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2921. the shotgun reticle - in Feedback/Requests [original thread]
as you get the shotgun operation up and the spread reduces this reticle should reduce in size to represent this, nothing big just a small gripe...
- by calisk galern - at 2013.02.18 05:54:00
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2922. Jeeps. - in Feedback/Requests [original thread]
I agree was about to post a comment on it, their is no reason for all lavs to have only 3 seats, nor is their a reason to restrict the number of guns to only 1. if anything abut lavs should be changed, I'd change it so you can fire your light wea...
- by calisk galern - at 2013.02.14 18:47:00
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2923. So what's your redline loadout? - in General Discussions [original thread]
well I use logi for sniping, that way I have more power and cpu for hp, ammo, extra weapons and damage mods. I rarely red line snipe but when I do it's the same as my standard sniping build.
- by calisk galern - at 2013.02.14 18:15:00
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2924. drop suits and fall damage. - in Feedback/Requests [original thread]
shouldn't I be able to activate my inertial dampeners when ever I want? I don't see any reason why I can jump out of a ship and be perfectly fine but a small jump off a hill deals all my shields in damage. if the fall is enough to cripple shield...
- by calisk galern - at 2013.02.14 18:10:00
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2925. [FEEDBACK] We need more missions! - in Feedback/Requests [original thread]
I was pondering how dust could assist in the resource gain outside of simply defending and attacking things. what if their was a mode where players a attempt to operate mining installations, while team 2 attempts to disrupt them you could add min...
- by calisk galern - at 2013.02.14 14:38:00
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2926. spawn zones rather then spawn points - in Feedback/Requests [original thread]
what if players had higher level drop uplinks that allowed them to spawn within an area of the uplink rather then directly on top of it. you could simply pick a point within the area of effect, and the computer could pick the closest valid point ...
- by calisk galern - at 2013.02.12 14:24:00
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2927. When was the last time you saw a close Ambush match? - in Feedback/Requests [original thread]
it's never a close game, and honestly it would be far better if the the players had team spawn zones, rather then just popping up in the middle of 5 heavies.
- by calisk galern - at 2013.02.12 14:20:00
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2928. two new skills that would help out logis - in Feedback/Requests [original thread]
a skill to decrease the time required to switch weapon/equipment personally I could see this up to a 50% reduction over 2 skill. the second skill would be one to decrease the time required inject someone with a nanite injector. you leave yoursel...
- by calisk galern - at 2013.02.11 16:40:00
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2929. [Request] More deployable equipment. - in Feedback/Requests [original thread]
want to extend on these ideas, as a logistics player i find the options severely limited in the equipment section. more or less you go nano hive, repair tool, injector. create a special suit when you want to drop an uplink and another suit if you...
- by calisk galern - at 2013.02.11 13:53:00
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