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81. So is dropship ramming a thing? - in General Discussions [original thread]
DS ram DA DA ra ppl
- by thomas mak - at 2014.04.02 02:32:00
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82. Isk Cloning - in General Discussions [original thread]
OMG I am rich now!
- by thomas mak - at 2014.04.01 16:31:00
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83. How to shoot ScPs fast. - in General Discussions [original thread]
Fool!!!
- by thomas mak - at 2014.04.01 16:28:00
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84. Catch any good April fools jokes today? - in General Discussions [original thread]
My super forgegun post rolled many people to mad
- by thomas mak - at 2014.04.01 16:25:00
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85. Assault Drop Ship (ADS) community feedback - in General Discussions [original thread]
+1 python polite Counter by MIT DS w/ MIT afterburner and MIT armor hardener Basic afterburner Basic heavy shield extender x2 Engatched PG -Rail still able to shot me down -forge still one shot me -missile turret able to shot me upside-down in o...
- by thomas mak - at 2014.04.01 16:12:00
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86. The state of HAVs based on forum QQ - in General Discussions [original thread]
3x damage mod is still there And I seen a DS firing missiles with 4x damage mod(1000damage/missile times 2 turret =about 2000 DPS
- by thomas mak - at 2014.04.01 16:05:00
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87. forgegun being op - in General Discussions [original thread]
Sir Dukey wrote: thomas mak wrote: a 12 PG weapon got longer range than a 545pg weapon and able to shot right up top which rail can't higher possible max damage small partorm needed ( a tank's voloum is 100x of dropsuit) can get ammo easiler...
- by thomas mak - at 2014.04.01 10:18:00
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88. forgegun being op - in General Discussions [original thread]
They are op to any drop ship They just like a rail gun which shot used for shooting drops hip other than tanks
- by thomas mak - at 2014.04.01 09:39:00
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89. Skill or Skill Points - in General Discussions [original thread]
Crimson Cerberes wrote: isk. isk means more than skill or sp. well I use medic the starter fit
- by thomas mak - at 2014.04.01 08:25:00
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90. forgegun being op - in General Discussions [original thread]
a 12 PG weapon got longer range than a 545pg weapon and able to shot right up top which rail can't higher possible max damage small partorm needed ( a tank's voloum is 100x of dropsuit) can get ammo easiler, like realy? oh wow and even more type a...
- by thomas mak - at 2014.04.01 08:23:00
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91. Any Good War Stories Since the New Update? - in General Discussions [original thread]
Just killed a dude, Got shot from behind Switch to SMG and keep firing while turning Headshot a scout
- by thomas mak - at 2014.04.01 05:29:00
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92. Skill or Skill Points - in General Discussions [original thread]
Kasote Denzara wrote: Skill points. Without it, you're doomed to militia fit, which is poop. With V skills, you can turn standard into advanced and advanced into proto. How you use your standard-now-advanced is reliant on skill, and with skill ...
- by thomas mak - at 2014.04.01 05:22:00
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93. Head lights of vehicles - in General Discussions [original thread]
Arx Ardashir wrote: thomas mak wrote: My idea is it can light up place and make croakers more visible or anto showing location of emeny lighted by the lamp with red \/ Are you really having that hard a time finding all the frogs? I mean, ...
- by thomas mak - at 2014.04.01 05:19:00
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94. Skill or Skill Points - in General Discussions [original thread]
Which one is more important? Why? Personally I choose skill because I kill proto type suits with medic the starter fit
- by thomas mak - at 2014.04.01 05:17:00
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95. Head lights of vehicles - in General Discussions [original thread]
C Saunders wrote: How about we have the dark night time back again. Then you will see the use of headlamps. Ya, but we don't have NOW
- by thomas mak - at 2014.03.31 17:09:00
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96. Our betsy forum - in General Discussions [original thread]
ChromeBreaker wrote: thomas mak wrote: THUNDERGROOVE wrote: Likes have nothing to do with it, your posts just lack the quality for people to bother posting apart from bashing you. It's hard to make a post Also your name needs a capit...
- by thomas mak - at 2014.03.31 17:00:00
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97. Our betsy forum - in General Discussions [original thread]
THUNDERGROOVE wrote: Likes have nothing to do with it, your posts just lack the quality for people to bother posting apart from bashing you. It's hard to make a post
- by thomas mak - at 2014.03.31 16:55:00
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98. Head lights of vehicles - in General Discussions [original thread]
The are useless now other than telling the emery our location Can anyone come up with some 'real' ideas to make them usefull? My idea is it can light up place and make croakers more visible or anto showing location of emeny lighted by the lamp wit...
- by thomas mak - at 2014.03.31 16:42:00
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99. Equipments charged, something people don't found - in General Discussions [original thread]
CaveCav wrote: Logistic role bonus maybe? Medic the starter fit!
- by thomas mak - at 2014.03.31 16:35:00
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100. Equipments charged, something people don't found - in General Discussions [original thread]
I found that eqt are less CPU/PG casting now, because of nerd maybe? But the remote explosives, they got lighter too but without nerf, now I can put a F/45 on a medic suit Balance?
- by thomas mak - at 2014.03.31 16:28:00
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