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21. Noob question about module efficacy - in Rookie Training Grounds [original thread]
Chankk Saotome wrote: "efficacy" is not a word that's likely to pop up in casual conversation for most people. Cause it's sounds too close to 'deficacy', a cross between 'defecate' and 'delicacy'... and nobody wants to think about that B...
- by hydraSlav's - at 2013.08.07 17:55:00
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22. ISK The Guide Volume 1 and ISK The Guide Volume 3 - Dust Guide has been released! - in Rookie Training Grounds [original thread]
This should be the official User Manual for the game, instead of the one in the sticky
- by hydraSlav's - at 2013.08.07 17:46:00
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23. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Skill, Ship (or in this case Vehicle) and Implants [unless Snakes] (not relevant for Dust) resistances are not affected by stacking penalty. Only modules (local and remote)
- by hydraSlav's - at 2013.08.07 17:44:00
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24. assault rifle pg optimisation - in Rookie Training Grounds [original thread]
xAckie wrote: has anyone put SP into this? And if so how many levels do you need to get to gain 1 sp on a duvolle thanks in advance You get the benefit starting from lvl1 (from 13 to 12.35) And at lvl2 you get over 1 PG (from 13 to 11.7) ...
- by hydraSlav's - at 2013.08.07 17:34:00
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25. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Hey Chankk, if you are updating your tool, can you please add the following for me? "SkillsList" named range, identifies your column with all the skill names listed. "SkillsValues" named range, identifies your column with all the levels for the s...
- by hydraSlav's - at 2013.07.29 03:03:00
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26. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Driftward wrote: So it's been a while since I updated this both due to RL stuff and because skill tree changes haven't happened in the latest updates. Any requests for updates or features? Otherwise I'll let this sit for the time being until ...
- by hydraSlav's - at 2013.07.24 17:29:00
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27. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Hey Chankk, i've sent your a share request to your tool. You can ignore the request, but now you have my email address. Please reply. I've got a prototype working with importing of the skills from your tool, however there are a few things that ne...
- by hydraSlav's - at 2013.06.12 15:47:00
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28. racial bonus - in Rookie Training Grounds [original thread]
Agustus Agrippa wrote: so many threads show up in the search, I can't find the answer to this noob question. What is the racial bonus? How should the fact that I picked Minmatar affect my market/skills fitting decisions? Your starting race ...
- by hydraSlav's - at 2013.06.11 16:57:00
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29. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Found this piece of info from Devs https://forums.dust514.com/default.aspx?g=posts&m=646037#post646037 CCP Wolfman wrote: Hi guys, I thought IGÇÖd collate a bunch of info on the scanner and scanning to answer some of the questions IGÇÖ...
- by hydraSlav's - at 2013.06.08 13:01:00
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30. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Adam and Steve wrote: [UNRELATED] Also: Hi hydra! Sorry I ignored your post a few weeks back on the skills calculator I made. I was entering the last week before finals started so gaming took a back burner. Is there a way to send messages thro...
- by hydraSlav's - at 2013.06.07 01:00:00
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31. Fitting Skills Tip - in Rookie Training Grounds [original thread]
J Falcs wrote: Basically, unless the 1% bonus is required for either Engineering or Electronics, your SP is best spent in getting Dropsuit Core Upgrade to V before maxing out Electronics or Engineering because you will be given a greater overa...
- by hydraSlav's - at 2013.06.06 15:37:00
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32. The Unified Theory of Scan Profile - in Rookie Training Grounds [original thread]
Nice work, Chankk. Now i have something to read over lunch
- by hydraSlav's - at 2013.06.06 15:12:00
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33. Game Mechanics - in Rookie Training Grounds [original thread]
Good work I would add that Armor Plates reduce movement and turn rate Maybe add a part about stacking penalties (it is a mechanic, no?) Stacking Penalty is a feature of Dust (and EvE) where multiple modules effecting the same attribute have dim...
- by hydraSlav's - at 2013.06.05 15:41:00
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34. Questions about Dust and EVE - in Rookie Training Grounds [original thread]
Krom Ganesh wrote: Some things that I can't seem to find information on elsewhere How does district conquering mechanism work in relation to EVE players? Do EVE players contract Dust mercs to attack a district on a planet or do Dust corps ...
- by hydraSlav's - at 2013.06.05 01:41:00
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35. Caldari Assault Dropsuit questions - in Rookie Training Grounds [original thread]
1. All Assault suits get a bonus to Shield Recharge Rate. However Caldari as a race favour shields. They have more starting shields, and have more high slots (and shield modules usually go into high slots) On the opposite side, Gallente as a rac...
- by hydraSlav's - at 2013.06.05 00:28:00
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36. Eve account question. - in Rookie Training Grounds [original thread]
Your characters (even from old trials) remain. So if you remember your previous login, (and re-activate it) you can use your previous character. You cannot however have a "second trial" (i.e. free time) on a previous character. As others have sa...
- by hydraSlav's - at 2013.06.04 01:17:00
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37. Laser Rifle question - in Rookie Training Grounds [original thread]
Herpius Derpian wrote: Arkena Wyrnspire wrote: Remember that the damage of the laser increases the longer you keep it going. The added heat resistance lets you keep it going longer, allowing it to reach more powerful levels and do more damag...
- by hydraSlav's - at 2013.06.02 01:03:00
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38. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Yeah, i've got my data from that same spreadsheet, however it's missing CPU/PG for modules, and Slot Layouts for suits. You can just steal the data from my spreadsheet. I've got most of the modules' CPU/PG filled in, and i've got the real damage ...
- by hydraSlav's - at 2013.05.31 20:25:00
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39. A newbie seeking to improve survivability with 800,000 total skill points - in Rookie Training Grounds [original thread]
Dame Heavy wrote: If my spreadsheets are correct I can do this: You can always verify with the sticky here: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread
- by hydraSlav's - at 2013.05.31 16:15:00
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40. Quick ? regarding Stacking Penalities - in Rookie Training Grounds [original thread]
However for the sake of completeness, look at post #76 here It appears that a "Sprint Speed" attribute and "Movement Penalty" attribute appear to stack separately. This is the only scenario in-game where the same attribute has a possible bonus ...
- by hydraSlav's - at 2013.05.29 19:14:00
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