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41. it's probably been said but good job on the rail turret nerf - in Feedback/Requests [original thread]
I hate tanks, and this set of nerfes was so heavy handed they lost all viability as a weapon. in case you think this is sarcasm it's not, rail turrets were pretty much flay locked, it's step one to never seeing tanks again ^^ in case someone doe...
- by calisk galern - at 2014.06.19 02:34:00
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42. I know about a secret, game-breaking item that appeared in Bravo... - in General Discussions [original thread]
if your talking about the FW AR it was announced about 10 seconds after the update
- by calisk galern - at 2014.06.18 18:37:00
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43. Another bad update. - in General Discussions [original thread]
Tebu Gan wrote: Dj grammer wrote: If you knew that tanks were due for a neft why not prepare for it? Because over doing it doesn't "FIX" anything. The railgun was OP yes, but only when used in conjunction with damage mods. Other wise, whi...
- by calisk galern - at 2014.06.18 17:36:00
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44. Another bad update. - in General Discussions [original thread]
Lorhak Gannarsein wrote: calisk galern wrote: Lorhak Gannarsein wrote: Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed? Much scrub. Wow. Als...
- by calisk galern - at 2014.06.18 16:42:00
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45. Another bad update. - in General Discussions [original thread]
Lady MDK wrote: calisk galern wrote: Scheneighnay McBob wrote: Highest range should have the lowest damage. physics disagree. This is a game not real life..... Balance and gameplay should come before realism. games disagree as we...
- by calisk galern - at 2014.06.18 16:41:00
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46. Bravo google doc *INCOMPLETE - in General Discussions [original thread]
Velociraptor antirrhopus wrote: End Is Here wrote: Lorhak Gannarsein wrote: Why did you think shields were getting buffed? And they did buff them indirectly through the armour nerf. Also, railgun is still beastly. Even in CQC. Maybe y...
- by calisk galern - at 2014.06.18 16:22:00
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47. Another bad update. - in General Discussions [original thread]
Scheneighnay McBob wrote: Highest range should have the lowest damage. physics disagree.
- by calisk galern - at 2014.06.18 16:11:00
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48. Another bad update. - in General Discussions [original thread]
ResistanceGTA wrote: calisk galern wrote: ResistanceGTA wrote: Glyd Path wrote: Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actual...
- by calisk galern - at 2014.06.18 15:04:00
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49. So you know..OMS sucks compared to normal. Leave battle - in General Discussions [original thread]
Arkena Wyrnspire wrote: Why on earth would you make the distinction of removing vehicles from non-OMS and keeping them in OMS when they're not even two distinct gamemodes? well back in the day infantry av could handle tanks, and thus oms wa...
- by calisk galern - at 2014.06.18 15:03:00
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50. Another bad update. - in General Discussions [original thread]
ResistanceGTA wrote: Glyd Path wrote: Congratulations CCP Rattiti, you have accomplished the dubious distinction of devolving to the old style of patches with merely two under your belt. Actually, I guess you did it in one. Although alpha in...
- by calisk galern - at 2014.06.18 14:54:00
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51. Another bad update. - in General Discussions [original thread]
Lorhak Gannarsein wrote: Oh dear. You can't kill a turret anymore with your cheapass turret? And complaining because the blatantly overpowered damage mods were nerfed? Much scrub. Wow. Also, the best fit was 2x damage mods, 1x hardener and ...
- by calisk galern - at 2014.06.18 14:25:00
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52. Another bad update. - in General Discussions [original thread]
it sounds like he's talking about tanks, and the goal of slowing down tank vs tank combat. I'd love for tanks to be useless, then I could stop being required to use them to remove tanks from the field. if I try to be biased towards the change I ...
- by calisk galern - at 2014.06.18 14:19:00
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53. Anyone Ticked off On Roof Camping - in General Discussions [original thread]
when sniping was heavies would never have tried to camp towers like they do nowadays. meh, i don't have a problem with it but one of the most useful things a sniper would do back in the day was prevent high ground tactics. now that ti takes them...
- by calisk galern - at 2014.06.18 14:13:00
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54. Run Duna, Hide Duna, Cloak Duna. - in General Discussions [original thread]
meh i'd blow him up easier if he abandons his tanks.
- by calisk galern - at 2014.06.18 05:22:00
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55. PLEASEEEEEE add one more vehicle.......... - in General Discussions [original thread]
sorry they have nobody to model the vehicle, no way to update to add it, no texture artists, no coders, etc. the best they could do is take the existing model for the drop ship, and maybe if we are lucky tweak the stats in a way that resembled je...
- by calisk galern - at 2014.06.17 17:47:00
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56. Hotfix Charlie Suggestions (Vehicles) - in Feedback/Requests [original thread]
I'm in favor of improving shield mods to be more viable, specifically in lowering the ridiculous pg cost of shield boosters. an improvement to lav's would be great.
- by calisk galern - at 2014.06.17 17:03:00
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57. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
all you need to make vehicles more interesting is to do a once over on the shield mods to balance out their viability. tanks are boring because their is essentially only two fits, make shields more viable and perhaps we can have some more fun wit...
- by calisk galern - at 2014.06.17 17:02:00
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58. vehicle shield modules/armor modules with chart - in Feedback/Requests [original thread]
ok so I decided to look over all the modules fully skilled and figure out why their is no way in hell to actually fit a decent shield tank at least compared to an armor one. here is the basic chart for the modules themselves keep in mind i suck a...
- by calisk galern - at 2014.06.16 17:18:00
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59. Tankers against competent AV - in General Discussions [original thread]
a specced proto avers can force tanks to leave an area but it's not likely they will destroy them. two avers that catch a tank without cover and nowhere to run to quickly, can destroy a tank under those conditions. three avers can usually kill a...
- by calisk galern - at 2014.06.15 14:12:00
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60. STOP STEALING MY EFFING KILLS!!!!! - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Quote: this isn't COD KD/R means **** Cool! So if I apply to BurgezzE.T.F with an upside down kdr I'll still get accepted? APPLICATION SENT! yep you could join, we really don't care about KDR at all as...
- by calisk galern - at 2014.06.13 18:17:00
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