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681. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
Beren Hurin wrote: ratamaq doc wrote: Beren Hurin wrote: Good comparative analysis. I've put my thoughts in reddit, but generally, I don't know how much faster of a spin I would want. Too much faster would feel unrealistic. I watch CoD ga...
- by ratamaq doc - at 2013.09.17 19:30:00
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682. bordem. no fights ever help me - in General Discussions [original thread]
steady rikia wrote: Iv just found that ever match I'm easer screaming at a useless team or I'm out geared. I can't break into PC cuz I don't have the time to wake up at silly o'clock due to yanks haveing complete control. And faction warfare ha...
- by ratamaq doc - at 2013.09.17 18:49:00
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683. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
Beren Hurin wrote: Good comparative analysis. I've put my thoughts in reddit, but generally, I don't know how much faster of a spin I would want. Too much faster would feel unrealistic. I watch CoD gameplay and it just seems like everyone walks...
- by ratamaq doc - at 2013.09.17 18:12:00
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684. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
This is a follow up video to the one I posted in this thread https://forums.dust514.com/default.aspx?g=posts&m=1301712#post1301712 I wanted to make a correct about what I said about Strafe bobbing, and elaborate on what feels like a ADS S...
- by ratamaq doc - at 2013.09.17 15:30:00
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685. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
I posted a follow up video in the feedback thread. Thread https://forums.dust514.com/default.aspx?g=posts&m=1307931#post1307931 Video http://www.youtube.com/watch?v=0WuKB5lyMVg&feature=youtu.be
- by ratamaq doc - at 2013.09.17 04:12:00
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686. DS3 ADS Strafe and Aim speed: Follow up video - in Feedback/Requests [original thread]
This is a follow up video to the one I posted in this thread https://forums.dust514.com/default.aspx?g=posts&m=1301712#post1301712 I wanted to make a correct about what I said about Strafe bobbing, and elaborate on what feels like a ADS S...
- by ratamaq doc - at 2013.09.17 04:11:00
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687. So now that the Murder Taxi problem is fixed, - in General Discussions [original thread]
Master Jaraiya wrote: Luk Manag wrote: My friend bought the 50$ merc pack, and I bought the 100$ one. Each came with their own LAV BPO. 75% of the LAVs you see these days are "free" having a red or black V on the hood. So, where does that...
- by ratamaq doc - at 2013.09.16 20:39:00
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688. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
So I did some more testing yesterday and must correct myself on what I thought one of the key problems is. The bouncing animation experienced while ADS Strafing does not affect the placement of the dot. If you ADS while staffing and watch closely,...
- by ratamaq doc - at 2013.09.16 15:30:00
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689. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
Telcontar Dunedain wrote: Very well done video and post. I think you under emphasize how important the walk animation + ads is. It's really really troubling how instead of actually looking at basics like this, CCP implemented what I consider ...
- by ratamaq doc - at 2013.09.15 23:59:00
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690. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
Noc Tempre wrote: Prepare for the deluge of people defending this as making the game more tactical. Content, fittings, trained skills, maps, and teamwork is what should make this game tactical, not intentional restrictions on input devices. ...
- by ratamaq doc - at 2013.09.15 19:19:00
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691. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
xxwhitedevilxx M wrote: Mybe a missed a point of the video, but there's really a big deadzone on the right analog stick. If you move your stick just a little bit your character won't move. Anyway, yes, aiming and strafing "feels" much better on...
- by ratamaq doc - at 2013.09.15 19:04:00
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692. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
ladwar wrote: so they broke the strafing when they made it faster, yup i agree. I don't think is as much speed as it is smoothness. Even at it's slowest speed you have this exaggerated Up and Down motion that is hard to compensate for. I fee...
- by ratamaq doc - at 2013.09.15 07:43:00
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693. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
I started out making this video to show the difference between Dust and an FPS with much higher rotation speed. In making it I noticed a few other things. I know this conversation has come up many times before, I've started my own threads about ...
- by ratamaq doc - at 2013.09.15 06:36:00
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694. Useful info about squad mates getting Kicked/Team Bar glitched for Devs & Pl... - in General Discussions [original thread]
It reminds me of the pre chrome days when there were several audio verification steps we had to go thru to get into battle. SL- "Waiting for deployment" Squad- "yep" SL-"black screen" Squad-"yep" -2 minutes later- SL-"I heard the tone" Squad-...
- by ratamaq doc - at 2013.09.11 17:27:00
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695. bug when queuing for battle - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: Quick update, we are still working on this defect. I can tell you it is not caused by being in a squad or to do with anything on the UI. The odds of you getting it are chance based however being in a big squad will increas...
- by ratamaq doc - at 2013.09.11 01:39:00
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696. bug when queuing for battle - in Technical Support/Bugs [original thread]
Chances Ghost wrote: my newest theory is that it involves squad changes. if you change squad leader, leave a que but someone in your squad gets sucked in anyways, if someone leaves... its something to do with your squad changing in some way. ...
- by ratamaq doc - at 2013.09.11 01:35:00
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697. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Fist Groinpunch wrote: Rogatien Merc wrote: Fist Groinpunch wrote: The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for...
- by ratamaq doc - at 2013.09.10 15:39:00
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698. bug when queuing for battle - in Technical Support/Bugs [original thread]
Here is video of the problem http://www.youtube.com/watch?v=DgkSStVlQiU&feature=em-upload_owner#action=share Logging out and back in did not fix it for me. You will also notice the circle spinning at the bottom right of the screen from tim...
- by ratamaq doc - at 2013.09.10 06:51:00
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699. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
I'd like the option to trade aim assist for rotation cap. I don't care for aim assist, I understand that stick control is difficult. But limiting my x rotation speed to level me to KBM users is pathetic. I should be able to look left to right or t...
- by ratamaq doc - at 2013.09.09 19:49:00
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700. Case for friendly fire - in General Discussions [original thread]
If they were all stuck, then there is a problem with the spawn. But I think they were all block by one or two working together. http://www.youtube.com/watch?v=stOy0QOIQ38
- by ratamaq doc - at 2013.09.07 21:29:00
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