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2601. some giggle time for us vets - in General Discussions [original thread]
Master Jaraiya wrote: pegasis prime wrote: Master Jaraiya wrote: I laughed so hard at this it literally brought tears to my eye. Im still laughing. Its just so wrong lmao. Bet this guy went home an tryed it. Lol no I only have one ...
- by pegasis prime - at 2013.05.16 10:29:00
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2602. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Id love a modual for my gun logi that lets me deploy eitger anti infantry or anti vehicle land mines . Also some form of area effect modual that in case of immediate destruction of my tank I can acctivate it and sef destruct causing an exploive ...
- by pegasis prime - at 2013.05.16 09:37:00
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2603. some giggle time for us vets - in General Discussions [original thread]
Master Jaraiya wrote: I laughed so hard at this it literally brought tears to my eye. Im still laughing. Its just so wrong lmao. Bet this guy went home an tryed it.
- by pegasis prime - at 2013.05.16 00:19:00
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2604. some giggle time for us vets - in General Discussions [original thread]
Just an after thought if every one done this once then stopped. How many of the newberrys do you think woukd speck into AV nades or proper AV simply to stop the oncoming hoards of murder taxis ? Giving us tankers a bit more of a run for our isk ?
- by pegasis prime - at 2013.05.15 21:49:00
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2605. [REQUEST] Nerf militia LAV's & small nerf to LAV's in general. - in Feedback/Requests [original thread]
ladwar wrote: I drop my HAV and suddenly theres no more LAVs... they don't like playing with me. Thats a funny I have the exact same problem not only that but all the proto reds seem to turn tail and run when they see me comming
- by pegasis prime - at 2013.05.15 15:31:00
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2606. some giggle time for us vets - in General Discussions [original thread]
I probably should stress that you shouldent participate in this acctivity more than once or twice as these are probably right about scaring off the newberries.
- by pegasis prime - at 2013.05.15 12:11:00
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2607. some giggle time for us vets - in General Discussions [original thread]
If you really miss carmagedon give it a go . Just like old times but with funnier out come where you are allways the winner . Beep beep murder taxi comming through your destination is the mcc. I do wish they wold give me a carhorn then at least th...
- by pegasis prime - at 2013.05.15 12:08:00
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2608. some giggle time for us vets - in General Discussions [original thread]
I use my gunlogi for eating protoberries in normal games I know its a bit more blazay hey it gets the job done.
- by pegasis prime - at 2013.05.15 11:49:00
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2609. Faction Warfare.. What a load of.. - in General Discussions [original thread]
Just stack squads . Thats what weve been doing but youve got to be quick. Give me a shout sone time an we can eat some redberries on the same side for once lol
- by pegasis prime - at 2013.05.15 11:47:00
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2610. some giggle time for us vets - in General Discussions [original thread]
Acturus Galaxy wrote: This is sad, are you really that bad at playing Dust that you have to create an alt and play in the rookie matches to get any kills? Stop for god damned sake to pubstomb the new players, try and help them instead of chasin...
- by pegasis prime - at 2013.05.15 11:44:00
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2611. some giggle time for us vets - in General Discussions [original thread]
Taarec wrote: The academy sp limit needs to be account-wide. Ok pre step 1 start alternative account first.
- by pegasis prime - at 2013.05.15 11:40:00
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2612. some giggle time for us vets - in General Discussions [original thread]
Step 1 start an alt Step 2 start a game in accadamy with no invested skill points Step 3 call in a free lav (more commonly known as murder taxi) Step 4 drive arround the map collecting your free kills safe in the knowledge that their will be n...
- by pegasis prime - at 2013.05.15 11:33:00
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2613. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
I do loke this idea as a dedicated tanker but id have to say no to this , if much rather have my squad mates operate my turrets and jump out to hack objectives and other such hackable objects whilst I watch their backs . Ai turrets sound cool but ...
- by pegasis prime - at 2013.05.15 11:20:00
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2614. Starter LAVs need to GO - in Feedback/Requests [original thread]
Aeon Amadi wrote: Smoky The Bear wrote: Well im gonna assume your #'s are correct, and the swarm has less damage than is necessary etc.. I can tell you from personal exp. that 1 swarm launcher can and almost always DOES take out a starter ...
- by pegasis prime - at 2013.05.15 11:07:00
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2615. triple damage on tanks from behind - in Feedback/Requests [original thread]
Erm uts already 204% dammage if you hit from behind . Sounds like you want a win buton
- by pegasis prime - at 2013.05.12 18:15:00
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2616. hacked av nades wtf ccp - in Feedback/Requests [original thread]
I heard of one of my coroies that they were a mistake today after I posted this thread. Be it a mistake it dosent stop tgem blowing up tanks . I for one am lucky not to have been blown up by them but one of my corpies destroid a bloody madruger wi...
- by pegasis prime - at 2013.05.12 14:29:00
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2617. hacked av nades wtf ccp - in Feedback/Requests [original thread]
Title says it all why should advanced av nades be avalable for everyone even those who havent skilled into grenades
- by pegasis prime - at 2013.05.12 12:34:00
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2618. HAV Truce. - in General Discussions [original thread]
Jason Pearson wrote: I s'pose we could go back to blowing eachother up? With the recent thread about buffs coming up there is no issue with us being ridiculously weak, and I guess we all need to practice more with PC coming in three more days.....
- by pegasis prime - at 2013.05.12 11:39:00
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2619. [Bug] Invisible Swarms - in Technical Support/Bugs [original thread]
I hate the invisible swarms apparently it happens if one of the missiles hits something shortly after launch its mostly annoying as you cant see where they are and report thier position to your squad . It really needs fixed
- by pegasis prime - at 2013.05.12 11:33:00
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2620. [request] Don't remove forge guns, change them. - in Feedback/Requests [original thread]
I did run heavy in previous builds but now im a dedicated tanker. Forge guns are the scaryest wepon for me I the game and I think their range (300m) is fine . Also no bulit drop makes sence as it is a rail gun fireing its projectile at 7000m per s...
- by pegasis prime - at 2013.05.12 11:27:00
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