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41. Iron Wolf Saber: Respond to this ASAP - in Feedback/Requests [original thread]
Scout LAV's need a built in active scanner IMO, right now you need to choose between being free WP but able to do your job or being WP that you have to put a bit of work in to get and suck at your job.
- by gbghg - at 2013.05.30 19:50:00
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42. [Request]Medium turrets for medium sized vehicles - in Feedback/Requests [original thread]
A larger turret that could only be fitted on the front slot would be nice, though we'd have to see some kind of PG buff for the ADS to compensate.
- by gbghg - at 2013.05.28 02:13:00
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43. A bunch of idiots.. - in Feedback/Requests [original thread]
Lol, but +1 to the rant and first afterthought suggestion, the second will just lead to more qq from tankers.
- by gbghg - at 2013.05.25 00:29:00
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44. Activating multiple modules at a time - in Feedback/Requests [original thread]
As annoying as the radial is, it's still better than this idea. The radial menu means that (providing it doesn't **** up somewhere along the line) that you can select a module in under a second, this method would increase that time drastically.
- by gbghg - at 2013.05.24 20:43:00
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45. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
You know nguruthos I swear your a magnet to these things, I've only been taken out by RDV's 5-6 times total.
- by gbghg - at 2013.05.17 20:12:00
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46. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Got killed by one today, turns out they do over 180,000 damage.
- by gbghg - at 2013.05.17 01:32:00
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47. Starter LAVs need to GO - in Feedback/Requests [original thread]
Does this idiot even know that Militia LAV's got a 60% HP buff?
- by gbghg - at 2013.05.15 11:03:00
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48. Starter LAVs need to GO - in Feedback/Requests [original thread]
Free vehicles should be removed from the game, they devalue all other transport vehicles like dropships and LAV's. not to mention it completely removes the point if having the militia LAV's on the market if everyone gets a free BPO one.
- by gbghg - at 2013.05.14 20:27:00
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49. Dropships, avionics - in Feedback/Requests [original thread]
Vallud Eadesso wrote: DRaven DeMort wrote: Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. The first would be to have ...
- by gbghg - at 2013.05.14 18:34:00
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50. CCP Blam! is a troll - in Feedback/Requests [original thread]
Actually when you think about it, it was the best point to change it. Better to do it in a major skills shake up at the start of the build, when everyone has to put new fits together and start the whole balancing cycle again, then to do it halfway...
- by gbghg - at 2013.05.13 18:08:00
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51. Turret AI - Bearing a grudge - in Feedback/Requests [original thread]
They were always a threat if you weren't careful, now they're a threat if you even go near them, and persist long after you leave their engagement range.
- by gbghg - at 2013.05.13 16:31:00
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52. Dropship WP ideas - in Feedback/Requests [original thread]
1. As I have posted in the two other topics to date that I have seen that idea in is far too easily exploitable, we're talking to the tune of 72,000 WP per person in a 30 minute match. So no. 2. The whole landing thing is a problem as it plays hav...
- by gbghg - at 2013.05.13 16:30:00
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53. Turret AI - Bearing a grudge - in Feedback/Requests [original thread]
The range they keep shooting you at, particularly the missile ones is stupid. Some maps you can fly back into your redline and they'll keep shooting.
- by gbghg - at 2013.05.13 14:18:00
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54. Suggestions for dropships - in Feedback/Requests [original thread]
Okay wrote this in this thread here https://forums.dust514.com/default.aspx?g=posts&t=75764&p=2 but I decided to give it it's own thread, increase its chance of being seen and make sure that the original thread doesn't go on a slight ta...
- by gbghg - at 2013.05.12 22:39:00
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55. Buff Tanks and Dropships - in Feedback/Requests [original thread]
+1 good ideas all.
- by gbghg - at 2013.05.11 19:45:00
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56. [Feedback/Request] Turrets - in Feedback/Requests [original thread]
Not so sure if a range increase is really needed, but a slight increase say 10-20% would be nice. As for a splash radius increase, yes we really need it, you put missiles down really closet infantry but you don't do any damage, kinda silly.
- by gbghg - at 2013.05.09 11:10:00
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57. [request] Vehicle return time needs to be atleast 5x longer. - in Feedback/Requests [original thread]
Vehicle recall takes 5 seconds for a vehicle to disappear, but another 20 or so before you get the chance to call in another vehicle.
- by gbghg - at 2013.05.08 21:08:00
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58. [Feedback] devs need to be fired. - in Feedback/Requests [original thread]
this is my first new build, and i am loving it, new UI, new graphics, and a whole host of other good changes. a couple of bugs that are being repeatedly spammed across the forums till the posts on them are massively out of proportion to how big th...
- by gbghg - at 2013.05.07 23:37:00
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59. Dropship aiming - in Feedback/Requests [original thread]
+1, the ability to move the turret in first person would be an incredible buff to us pilots, helps us see what we're shooting at.
- by gbghg - at 2013.05.07 23:35:00
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60. [FEEDBACK] Forge/Railgun Charge Meter Change - in Feedback/Requests [original thread]
i swear railgun installation got a ROF buff, it seems like they're shooting so much faster than in the previous build. they also seem to have a rotation speed buff. they keep killing my python before i have time to activate modules.
- by gbghg - at 2013.05.07 21:27:00
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