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1061. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Brush Master wrote: Just something I want to note. I hope the regeneration timer has some nice helpful timezone features. Right now corp battles are just confusing with figuring out what the time in GMZ is right then and figuring out how long u...
- by CCP FoxFour - at 2013.03.18 18:25:00
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1062. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: S Park Finner wrote: I noticed the states a district can be in are online, offline, locked and under attack. Are they mutually exclusive or can a district be in several states at once? Also, w...
- by CCP FoxFour - at 2013.03.18 18:20:00
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1063. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a fully-stocked district in...
- by CCP FoxFour - at 2013.03.18 17:41:00
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1064. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
S Park Finner wrote: I noticed the states a district can be in are online, offline, locked and under attack. Are they mutually exclusive or can a district be in several states at once? Also, what state is a district in if it is abandoned or b...
- by CCP FoxFour - at 2013.03.18 17:41:00
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1065. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
OK, so BLARGITY! Now that we have that out of the way lets look at the state of things and where we are going to go with this. Actually before I go on with this lets be clear, these changes have not been made yet, we are posting them here to hav...
- by CCP FoxFour - at 2013.03.18 17:10:00
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1066. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: CCP FoxFour wrote: See this link: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Reinforcement_Timers Change Surface Infrastructure Scenario 01: Reinforcement timer set to 12:00 - 13:00 Corporation changes ...
- by CCP FoxFour - at 2013.03.18 16:23:00
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1067. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not abl...
- by CCP FoxFour - at 2013.03.18 15:59:00
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1068. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: You can't move them multiple times, I don't think. At least not from the district they move to, because Locking a district is defined by "Not able to have actions applied to it but can be attac...
- by CCP FoxFour - at 2013.03.18 15:49:00
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1069. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: I guess I'll just keep asking questions. I see that sending reinforcements to your districts Locks it, but it doesn't prevent any clones from being produced does it? Like if I send Reinforcements at 01:00 and the Reinfo...
- by CCP FoxFour - at 2013.03.18 15:25:00
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1070. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Looking forward to this! :D Having a good solid way to communicate with you guys is really helpful.
- by CCP FoxFour - at 2013.03.18 15:11:00
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1071. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Parson Atreides wrote: Mr Gloo Gloo wrote: So, another question : We will be able to choose a district for his localisation, his default SI and a default RT ? Or the RT will be randomly seeded after the capture ? ...
- by CCP FoxFour - at 2013.03.18 15:01:00
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1072. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Also, I'm under the impression that the one hour attack option is valid even after a loss, so you could keep the district locked into that "under attack" state, which I'm pretty sure means they can't reinforce from anot...
- by CCP FoxFour - at 2013.03.18 14:56:00
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1073. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: I'd like to know what sort of information we'll be able to see on districts before attacking: e.g. current owner? current clone count? current SI? All of it. You don't know who is attacking a district though unless you are...
- by CCP FoxFour - at 2013.03.18 14:55:00
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1074. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Background info: The preliminary leaked Dust-EVE bonuses were into POS production (days off supercapital cooking times?), PI (low truesec planet booster for isk generation) and a seemingly meaningless POS fuel reduction. Wit...
- by CCP FoxFour - at 2013.03.18 14:51:00
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1075. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Wait, what? I thought you only produce clones if you win? The next day.
- by CCP FoxFour - at 2013.03.18 14:33:00
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1076. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answe...
- by CCP FoxFour - at 2013.03.18 14:21:00
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1077. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Question : Still a minimum of 100 clones loss ? Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund o...
- by CCP FoxFour - at 2013.03.18 14:20:00
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1078. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: CCP FoxFour wrote: Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer t...
- by CCP FoxFour - at 2013.03.18 14:18:00
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1079. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Question : Still a minimum of 100 clones loss ? Cause with a 200 stack, what happen if game ends at MCC destruction and not clone depletion ? Does the attacker get any refund or something ? Still 100 minimum, any spar...
- by CCP FoxFour - at 2013.03.18 14:05:00
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1080. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Take a read through this, it should answer most those questions: http://wiki.eveonline.com/en/wiki/Planetary_Conquest I will however try and answer them again here for you. As seen in the Reinfo...
- by CCP FoxFour - at 2013.03.18 14:03:00
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