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81. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
Musta Tornius wrote: Delta Iddon done some testing with the laser rifle and made this super awesome graph on it's damage profile over range http://i.imgur.com/SeduLE7.png It really shows how ridiculous the damage drop is. If it was lessenin...
- by ladwar - at 2013.07.25 20:10:00
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82. [Bug] Proto Cycled missile turret RoF - in Technical Support/Bugs [original thread]
effects large missile turrets only. ROF of 2.5 rather then 2.2 which it should be.
- by ladwar - at 2013.07.25 16:21:00
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83. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Meta level is mostly ignored of late. I believe, and have been wrong in the past, that it was partly tied to some of the EVE world and their players habit of building stuff. Currently it means nothing as far as I can tell....
- by ladwar - at 2013.07.25 02:25:00
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84. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Harpyja wrote: Based on how both of them worked, we all assumed that the attributes were correct. For armor reps, we all assumed that the three second pulse interval meant that each pulse lasted for three seconds while doing x hp/s for five to...
- by ladwar - at 2013.07.25 00:55:00
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85. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
missile large optimal range 125m for all types and levels. max &effective 250m w/o caldari enforcer bonuses. small missile 100 optimal and max &effective 200m at max range it explodes while not getting down to 30% on shields 48% and 78% o...
- by ladwar - at 2013.07.25 00:29:00
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86. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
yup... seems oddly off for its range and damage to drop off like that.
- by ladwar - at 2013.07.24 23:49:00
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87. Logistics lavs resistence - in Technical Support/Bugs [original thread]
SteelDark Knight wrote: From the Dust Wikia The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cad...
- by ladwar - at 2013.07.24 21:37:00
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88. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
will do testing on later. test complete. sudden drop at 85m. lost display data at 90m.
- by ladwar - at 2013.07.24 16:23:00
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89. [bug] scout LAV meta lvl zero - in Technical Support/Bugs [original thread]
is this correct? they are militia grade.. maybe thats why they are weaker then MLT ones.
- by ladwar - at 2013.07.24 16:01:00
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90. Logistics lavs resistence - in Technical Support/Bugs [original thread]
Cy Clone1 wrote: I have 10% shield resistance from the skill, and another 6% from the logi lav skill. So why is my total shield damage -37% without any mods? Ive always wondered why the resistance is so high, is this a bug? i only have level ...
- by ladwar - at 2013.07.24 15:44:00
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91. [bug] flaylock pistols meta levels - in Technical Support/Bugs [original thread]
all pistols have a meta level of 1.
- by ladwar - at 2013.07.24 15:42:00
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92. 3 Bugs from Last Night - in Technical Support/Bugs [original thread]
one post=one bug please.
- by ladwar - at 2013.07.24 13:37:00
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93. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
i know.. i thought that armor reps were intended, but since they are not they neither are shield boosters.
- by ladwar - at 2013.07.24 13:34:00
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94. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
Syther Shadows wrote: It's working as intended (not rly) They all suck compared to shield :D (but srysly yes this is a bug thx for pointing it out) but atm i don't see this taking priority over other things that ccp really should fix sooner...
- by ladwar - at 2013.07.24 13:30:00
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95. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
Stile451 wrote: That's probably because meta level 1 is a little over POS level(meta 0). Ferroscale and reactive plates are definitely of the POS level and therefore should have a meta level of 0. your in a cheery mood today, i love your spir...
- by ladwar - at 2013.07.23 21:10:00
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96. [bug] editing after locking button shows up - in Technical Support/Bugs [original thread]
you know just one more thing.... *looks down* wow i posted alot of bugs... meh. i'll find more later they aren't hard to find. takes about 3 minutes for the post to fully lock, why is that?
- by ladwar - at 2013.07.23 20:49:00
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97. [bug] chassis tab showing up after all items have been removed from market. - in Technical Support/Bugs [original thread]
name says it all.
- by ladwar - at 2013.07.23 20:40:00
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98. [bug] pilot tab under light frames is still showing up after - in Technical Support/Bugs [original thread]
name says it all
- by ladwar - at 2013.07.23 20:39:00
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99. [bug] scout, logistics, commando and assault advanced suits meta levels - in Technical Support/Bugs [original thread]
meta levels should be meta level 5.( light frames shows a meta level of 4) but they show a meta level of 3. includes assaults, logistics, commando and scout. so basically the sentinel is the only one thats meta level 4 and it should be 5.
- by ladwar - at 2013.07.23 20:29:00
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100. [bug] mimatar light frame suit meta levels - in Technical Support/Bugs [original thread]
all suits showing a meta level of one.
- by ladwar - at 2013.07.23 20:27:00
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