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41. [REQUEST] going prone. - in Feedback/Requests [original thread]
Thurak1 wrote: forteXVI wrote: we need the ability to go prone XD Sorry that would make a sniper OP :) but think of the possibilities! XD
- by forteXVI - at 2013.08.23 02:40:00
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42. [REQUEST] going prone. - in Feedback/Requests [original thread]
we need the ability to go prone XD
- by forteXVI - at 2013.08.23 02:01:00
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43. [REQUEST/FEEDBACK] Dropship bay doors - in Feedback/Requests [original thread]
Evolution-7 wrote: Gabriella Grey wrote: I'm pretty sure it's intended for doors that are below the dropship. I wish. i think those are just holographic doors >.> since you know, infantry doesn't need those things
- by forteXVI - at 2013.08.23 01:51:00
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44. [[[REQUEST]]] Picking up dead clones WEAPONS - in Feedback/Requests [original thread]
how about allow you to pick up whatever weapons on the ground that you've already skilled into and usable with CPU/PG? Edit:also, it wouldn't allow picking up a weapon that shuts down a suit, they would not have a prompt
- by forteXVI - at 2013.08.22 16:17:00
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45. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
I Want ToDie wrote: If they cannot give you the vehicle then they should at least give you some bonus isk for the material that you have salvaged from the vehicle. they should be salvage after battle as long as you keep the Vehicle alive for ...
- by forteXVI - at 2013.08.22 16:15:00
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46. [Request] Dropship - in Feedback/Requests [original thread]
Meeko Fent wrote: I can't say any of these are bad. TBQH, however, a CPU and PG buff would be enough DSs need to be able to fit heavy tanking mods, cause they just can't get out of fire. Any masshole can look up and wreck you, but your stuck ...
- by forteXVI - at 2013.08.22 06:29:00
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47. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
YES!! +1 to this idea haha I want 1v1v1, 2v2v2, 3v3v3 dropship dogfights! XD
- by forteXVI - at 2013.08.21 20:06:00
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48. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
+1 to this idea :P
- by forteXVI - at 2013.08.21 20:03:00
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49. [REQUEST/FEEDBACK] Dropship bay doors - in Feedback/Requests [original thread]
I have come to realize that the bay doors do not close when you press X to close them when going close to the ground, due to the "automated open/close" mechanic that baydoors have when flying low enough to the ground and steady enough. the pilot ...
- by forteXVI - at 2013.08.19 16:19:00
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50. dropship bay doors? - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: forteXVI wrote: Sarducar Kahn wrote: As far as I can see as the pilot 'open bay doors' does nothing. Instead they open/close depending on the speed of the DS. it is determined by the altitude of the droship, when th...
- by forteXVI - at 2013.08.14 22:23:00
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51. dropship bay doors? - in Feedback/Requests [original thread]
Sarducar Kahn wrote: As far as I can see as the pilot 'open bay doors' does nothing. Instead they open/close depending on the speed of the DS. it is determined by the altitude of the droship, when they open you know you're lowest enough to th...
- by forteXVI - at 2013.08.13 21:10:00
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52. [Request] Time warning - in Feedback/Requests [original thread]
Tiffany NE Shephard wrote: Hi Devs, Metal Gear Online has a message that appears when it shows a players has been playing for hours and recommends a break. Would it be possible to implement such an option to turn on? Thank you I like the s...
- by forteXVI - at 2013.08.13 20:47:00
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53. dropship bay doors? - in Feedback/Requests [original thread]
Spycrab Potato wrote: CELESTA AUNGM wrote: There's a "comms with pilot" feature that opens the bay doors in flight? I'm confused, and I am a student Dropship driver. Please tell me this feature or step that allows the pilot to open the door...
- by forteXVI - at 2013.08.13 20:10:00
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54. theres nothing wrong with fg - in Feedback/Requests [original thread]
develsgun wrote: forteXVI wrote: Shadow Archeus wrote: Yes I play fg......yes I use assault.....but what's op about it....it has 4 rounds before a reload....it requires a charge up....it has a small blast radius.....has limited ammo.....h...
- by forteXVI - at 2013.08.12 19:15:00
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55. theres nothing wrong with fg - in Feedback/Requests [original thread]
Shadow Archeus wrote: Yes I play fg......yes I use assault.....but what's op about it....it has 4 rounds before a reload....it requires a charge up....it has a small blast radius.....has limited ammo.....has to be moved around by the slowest su...
- by forteXVI - at 2013.08.12 18:36:00
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56. dropship bay doors? - in Feedback/Requests [original thread]
Mac Dac wrote: forteXVI wrote: Mac Dac wrote: k i just hate how when i ride in a dropship i can't see where i am because of those doors and it would be nice if passengers could see where i want them to be droped off when im flying. and y...
- by forteXVI - at 2013.08.12 18:20:00
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57. Heavy lasers please - in Feedback/Requests [original thread]
I-Shayz-I wrote: New heavy weapons are coming, but nothing has been revealed yet. The heavy laser won't actually be a full stream laser like the laser rifle though. It's most likely going to be a beefed up version of the Assault Scrambler. Im...
- by forteXVI - at 2013.08.12 18:19:00
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58. dropship bay doors? - in Feedback/Requests [original thread]
Mac Dac wrote: k i just hate how when i ride in a dropship i can't see where i am because of those doors and it would be nice if passengers could see where i want them to be droped off when im flying. and yeah i have noticed that dropship gunn...
- by forteXVI - at 2013.08.12 18:07:00
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59. dropship bay doors? - in Feedback/Requests [original thread]
Mac Dac wrote: do they actually work? how can u tell if they are open? is there some mechanic that opens and closes them automatically? I have noticed that x opens bay doors but i dont see any change when i open them. Thanks. they open auto...
- by forteXVI - at 2013.08.12 17:56:00
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60. [Suggestion] instructional videos, "how to" tab for newberries - in Feedback/Requests [original thread]
Having a tab ingame that has videos on how to work the skill tree, what roll weapons play in combat and explanations on things that newberries would normally need help with, such as setting up specific dropsuit fittings or vehicle fittings, what m...
- by forteXVI - at 2013.08.03 21:43:00
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