It's Beta... This excuse doesn't work anymore buddy sorry.
- by xprotoman23 - at 2013.01.25 01:23:00
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23. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
The HMG shouldn't be accurate outside of CQC. CCP needs to look at the wraith from Resistance 2 and make it more like that.
- by xprotoman23 - at 2013.01.23 00:33:00
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24. Request (Anti Missile weapons for vehicles) - in Feedback/Requests [original thread]
This missiles are right there and can easily be shot down. I don't understand why i can't do it.
- by xprotoman23 - at 2013.01.22 05:51:00
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25. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
Vanda-Kon wrote: Montezumas Revenge wrote: Vanda-Kon wrote: Since the damage is the same as firing from the hip there is a whole lot of dancing going on, jumping monkeys and weaving snakes. Well, in every FPS I've played aiming down the ...
- by xprotoman23 - at 2013.01.22 05:51:00
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26. There should be extra damage for aiming down sights - in Feedback/Requests [original thread]
Vanda-Kon wrote: Since the damage is the same as firing from the hip there is a whole lot of dancing going on, jumping monkeys and weaving snakes. Well, in every FPS I've played aiming down the sight counts for more damage, especially if you g...
- by xprotoman23 - at 2013.01.22 05:49:00
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27. Request (Anti Missile weapons for vehicles) - in Feedback/Requests [original thread]
why can't I destroy incoming swarm missiles as they are coming at me?
- by xprotoman23 - at 2013.01.22 01:36:00
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28. Request/feedback Buff the other AR variants - in Feedback/Requests [original thread]
The standard AR continues to be the only AR worth using in the game.
- by xprotoman23 - at 2013.01.21 15:02:00
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29. [Suggest] Squad-Leader skill, extending squad-sizes - in Feedback/Requests [original thread]
Nightbird Aeon wrote: I think forming a squad should not be skill-dependant.... no need to spend SP if you want to just form a squad. However, I think that there can be some bonuses, similar to EVE ships, that can be distributed. For example:...
- by xprotoman23 - at 2013.01.21 15:00:00
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30. Request! New game types and bigger squads - in Feedback/Requests [original thread]
Mr Zitro wrote: CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players. OLD skirmish- com...
- by xprotoman23 - at 2013.01.21 01:11:00
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31. "Chaff" grenades - in Feedback/Requests [original thread]
Blackops II EMP grenades....
- by xprotoman23 - at 2013.01.20 01:43:00
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32. Request Buff Assault rifle variants - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Just return everything back to Codex returning everything back to Codex wouldn't change anything. Other AR variants need to be completely overhauled, because back in codex they were still useless.
- by xprotoman23 - at 2013.01.19 22:49:00
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33. Heavies drew the nerf straw - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: xprotoman23 wrote: When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to ...
- by xprotoman23 - at 2013.01.19 22:26:00
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34. Heavies drew the nerf straw - in Feedback/Requests [original thread]
DUST Fiend wrote: xprotoman23 wrote: When I can run around with an HMG on my assault suit then the heavy's will be balanced. Sorry, they already fixed your breach rifle. ohh you meant nerfed it to the point where the only viable AR i...
- by xprotoman23 - at 2013.01.19 18:41:00
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35. Heavies drew the nerf straw - in Feedback/Requests [original thread]
When I can run around with an HMG on my assault suit then the heavy's will be balanced.
- by xprotoman23 - at 2013.01.19 18:01:00
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36. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Leviticus Krauthammer wrote: Mr Zitro wrote: Leviticus Krauthammer wrote: Mr Zitro wrote: BIG FAT FUC wrote: Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use...
- by xprotoman23 - at 2013.01.19 16:58:00
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37. Request Buff Assault rifle variants - in Feedback/Requests [original thread]
Breach and Burst have needed a buff since precursor
- by xprotoman23 - at 2013.01.19 16:56:00
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38. No CAP, lower reward - in Feedback/Requests [original thread]
Originally before replication SP gains were fairly low, but uncapped. We had daily diminishing returns which prevented people from getting "too far ahead". SP would reset every night at around 8pm EST. It was a marvelous system.
- by xprotoman23 - at 2013.01.14 19:22:00
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39. Buff Breach AR - in Feedback/Requests [original thread]
all AR's except for the standard rifle are still useless as they have been since precursor. Buff the other rifles.
- by xprotoman23 - at 2013.01.14 19:18:00
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40. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Mr Zitro wrote: Militia gear should be total -Edited- CCP you don't encourage kids to spec into at least standard gear. What drawbacks do militia tanks have? They have less slots than standard, less pg and cpu than standard and the turrets d...
- by xprotoman23 - at 2013.01.13 01:14:00
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