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41. [BUG/Glitch/Exploit] Mass Driver with 3x ROF: video inside - in Technical Support/Bugs [original thread]
TechMechMeds wrote: ratamaq doc wrote: TechMechMeds wrote: Massive lol, TechMechMeds wrote: Oh I didn't even bother to watch the video. .... Your attempt to make me look stupid fails as none of the people on this threa...
- by ratamaq doc - at 2013.09.22 16:18:00
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42. [BUG/Glitch/Exploit] Mass Driver with 3x ROF: video inside - in Technical Support/Bugs [original thread]
TechMechMeds wrote: Massive lol, TechMechMeds wrote: Oh I didn't even bother to watch the video. ....
- by ratamaq doc - at 2013.09.21 18:42:00
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43. [BUG/Glitch/Exploit] Mass Driver with 3x ROF: video inside - in Technical Support/Bugs [original thread]
I started this in a GD thread. I wanted for others to look at the video and for anyone to come out saying they've seen this before. Original Thread https://forums.dust514.com/default.aspx?g=posts&m=1319578#post1319578 Video http://www.you...
- by ratamaq doc - at 2013.09.20 20:50:00
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44. bug when queuing for battle - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: Quick update, we are still working on this defect. I can tell you it is not caused by being in a squad or to do with anything on the UI. The odds of you getting it are chance based however being in a big squad will increas...
- by ratamaq doc - at 2013.09.11 01:39:00
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45. bug when queuing for battle - in Technical Support/Bugs [original thread]
Chances Ghost wrote: my newest theory is that it involves squad changes. if you change squad leader, leave a que but someone in your squad gets sucked in anyways, if someone leaves... its something to do with your squad changing in some way. ...
- by ratamaq doc - at 2013.09.11 01:35:00
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46. bug when queuing for battle - in Technical Support/Bugs [original thread]
Here is video of the problem http://www.youtube.com/watch?v=DgkSStVlQiU&feature=em-upload_owner#action=share Logging out and back in did not fix it for me. You will also notice the circle spinning at the bottom right of the screen from tim...
- by ratamaq doc - at 2013.09.10 06:51:00
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47. [BUG?] REs sliding like air hockey pucks at null hack points. - in Technical Support/Bugs [original thread]
They slide off half the time. You have to place it in front of the hack point then it slides and seems to mag to the point just under the terminal. Was this a ninja nerf to REs. I can capture some video if needed.
- by ratamaq doc - at 2013.09.05 22:54:00
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48. [BUG] Extremely long depleted shield recharge delays - in Technical Support/Bugs [original thread]
Maybe it is counting both recharge and depleted? I noticed at one point, one of the suits had a lower depleted time than recharge time, I thought it was strange that it would take less time for shields to come bace if they were completely gone tha...
- by ratamaq doc - at 2013.08.05 20:33:00
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49. Unintentional Crouching - in Technical Support/Bugs [original thread]
Bojo The Mighty wrote: This time it's not my cat I have, too often, turned a corner and started firing but my mercenary crouches for an unknown reason. I'm not hitting triangle. I honestly have tried my best to recreate it but have not been ...
- by ratamaq doc - at 2013.07.31 17:03:00
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50. What did you do to remote explosives!!!!? - in Technical Support/Bugs [original thread]
I had no problem with them killing last night. The bug of them fizzing if you deploy while strafing and unable to switch weapons with r2 if you sprint after deploying before the next remote shows in your hand with the hand remaining empty until yo...
- by ratamaq doc - at 2013.07.31 16:58:00
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51. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Absolute Idiom II wrote: It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect. For example: You have 25% resistance due to skills. You ...
- by ratamaq doc - at 2013.07.31 16:13:00
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52. Why does my screen look sort of like the old one? - in Technical Support/Bugs [original thread]
Take a picture of your HUD. Not sure about that. Quarters are different based on race.
- by ratamaq doc - at 2013.07.28 16:10:00
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53. [BUG] AV Grenades tracking friendly recently destroyed vehicles - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Just a quick question: Have you noticed this bug only with your own vehicle wrecks, or have you also seen it occur with vehicle wrecks belonging to another player? Thank you for the quick reply. I believe it takes priori...
- by ratamaq doc - at 2013.07.27 02:08:00
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54. [BUG] AV Grenades tracking friendly recently destroyed vehicles - in Technical Support/Bugs [original thread]
Video http://www.youtube.com/watch?v=LXW3792zlic at :22 you will see the my LAV slam into the front of the tank and remove the remainder of his shields before the first AV impacts. :23 first AV grenade flying straight at tank veers off to the r...
- by ratamaq doc - at 2013.07.26 07:41:00
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55. [BUG] AV Grenades tracking friendly recently destroyed vehicles - in Technical Support/Bugs [original thread]
Forgive if this has been raised, addressed, or working as intended. If there is a friendly vehicle that is still burning from recent destruction in closer proximity to an enemy vehicle, the AV grenade will track to the friendly. I have two vid...
- by ratamaq doc - at 2013.07.25 18:06:00
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56. Video evidence that CCP wants us to MCC Camp - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=3G8zgRTQp40
- by ratamaq doc - at 2013.07.13 20:07:00
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57. invisible mercs - in Technical Support/Bugs [original thread]
I saw this happen the other day. Invisible merc was a Logi with a mass driver I think. Heard the mass driver explosions but couldn't see the smoke trails. Thought it was probably an invisible merc. Confirmed when we saw downed enemies magically re...
- by ratamaq doc - at 2013.07.12 19:47:00
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58. [Bug] The Saga II LAV error - in Technical Support/Bugs [original thread]
Man I hope they don't fix this before I get home and buy 1000 of them! 15k is less than a good turret.
- by ratamaq doc - at 2013.07.02 19:38:00
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59. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
Ok disregard this. This is happening due to stacking penalties. I didn't realize that it is taking into account the lowest first (the 1%) then only doing 86% of 3% and then 57% of the next 3% which makes the reactive plate using a net gain when st...
- by ratamaq doc - at 2013.07.02 16:31:00
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60. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
Upon further investigation, this only seems to happen if you already have 2 basic plates installed and add a reactive plate
- by ratamaq doc - at 2013.07.02 16:23:00
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