Pages: [1] |
1. [request] PSP OS and squad orders. - in Feedback/Requests [original thread]
oooo.. well I haven't been paying that much attention to the forums and had no idea it was already coming to vita. Even better though :D
- by ridhiem - at 2012.11.21 21:02:00
|
2. Vehicle module Idea - in Feedback/Requests [original thread]
I'd rather just have suitable proximity explosives that dont show up on the enemys overview, but can still be visually spotted if you know what to look for. Get enough to plant around and under the vehicle, roll over them and let the enemy hack th...
- by ridhiem - at 2012.11.21 19:51:00
|
3. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
The ideas have potential. I've always felt on both lava and oceanic planets (when we get maps for them), there should be a hackable flood gate that either lets out a flow of magma or water way that could island some parts of a level. Thus also all...
- by ridhiem - at 2012.11.21 19:29:00
|
4. [request] PSP OS and squad orders. - in Feedback/Requests [original thread]
PSP (playstation portable) downloadable content that can second as an overview map via usb connection. Mostly with Oribital strikes and squad order options in mind for a quick click go over here and pew pew option.
- by ridhiem - at 2012.11.21 19:06:00
|
5. [request] side arm dual wield. - in Feedback/Requests [original thread]
I'm thinking in the handheld weapon upgrades section there should be a high training multiplyer or prepreq skill that allows you to use two sidearm weapons at once. Currently this would only apply to scrambler pistols and light machine guns and ...
- by ridhiem - at 2012.10.31 15:26:00
|
6. [idea] temporary mind altering nanite injectors. - in Feedback/Requests [original thread]
Interesting twists.. hmm. either way I like the risky double sided uses of such a tool in a FPS.
- by ridhiem - at 2012.10.11 00:05:00
|
7. Dropships... again. - in Feedback/Requests [original thread]
A few points to add. Costs of vehicles of any kind will more then likely not be an issue when dust connects to eve. Stinkin rich eve corps can fund as many dropships as you like, especially if you are supplying them yourself by semi-afk mining o...
- by ridhiem - at 2012.10.10 23:57:00
|
8. [idea] temporary mind altering nanite injectors. - in Feedback/Requests [original thread]
Nope, I'm not suggesting jabbing some fallen comrade with a needle so they can see rainbows and flying elephants with tiny wings. I'm suggesting an advanced (lvl V) nanite injector that for maybe 30 seconds or until its next death switches the sid...
- by ridhiem - at 2012.10.10 09:08:00
|
9. Dropships... again. - in Feedback/Requests [original thread]
I was facing the same issues with dropships earlier today. Two separate battles, half of them spent just trying to take down the friggin dropships that would outrun anything I threw at them. I burned through two nanohives worth of reloads and hit ...
- by ridhiem - at 2012.10.10 08:50:00
|
10. [Request] Jump enhancer module. - in Feedback/Requests [original thread]
What if they added varying levels of gravity on planets with some notification on your display saying the differences? Base it off of eves suggested distances from a systems sun or something..realistically not all planets or planet types have the ...
- by ridhiem - at 2012.10.10 00:07:00
|
11. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Orin the Freak wrote: I agree, They need to un-nerf strafing. It feels like i'm trying to strafe through tar. it overpowers heavies, and nerfs the hell out of scout suits, who's main defense in previous builds was their speed tanking ability. N...
- by ridhiem - at 2012.10.09 23:53:00
|
12. [request] global kill stats. - in Feedback/Requests [original thread]
I see the section on your character sheet for combat details (soon), now what about a viewable page that shows statistics for what is causing the most kills for all characters? Possibly even with regional and even planetary filters. -Development...
- by ridhiem - at 2012.10.08 02:20:00
|
13. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
The recent patch has made precision strikes a bit too common for me as well. It doesn't even seem like an achievement to get them anymore and I have witnessed a few matches where the last half is just one big precision strike war. Four, five, six,...
- by ridhiem - at 2012.10.02 19:36:00
|
14. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
IMO, just make hackable hangars/launchpads/drop beacon for vehicle deployment. Areas without these devices could just be vehicle no-go arenas. If you want, even make the structures reasonably destroyable with limited or no possibility to respawn. ...
- by ridhiem - at 2012.09.04 12:49:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |