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761. Heavy Madness #2 (youtube vid) - in General Discussions [original thread]
https://www.youtube.com/watch?v=lOhvOd4G5qE Enjoy :)
- by saxonmish - at 2014.11.26 17:07:00
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762. Alex's Officer HMG (youtube vid) - in General Discussions [original thread]
https://www.youtube.com/watch?v=mB4Jev5DBe4 Enjoy :)
- by saxonmish - at 2014.11.26 16:58:00
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763. Rate Officer Weapons - Which ones are YOU after? - in General Discussions [original thread]
scrambler
- by saxonmish - at 2014.11.21 11:31:00
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764. When Was The Last Time An Event - in General Discussions [original thread]
Who needed an event we had enforcer tanks, i was lev 5 everything to do with a vayu and it could shoot people behind walls XD who needed an event when it was the apocalypse for the enemy team lol
- by saxonmish - at 2014.11.21 11:30:00
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765. just had an equipment idea, - in General Discussions [original thread]
Nirwanda Vaughns wrote: I've always thought of some kind of Heavy Equipment to go onto heavy suits, same as we have light/heavy weapon slots. special nanohives that only supply vehicles, deployable turret drones, small portable shield generato...
- by saxonmish - at 2014.11.21 11:27:00
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766. just had an equipment idea, - in General Discussions [original thread]
Apothecary Za'ki wrote: saxonmish wrote: Apothecary Za'ki wrote: saxonmish wrote: how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and re...
- by saxonmish - at 2014.11.21 11:26:00
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767. just had an equipment idea, - in General Discussions [original thread]
Apothecary Za'ki wrote: saxonmish wrote: how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in y...
- by saxonmish - at 2014.11.21 11:16:00
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768. just had an equipment idea, - in General Discussions [original thread]
CommanderBolt wrote: Yea man! Give us turrets!! Although I think CCP should rework all deployables to be a lot less resource intensive. I mean uplinks and nanohives.... do they really need to glow and pulse? That **** kills framerates. yea ...
- by saxonmish - at 2014.11.21 11:15:00
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769. just had an equipment idea, - in General Discussions [original thread]
im thinking more like an uplink where you place it somewhere but it takes time to place, lets say 7-10 secs
- by saxonmish - at 2014.11.21 11:12:00
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770. just had an equipment idea, - in General Discussions [original thread]
how about small deployable turrets that can stick to walls and have a limited bullet supply lol
- by saxonmish - at 2014.11.21 11:08:00
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771. Petition to fix the RR - in General Discussions [original thread]
The RR is dead, its had its 4-5 months where it was a beast now its time for another weapon to take the spotlight. i hope the rr never goes back to the way it was. (only cos i skilled out of it ##xd)
- by saxonmish - at 2014.11.21 11:06:00
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772. Be honest - in General Discussions [original thread]
like the good'ol days
- by saxonmish - at 2014.11.21 11:02:00
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773. Just want to say... - in General Discussions [original thread]
13ear wrote: saxonmish wrote: 13ear wrote: saxonmish wrote: Weapons aren't op skill points are suits aren't op skill points are tanks/ads' aren't op skill points are If you didn't have prof in a weapon its not good if you didn't...
- by saxonmish - at 2014.11.19 08:20:00
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774. Just want to say... - in General Discussions [original thread]
13ear wrote: saxonmish wrote: Weapons aren't op skill points are suits aren't op skill points are tanks/ads' aren't op skill points are If you didn't have prof in a weapon its not good if you didn't have the cores to back up a suit a ...
- by saxonmish - at 2014.11.18 23:31:00
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775. Beast Mode Activated Officer Scr and Smg (youtube vid) - in General Discussions [original thread]
Charli Chaplin jr wrote: i thought you were a beast with Rail rifles, what happened? i was :( But they brokeded my RR so i got a respec and got the next op thing the SCR lol
- by saxonmish - at 2014.11.18 23:14:00
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776. Jetpacks on assaults? - in General Discussions [original thread]
shaman oga wrote: Jet pack are always an interesting thing, maybe if they were an equipment... no it needs to be just assaults cos scouts will be mad with a jet pack
- by saxonmish - at 2014.11.18 16:53:00
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777. Just want to say... - in General Discussions [original thread]
Weapons aren't op skill points are suits aren't op skill points are tanks/ads' aren't op skill points are If you didn't have prof in a weapon its not good if you didn't have the cores to back up a suit a proto suit is a good as a basic j...
- by saxonmish - at 2014.11.18 16:52:00
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778. Jetpacks on assaults? - in General Discussions [original thread]
Vell0cet wrote: Feldt-Grace wrote: Why playing you not Planetside 2?~ Jet packs are the only good thing in Planetside 2. This would also help a lot with countering rooftop/tower camping. Make the suit lockable with swarms when the jet pa...
- by saxonmish - at 2014.11.18 16:46:00
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779. How do Hacked Supplies work? - in General Discussions [original thread]
Man imagine if what you were trying actually worked that'll bring a whole new meaning to spawn camping lol
- by saxonmish - at 2014.11.18 16:20:00
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780. Reinstalling - in General Discussions [original thread]
Ignore them it will bio-mass you character
- by saxonmish - at 2014.11.18 16:17:00
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