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1. balancing issues solved here - in General Discussions [original thread]
Seymor Krelborn wrote: each suit must be master of the battlefield in different ways that both compliment each other and are vulnerable to each other. In most FPS I would agree, I think the goal of Dust design is to make the squad a tool of ...
- by karaburan Levante - at 2013.11.11 18:41:00
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2. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: zibathy numbertwo wrote: low genius wrote: as long as there's a way to kill the people who are trying to carebear in an fps, i'm for it. my first thought upon seeing this thread You could cap how much SP\...
- by karaburan Levante - at 2013.11.08 19:15:00
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3. Was the nanite injector intended to be Gallente? - in General Discussions [original thread]
Actually, it's based on Jovian technology. First known use of a nanite injector is in the Clear Skies 3 movie. One of the best bits of Machinima, to date.
- by karaburan Levante - at 2013.11.07 18:55:00
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4. Why do you buy so many things at once? - in General Discussions [original thread]
I can only shoot 1 gun at a time. Do I need more? oh, yeah, guns guns guns.
- by karaburan Levante - at 2013.11.07 18:48:00
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5. One Universe::One Forum - in The Council's Chamber [original thread]
My suggesstion: CCP forums header with lots of cool pictures and what not. (I'm not the artist in the family, actually I'm the only one in my family who isn't an artist) Section of the forums that goes to all players. Announcments and events...
- by karaburan Levante - at 2013.11.06 23:00:00
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6. Shield and armor - in Feedback/Requests [original thread]
One of the things to think about is that there is currently no remote shield reppers. Until they are introduced (re-introduced?) the shield Vs. Armor debate is kinda moot. CCP is using their experience from Eve to try to balance things. often tim...
- by karaburan Levante - at 2013.11.06 22:38:00
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7. EvE Vegas code not working - in Technical Support/Bugs [original thread]
Arlon Physson wrote: I suspect it's probably a coordination issue with Sony, as the non-sony-style codes went through just fine (the ones that started with a D and were 25 or so characters long, for Black Eagle scouts versus the Sony codes whic...
- by karaburan Levante - at 2013.10.29 18:37:00
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8. EvE Vegas code not working - in Technical Support/Bugs [original thread]
I can understand a solution taking time to be resolved but did you even receive the help ticket? can we get some time-frame that we can look to?
- by karaburan Levante - at 2013.10.27 15:09:00
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9. EvE Vegas code not working - in Technical Support/Bugs [original thread]
Same problem here. still waiting for a response.
- by karaburan Levante - at 2013.10.24 23:49:00
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