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4681. Seriously community - in The War Room [original thread]
Poncho Polous wrote: yep derrith again wrote: I've seen two anti DNS events and a crap ton of crying about what is being done isn't fair, and how we deserve to be overthrown. I'll give you this, maybe we deserve to be taken down, but why ...
- by deezy dabest - at 2014.04.11 20:32:00
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4682. Seriously community - in The War Room [original thread]
Yokal Bob wrote: Sadly the corp I am in is not ready for PC :( Train them as I might, they just don't listen to what needs to be done. Kinda sounds like the community... Form an alliance with a group that is ready and willing to fight them a...
- by deezy dabest - at 2014.04.11 20:30:00
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4683. SNOW BALL: SINCE 12th APRIL, DONT PLAY WITH ANCIENT EXILES - in The War Room [original thread]
MORTADEL0 wrote: Hi folks! Since a little time, most of the major and strongest Corporations have come together into the same alliance (Dirt Nap Squad), making of Molden Heath an exclusion zone for the rest of Corporations, with out fighting b...
- by deezy dabest - at 2014.04.11 20:18:00
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4684. How would you balance Matchmaking? - in General Discussions [original thread]
R F Gyro wrote: The problem is that effective matchmaking requires a sufficiently large pool of players. Right now, each game mode splits that pool. Each regional server splits the pool further. Most suggestions I've seen effectively introduce ...
- by deezy dabest - at 2014.04.11 19:44:00
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4685. How would you balance Matchmaking? - in General Discussions [original thread]
I think matchmaking is just fine if we had more players. Source: Ask anyone that played during the MCC how matches felt.
- by deezy dabest - at 2014.04.11 19:23:00
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4686. Quick fix, keep PC interesting until 2.0 is ready (half clone costs) - in Feedback/Requests [original thread]
120 clone starter pack should be 12 million and cut excess clone sales down to 50k. Let PC go wild and burn up some of that district locking ISK some of these guys are sitting on while keeping them busy. There are plenty of players itching to ...
- by deezy dabest - at 2014.04.11 19:12:00
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4687. Make PC 1.0 interesting until 2.0 comes around - in General Discussions [original thread]
Knock the cost of clone packs down to 12 million for 120 and cut the cost of excess clone sales down to 50k per clone. Turn it into the wild wild west while correcting a little bit of the ill gotten gains from locking.
- by deezy dabest - at 2014.04.11 19:07:00
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4688. Scrambler Pistols..... - in General Discussions [original thread]
Leadfoot10 wrote: deezy dabest wrote: I should at least be able to fire it as fast as I can manually pull the trigger ... Does CCP just want spray and pray to be the way of the game or am I missing something? What's the difference betwee...
- by deezy dabest - at 2014.04.11 15:39:00
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4689. Petition to un-nerf the Scrambler Pistol - in General Discussions [original thread]
BL4CKST4R wrote: Like farm detected. I said post +1 not like. Cyrius Li-Moody wrote: It's still the king of the pistols even after the nerf. It is out gunned by spray and pray weapons. Atleast bump the RoF back to a point that pullin...
- by deezy dabest - at 2014.04.08 16:22:00
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4690. Petition to un-nerf the Scrambler Pistol - in General Discussions [original thread]
Even if it means an adjustment to the damage please bring back the RoF. The scrambler pistol nerf made me not give 2 ***** about this event thanks to constant deaths when I pull the trigger 3 times to fire once. Please post +1 if you feel lik...
- by deezy dabest - at 2014.04.08 16:03:00
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4691. How to make team deploy work - in Feedback/Requests [original thread]
A squad lead can attach his squad to another squad through the squad finder under a category for people searching for team deploy and are added to a temporary team chat channel just like if they were in a battle. Once a squad has been attached t...
- by deezy dabest - at 2014.04.08 14:58:00
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4692. Reduce squad cap to 4 players in Ambush - in Feedback/Requests [original thread]
Talos Vagheitan wrote: deezy dabest wrote: Good then two squads of 4 can sync and then there will be 8 protostopmers to contend with. OR.... CCP could understand that this matchmaking system does not work with the current player count and...
- by deezy dabest - at 2014.04.08 14:09:00
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4693. It is time CCP make a choice - in General Discussions [original thread]
al nize mk2 wrote: boba's fetta wrote: so what are you supposed to do with the cake? put it on the mantel pice and stare at it? this analogy makes no sense. I think it's a matter of not alienating the Vets who have helped make the game w...
- by deezy dabest - at 2014.04.08 08:57:00
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4694. It is time CCP make a choice - in General Discussions [original thread]
Funkmaster Whale wrote: So you declare an ultimatum while making no noteworthy suggestions, providing no data, and using faulty logic and expect people to be sympathetic? This game is ruthless. You have to get used to that. No one is here to h...
- by deezy dabest - at 2014.04.08 08:38:00
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4695. It is time CCP make a choice - in General Discussions [original thread]
boba's fetta wrote: so what are you supposed to do with the cake? put it on the mantel pice and stare at it? this analogy makes no sense. It is one I have always stayed away from but it works. If you have your cake you have not eaten it. I...
- by deezy dabest - at 2014.04.08 08:27:00
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4696. Mobile CRUs. - in General Discussions [original thread]
Foxhound Elite wrote: I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - Reduced spawn timer: T...
- by deezy dabest - at 2014.04.08 08:02:00
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4697. It is time CCP make a choice - in General Discussions [original thread]
al nize mk2 wrote: I love DUST but even as an 11m SP average player I am finding it far too hard to make any progress. I dread to think what New Players are making of it at the moment. 1.8 has sucked the fun out of it for the time being and I'm...
- by deezy dabest - at 2014.04.08 07:52:00
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4698. Reduce squad cap to 4 players in Ambush - in Feedback/Requests [original thread]
Joey-Number1 wrote: deezy dabest wrote: Joey-Number1 wrote: The only answer to stop the "protostopmping" is to make modes where squads are not allowed at all. Everyone for themselves. To be honest the most frustrations players have comes ...
- by deezy dabest - at 2014.04.08 07:40:00
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4699. Reduce squad cap to 4 players in Ambush - in Feedback/Requests [original thread]
Joey-Number1 wrote: The only answer to stop the "protostopmping" is to make modes where squads are not allowed at all. Everyone for themselves. To be honest the most frustrations players have comes from squads of people that all wear proto gear...
- by deezy dabest - at 2014.04.08 07:31:00
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4700. It is time CCP make a choice - in General Discussions [original thread]
Of the most notable problems not able to be attributed to bad coding the vast majority can be attributed to one simple fact. CCP has built the game for a large number more players than they have managed to sustain. Matchmaking is broken due to t...
- by deezy dabest - at 2014.04.08 07:24:00
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