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101. [bug] meta levels on tech 2 dropsuits - in Technical Support/Bugs [original thread]
to include scout, assault, logistics, commando, sentinel suits. they have the same meta levels are their basic frames and should have higher meta or lower stat values to make up for the suit/frame bonuses. IE enforcers HAVs if you think im wrong. ...
- by ladwar - at 2013.07.23 20:25:00
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102. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
title says it all. stats show it should booster ever second but it pulses every 3.
- by ladwar - at 2013.07.23 19:59:00
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103. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
the meta lvl doesn't scale correctly with normal plates and a meta of 1 for each.
- by ladwar - at 2013.07.23 19:57:00
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104. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Harpyja wrote: ladwar wrote: Void Echo wrote: Harpyja wrote: xSir Campsalotx wrote: I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to someth...
- by ladwar - at 2013.07.21 00:13:00
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105. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Void Echo wrote: Harpyja wrote: xSir Campsalotx wrote: I love how shield tankers want to nerf the armor tank, what's your logic. My tank is **** make their tank **** too. Just buff shield tanks to something of this effect, this bug makes ...
- by ladwar - at 2013.07.21 00:07:00
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106. Question about Turret Skills - in Technical Support/Bugs [original thread]
in my usage of vehicle its #1a).
- by ladwar - at 2013.07.20 20:33:00
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107. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
MarasdF Loron wrote: Cy Clone1 wrote: boosters activate instantly giving the hp for the first pulse, then it takes three seconds for the second pulse, and another 3sec for the third pulse etc. Armor takes 3seconds to start then gives hp e...
- by ladwar - at 2013.07.20 20:02:00
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108. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Until a Dev responds we are all just guessing. Without the code in front of someone we are testing/guessing at the intention and the expected results. There are two problems in the current implementation and, is common in ...
- by ladwar - at 2013.07.20 08:08:00
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109. Shield energizer penalty is being applied to shield rechargers. - in Technical Support/Bugs [original thread]
must be intended that way.
- by ladwar - at 2013.07.20 05:57:00
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110. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
Bendtner92 wrote: It's funny since this bug has existed since forever I believe? It's been present since I ran some low-end tanks back in October (I can't remember exactly when I ran tanks, it might have been earlier than that tbh). Though, wh...
- by ladwar - at 2013.07.19 19:10:00
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111. Aurum Gunlogi has more CPU then the isk version. - in Technical Support/Bugs [original thread]
Pombe Geek wrote: N1ck Comeau wrote: Is this intended? Seems a tad pay 2 win. Not every little discrepancy between aur gear and isk gear is P2W. mads get more pg... but yea overall the extra stats isn't that great to call it p2w.
- by ladwar - at 2013.07.18 09:05:00
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112. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
yup and its a "fun" issue that has pushed all the joy of rail sniping away so i have to go back to laser and picking up the flaylock. which is much more dull.
- by ladwar - at 2013.07.14 01:39:00
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113. [BUGS] Swarm Launcher - in Technical Support/Bugs [original thread]
that is the on-board guidance punching you in the face forcing you to keep it out. intended.
- by ladwar - at 2013.07.09 20:36:00
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114. Ion Cannon bug - in Technical Support/Bugs [original thread]
shield tanks are dead, the only way to tank is armor so GTFO with your shield tanks- CCP
- by ladwar - at 2013.07.09 19:49:00
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115. The Invisible Man - in Technical Support/Bugs [original thread]
thats nothing i ran past 6 while in HAV, needless to say i died because 6 people with AV you can't see but are within 20m is just horrible.
- by ladwar - at 2013.07.07 19:10:00
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116. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
waiting on word from CCP...
- by ladwar - at 2013.07.07 18:04:00
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117. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
CHICAGOCUBS4EVER wrote: An associated issue is I've seem some people exploiting the logi lav repper where they can turn the repper on themself somehow, jump out and have someone drive away even, and the player remians getting reps for the full ...
- by ladwar - at 2013.07.06 19:02:00
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118. Lav Won't Move - in Technical Support/Bugs [original thread]
yea i wasn't happy with that. if you make new controls they should never be made the default over the old controls. btw the old one does work better(better control over speed and turning) and i pref that one and always have.
- by ladwar - at 2013.07.06 18:50:00
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119. [bug] triple sp event on the fix for it - in Technical Support/Bugs [original thread]
first i want to ask CCP will you put me negative SP if i spent the SP im getting now. second on the problem. i did not play on Wednesday and thus did not need to have the fix for thoose who did. i played on thursday and got pretty close the to c...
- by ladwar - at 2013.07.06 18:43:00
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120. [Bug] Vehicle armor reps repair 3x what they should. - in Technical Support/Bugs [original thread]
actually this is true, but w/e ccp hates shields vehicles.
- by ladwar - at 2013.07.06 18:29:00
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