Pages: [1] |
1. [Feedback/request] Update the older maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new one...
- by dustwaffle - at 2013.09.18 05:22:00
|
2. [Feedback/request] Update the older maps - in Outposts [original thread]
Thanks and looking forwards to the new updates LogicLoop! Can you disclose if the Amarr onr Minmatar assets will be next? Also, how feasible is it to have 'joint assets' on a given map. i.e. Amarr buildings + Minmatar buildings or half of each i...
- by dustwaffle - at 2013.09.18 03:03:00
|
3. [Feedback/request] Update the older maps - in Outposts [original thread]
Joey-Number1 wrote: Ghural wrote: The old Gallente one looks like cartoonish crap next to the new Gallente style. Cartoonish? No not at all. The Gallente Communications outpost is a masterpiece. I still love it and its very unique. And I ...
- by dustwaffle - at 2013.09.18 01:36:00
|
4. [Feedback/request] Update the older maps - in Outposts [original thread]
CCP LogicLoop wrote: Aikuchi Tomaru wrote: CCP LogicLoop wrote: I don't know. But we would eventually like to make them functional. May I propose that it may be a good idea to make it functional whith the FW-Overhaul which will allow ...
- by dustwaffle - at 2013.09.17 03:15:00
|
5. [Feedback/request] Update the older maps - in Outposts [original thread]
Great! Thanks for the update LogicLoop! TBH, they're not 'bad' as such, but certainly not up to the level of the new one. Keep the good work coming!
- by dustwaffle - at 2013.09.16 02:11:00
|
6. [Feedback/request] Update the older maps - in Outposts [original thread]
The new research outpost is fantastic. Lots of multi level fighting, sufficient cover, indoors vs outdoors combat, infantry buckling down and holding defensible positions, vehicles entering areas and dominating yet are exposed to AV from all sides...
- by dustwaffle - at 2013.09.13 07:23:00
|
7. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
i have a similar infantry related issue. It seems some of the open containers have their lip higher than the ground, resulting in getting stuck when trying ti go from open ground into the hollow containers. This is near the objective on Domination...
- by dustwaffle - at 2013.09.13 07:19:00
|
8. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Can't remember where exactly on the grid, but running and strafing along guard rails seems to make my screen rubberband around. If I step slightly further away from the rails, this effect disappears.
- by dustwaffle - at 2013.09.12 11:58:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |