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241. balance is stupid - in General Discussions [original thread]
Onesimus Tarsus wrote: deepfried salad gilliam wrote: recently i have seen threads saying heavies are op and commandos, will be op and blah blah blah same with scouts even the hmg those used to be the worst, least effective classes instead ...
- by deepfried salad gilliam - at 2014.03.04 19:57:00
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242. This Is What Dust Needs - in General Discussions [original thread]
add the hangar bay that rdvs come out of put a cru in it thats unhackable put in an objective that creates a quicker win that you can hack make it accesible by all dropships (enemies only when shields are down) allow allies to spawn their dropship...
- by deepfried salad gilliam - at 2014.03.04 19:43:00
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243. balance is stupid - in General Discussions [original thread]
recently i have seen threads saying heavies are op and commandos, will be op and blah blah blah same with scouts even the hmg those used to be the worst, least effective classes instead of trying to get the devs to balance the meta and make your ...
- by deepfried salad gilliam - at 2014.03.04 19:37:00
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244. stasis field vote - in General Discussions [original thread]
so far the majority of players say yes , usable by infantry against vehicles
- by deepfried salad gilliam - at 2014.03.04 19:28:00
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245. stasis field vote - in General Discussions [original thread]
Smooth Assassin wrote: I like you're polls. why thank you:)
- by deepfried salad gilliam - at 2014.03.04 18:43:00
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246. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Awry Barux wrote: Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunning people down one at a ...
- by deepfried salad gilliam - at 2014.03.04 18:42:00
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247. stasis field vote - in General Discussions [original thread]
slect one or more
- by deepfried salad gilliam - at 2014.03.04 18:35:00
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248. Add option to require a PIN when spending SP. - in General Discussions [original thread]
but yeah i do support this and ive been taking a coding course online for about 3 weeks and im pretty sure i could make a program that asks for a requires a pin number to allow access im pretty sure they could have it made in like 3 minutes
- by deepfried salad gilliam - at 2014.03.04 01:05:00
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249. Add option to require a PIN when spending SP. - in General Discussions [original thread]
Deltahawk Durango wrote: if they do this, then they gotta do it for bio-massing and all market purchases... and make it optional cuz i don't want it... my wife and kids would rather play flappy bird than dust... tell them to play [url]http://...
- by deepfried salad gilliam - at 2014.03.04 01:00:00
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250. [STATS] The TTK of the Weapons - in General Discussions [original thread]
so run a commando with a scr and cr using a modded controller right?
- by deepfried salad gilliam - at 2014.03.03 11:29:00
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251. Add option to require a PIN when spending SP. - in General Discussions [original thread]
why not? im in support of this and you could always just require psn password to get on your account.
- by deepfried salad gilliam - at 2014.03.03 11:25:00
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252. Undo your last SP expenditure? - in General Discussions [original thread]
an additional are you sure window would be fine especially if it had the skill big and bold
- by deepfried salad gilliam - at 2014.03.03 04:36:00
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253. Vehicle overheating mods - in General Discussions [original thread]
look up capacitors in the evelopedia. we need those.
- by deepfried salad gilliam - at 2014.03.03 04:23:00
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254. if dust was perfecty balanced - in General Discussions [original thread]
Cat Merc wrote: Gallente Assault Suit with Gallente Plasma Rifle with Gallente Ion Pistol with Gallente Flux Grenade with Gallente (Allotek) Nanohive does your gallente assault suit have a gallente air freshener on the inside that smells like...
- by deepfried salad gilliam - at 2014.03.03 04:14:00
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255. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts) link?
- by deepfried salad gilliam - at 2014.03.03 04:09:00
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256. What do you think will balance shields and armor modules? - in General Discussions [original thread]
move damage mods to low slots move armor reps to high move kin cats to high
- by deepfried salad gilliam - at 2014.03.03 04:07:00
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257. if dust was perfecty balanced - in General Discussions [original thread]
what kinda suit would you run id run dual flaylock mimnatar scout or assault with flux grenades
- by deepfried salad gilliam - at 2014.03.03 04:05:00
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258. MASTERS OF THE FLAYOCK - in General Discussions [original thread]
i run the dual flaylock occasionally,(but haven't had good internet so haven't played in a while) but i do want to max out mimnassults new bonus for it complex sidearm dmg mod 2 flaylocks and lvl 5 skill = 16 shots of doom!
- by deepfried salad gilliam - at 2014.03.03 03:57:00
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259. Little Things That Would Make Dust Better - in General Discussions [original thread]
lemme see my feet lol better hud repaint my suits, or put emblems on them like corp logo
- by deepfried salad gilliam - at 2014.03.03 02:27:00
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260. Spec'd into rail rifles today....... - in General Discussions [original thread]
Arkena Wyrnspire wrote: I put three points in the RR, got the SB-39, and went 20+/0-2 all day. It was disgusting. Zero effort. so a weapon thats so op and overused every grabs one and kills 20 people. did we add pve yet? cuz where else would ...
- by deepfried salad gilliam - at 2014.03.03 02:21:00
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